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Messages - jsj795

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796
Gaming Discussion / Re: iCCup - For those who can't use Battle.Net
« on: February 05, 2010, 01:28:13 pm »
Yeah, I think they are keeping starcraft away from heroes and stuff, since warcraft already has that.
I would rather not have any kind of heroes (except may be in single player campaign) that you can level up and stuff.
It's still widely played in Korea, and it almost became Korean national sport ^^
And, I will play, except that I'm finding myself without time more and more :(

797
General Calculator Help / Re: PRGM buttton
« on: February 04, 2010, 02:10:57 pm »
I had that happened before too. :P I thought it was omnicalc, but didn't know how to trigger it.
Now I know

798
The Axe Parser Project / Re: Features Wishlist
« on: February 04, 2010, 12:13:30 am »
Also, I think Text() is also (y,x) along with pixel-on/off/change/check.
It's only line(), Pt-On/Off that's (x,y)
I'll rather have it (y,x), since I got so used to it

799
TI Z80 / Re: Factory
« on: February 03, 2010, 08:52:14 pm »
I got it... so after pressing sin, how much point did you get, ztrumpet?

800
TI Z80 / Re: Factory
« on: February 02, 2010, 09:46:51 pm »
Cool! I'll make sure to download when you upload it. I don't want to download this version and few hours later download another one :P Just plain laziness

801
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: February 02, 2010, 09:19:41 pm »
In Starcraft, there are newer players who will just fill their entire base with cannons. In this case, it can get near impossible to get through if the enemy isn't that great (for example if he forgets that he can just use long-range units)
Or mass hydra. Hydralisk is a photo cannon killer :D
Anyways, nice job, Hot Dog! This really must be a back-breaking hard work!

802
TI Z80 / Re: Factory
« on: February 01, 2010, 10:16:48 pm »
Wow! This game looks addicting. I gotta say, with all these new games coming up, I won't be able to concentrate on making my game o.o

803
TI Z80 / Re: the Tale of Lost Map
« on: January 31, 2010, 11:02:52 pm »
I played the first one... I thought the game was a bit slow, although the graphic really was stunning O.O

804
TI-BASIC / Re: Compare getkey to a list
« on: January 31, 2010, 10:27:37 pm »
I actually use theta for getkey, and Z for repeat group, acting something like flag.
A,B for variables I use a lot. X,Y for position (sometimes not because Y tend to change when using ClrDraw)

805
TI Z80 / Re: the Tale of Lost Map
« on: January 31, 2010, 10:11:34 pm »
I just finished Reuben's Quest. I think I gotta stop playing games and focus more on developing this game :P

806
TI Z80 / Re: the Tale of Lost Map
« on: January 29, 2010, 08:44:02 pm »
Sorry, I've been playing Pyoro and Reuben's Quest... Although I am thinking about the storyline tho. They are getting kind of interesting, and I need to think of multiple endings since the storyline won't be linear. The ending will depend entirely upon the player's choice of action and the characters' growth...

807
TI Z80 / Re: Abridged and Unabridged Campaign (Just for fun)
« on: January 27, 2010, 10:13:18 am »
I voted for unabridged... I like game stories, and I guess that's why I like RPGs and Starcraft. They have beautifully written stories.

808
TI-BASIC / Re: In-Program Sub-Routines
« on: January 23, 2010, 01:32:47 pm »
I usually use Repeat loop to do these things XD

809
TI Z80 / Re: Pyoro
« on: January 23, 2010, 01:11:53 am »
YAY! I beat the whole game!
It's sooooo fun

Okay here's the review:
My gameplay:
My first attempt at level 1 came out to be about 37000 (I think I got this because of my accumulated skill over older asm version pyoro)
I unlocked the second level
the second level was hard. Most of the time, I died at around 20000, and about 20th time playing, was able to get around 34000...
unlocked the third level
This level was pretty fun! Especially jumping and stuff.
First, I didn't know what was going on and died (mostly falling on the ground) but from my third try got the hang of it and around 7th time, got around 36000.
It said unlocked... But for 5 minutes, didn't know what was unlocked, but found out the panic mode in option.
And since then, I've been panic mode and my highest score in seed-spitting level (the first one) is around 44000!

Good things:
The score system has much improved and I love the background change!
Now I don't have to constantly pause to see my score.
There's no more flickers too.
Also, different gameplay makes the whole game interesting and increases the replay value by a lot.
The panic mode especially makes me go back and play again!

Bad things:
The second level seems to be bit hard, and almost impossible to play in panic mode, since you can't destroy multiple seeds. May be decrease the seed falling speed or number?

What I think:
If this was done before December 2009, it definitely would have been 2009 POTY.
It still can be 2010 POTY though ^^

810
Other Calculators / Re: My First Code :)
« on: January 22, 2010, 01:56:36 pm »
did he code for every pixel?
like,
:pxl-change(0,0
:pxl-change(0,1
:pxl-change(0,2
.
.
.
.
.

???

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