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Messages - jsj795

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781
TI Z80 / Re: Factory X
« on: February 12, 2010, 10:07:31 am »
Okay, finished merging (phew! Many bugs encountered and squashed). Now, I'm deciding on the unlockable scores, and just for now, I set the value as:
To unlock Factory Theta, You must have in Original Factory
1) 5000 in Easy
2) 5000 in Medium
3) 4000 in Hard
4) 4000 in Expert
5) 5000 in Survival

To unlock Factory X, you must have in Factory Theta
1) 5000 in Novice
2) 5000 in Easy
3) 5000 in Medium
4) 4000 in Hard
5) 4000 in Expert
6) 5000 in Survival

I figured that it really gets boring after 5000 especially in Easy/Novice mode, where it is almost impossible to lose :P
And I'm thinking of making achievements, like getting 10000 in Survival for all games, and stuff like that. Any suggestions for Achievements?

And I'll release what I have so far when I get the chance

782
TI Z80 / Re: Factory X
« on: February 11, 2010, 04:47:18 pm »
Thanks guys! And I'm working on the merged Factory!
It won't use subprograms, only 1 main program, and it has unlockable feature included.
Still working on the compatibility issues between each Factory game, changing variables and lists around... Otherwise, going smoothly!
It will be similar to Pyoro's system (Thanks Quigibo for the idea ;D) and I put Original Factory as 1st game where it's unlocked, Factory Theta as 2nd game to be locked first, and Factory X as 3rd game to be locked second and last. I didn't include Survival Mode as unlockable, may be include it later. I put them in this order because of release date, so if you have any objections or suggestions, please feel free to discuss here!
Also, I need to know how much point the user needs to get to unlock the next one.
For right now (As a placeholder and for the testing) all the levels within the factory game needs to be over 1000 (meaning, Easy>=1000, Medium>=1000, Hard>=1000, Expert>=1000, and Survival>=1000) //I just put 1000<=min(seq(L(A),A,6,10

Please, tell me the high scores of each game, because I would need to find the appropriate values for each game/level~ Thanks!

Edit:
1: Make the main menu's speed and difficulty columns change with the left and right keys also.  If you need any help, ask Builderboy or I, or look in the code from Factory or Factory Theta.
lol I totally did not know that this feature existed. Done.
2: Make the last line of code Output(1,1," to get rid of the "Done". :)
I guess I was in hurry and forgot that  ::) Accomplished.

783
TI Z80 / Factory X
« on: February 10, 2010, 04:07:01 pm »
I just finished Factory X.

2nd is to get the number if you are not holding on to it, and if you have number, then 2nd releases it.
The top and the bottom part is the holding section, and pressing alpha will put the holding number to the holding section to be used.
You get $50 for each correctly handled number (releasing the holding number into the right ")"
and you get $5 for each incorrectly handled number and a garbage, which is marked as "X"
You lose either when there's more than 7 numbers to be handled, or there's more than 6 garbage

I don't think there's any bug, but if you find one, please bring it to my attention ;D
Have fun playing!

784
TI Z80 / Re: Factory Theta
« on: February 08, 2010, 09:51:58 pm »
I will code it. I have to look at Factory Original and Factory Theta to look at your guys' code on graphics and stuff, but I think I can make it within 2 days may be...

785
TI Z80 / Re: Factory Theta
« on: February 08, 2010, 09:44:03 pm »
Okay... I'm getting something. I got the gisp of idea, and working on details.
I think it will be called Factory X

786
General Discussion / Re: 6 Little Eggs!
« on: February 08, 2010, 02:07:48 pm »
Lmao!!! I love the story haha
Nice storyline! Someone should make a game with it XD
The adventure of 7 eggs

787
News / Re: A new 84+ OS ???
« on: February 07, 2010, 09:24:55 pm »
oh yeah, right... ;D I forgot about that lmao.
Yeah, put it in the readme, although no one reads it

788
TI Z80 / Re: Grayscale Pokemon Red/Blue Clone?
« on: February 07, 2010, 09:20:16 pm »
don't worry lol
I will not kill TLM. As I said, this was a warm up^^
Right now, I'm currently looking back at TLM code to see where I left off, and implementing more stuff and stuff...

789
Pokémon Purple / Re: [PP] Progress '10
« on: February 07, 2010, 09:12:48 pm »
Are you using the new version of wabbitemu?
Because my screenshot was pretty slow too...

790
News / Re: A new 84+ OS ???
« on: February 07, 2010, 08:44:26 pm »
Maybe before BASIC game, you can program it so to set the mode to prettymath off...
Like, FnOff

791
TI Z80 / Re: Grayscale Pokemon Red/Blue Clone?
« on: February 07, 2010, 08:40:58 pm »
The graphics on wabbitemu does seem to be pretty slow, even on firefox... may be it's because of new wabbitemu version? IDK... anyways, I haven't played pokemon for at least few years, so my memory is kind of bad... I didn't know Ash was supposed to be in the middle all the time XD
Gotta play pokemon again! And yeah, it will probably be HUGE, and may be I'll split into 2 parts, one for 8x8 sprites w/o grayscale, especially for TI-83+, and for 83+SE/84+/SE will be 16x16 w/ grayscale, and if they choose to, 8x8 w/o grayscale. And I'm not absolutely sure I'll continue it tho... It was supposed to be warm up for my rusting programming skill

792
TI Z80 / Grayscale Pokemon Red/Blue Clone?
« on: February 07, 2010, 08:12:14 pm »
After weeks of resting from programming and just playing calc games that are coming out, I decided to warm up by programming something basic... But when I had no idea what to program, I went from one project to another aimlessly, never getting too far. And while browsing internet, I decided, why not try to clone pokemon?
So, Yesterday and today, I sat down and drew sprites. All day. And Finally, after drawing about 70 16x16 sprites, made 2 rooms of Ash's house (but I have more sprites that are not used) and made simple program that does collision detection and character movement... All in grayscale. I used xLib in this program.
Should I continue?

793
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: February 07, 2010, 08:04:07 am »
Nice! It really looks great, and I love the building graphics as well! Nice job!

794
TI Z80 / Re: Factory Theta
« on: February 07, 2010, 07:57:40 am »
Wow! Nice.
Also, funny thought :p you can name the sequel: "Factory Theta: The Final Theta" ;)
We can definitely make the FACTORY COLLECTION: GOLD EDITION

795
Gaming Discussion / Re: iCCup - For those who can't use Battle.Net
« on: February 05, 2010, 01:34:27 pm »
Were... I wish it was Is.
Haha, I was thinking of making SC with xLib, and had most of the ideas figured out, except AI and the map and their storage... I sometimes really wish there really was SC clone. Well, that's why I'm looking forward to S.A.D., which is closest RTS game in calc in development right now :)

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