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Messages - jsj795

Pages: 1 ... 54 55 [56] 57 58 ... 76
826
yeah... I haven't played starcraft for a while... I don't seem to have any time now. Gotta concentrate on TLM!!! :P
But I'll try to play whenever there's a gathering within omnimaga

827
TI Z80 / Re: Sanctum Sanctorum (trying my hand at BASIC)
« on: January 15, 2010, 09:06:56 pm »
lol you are way more skilled than I am by the look of the screenshot ^^

828
Web Programming and Design / Re: [Web] Removed From Game
« on: January 15, 2010, 08:46:43 pm »
I actually had almost $200 worth of Magic deck, but it was lost while moving... :'(
and after that, I never dared to buy the card again (once I start buying them, I'm afraid I'll be addicted again and spend more money)

829
TI Z80 / Re: Sanctum Sanctorum (trying my hand at BASIC)
« on: January 15, 2010, 08:43:49 pm »
WOW!!!! If only I had a skill like that.. :P
It is very complex, and the non-linear storyline makes it more interesting!!!
It's not only battle-oriented, it's like a real life simulation o.O
All these RPGs (Elmgon, Escheron, LL2.5, and this)
*jsj795 faints

830
Pokémon Purple / Re: [PP] Progress '10
« on: January 15, 2010, 01:56:20 pm »
Nice job! and did it get slower or faster with the new walking routine?

831
Congrats guys!!!!

832
I knew the whole history of Starcraft, from the beginning to end (I had a strategy guide book with the storyline and everything) but I lost the book, and I forgot most part of it... :P
And for me, I usually didn't play the campaign. I went for playing melee in as many different maps as I can find.

833
Escheron: Shadow over Ragnoth / Re: LL2.5 Concepts
« on: January 14, 2010, 10:10:04 am »
*BUMP!!!!!!!!!* (jsj795's jaw-dropping sound...)

That's a best graphic I have ever seen in Z80!!!!
WOW!!! I love the screenshots!

834
TI Z80 / Re: the Tale of Lost Map
« on: January 13, 2010, 02:31:15 pm »
I'm thinking along lvl 100 for the max level, and max HP/MP possible may be 99999? or may be 9999 idk
they are pretty high, since I do plan to implement linked multiplayer gameplay, where you actually get to trade items, battle each character in both 1v1 style or tactics style, and such...

For exp., I will probably do some math formula, like int(20(1.3^L

835
TI Z80 / Re: the Tale of Lost Map
« on: January 13, 2010, 01:28:28 pm »
I began to write datas for the characters on paper...
So far, they have:
1) Level
2) Experience
3) Class
4) Life
5) Max Life
6) Mana
7) Max Mana
Stats
8) Strength - Life, Damage, Defence
9) Agility - Speed, Critical Hit, Miss Rate
10) Intelligence - Mana, Magic bonus/absorption
Skills
11) Combat - Melee, Range weapon wield
12) Engineer - Equipment, Crafting
13) Wizardy - Magical weapon wield, Magic Lvl

Different Classes are-
Basic
Warrior
Archer
Mage
1st Advancement
Knight, Mercenary (from Warrior)
Ranger, Hunter (from Archer)
Wizard, Sorcerer (from Mage)
2nd Advancement
Swordmaster, Assasin
Bowmaster, Sniper
Paladin, Necromancer

836
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 13, 2010, 10:37:07 am »
wow!!! I think when the game finishes, it should be sold in GameStop along with the strategy guide ;D

837
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: January 13, 2010, 10:34:48 am »
Wow! I love the storyline! I was thinking of same sort in TLM, but mine, I actually have gods involved in the game... I'm reading the Silmarillion by J.R.R. Tolkien, the prequel to Lord of the Rings Trilogy, and it's giving me a lot of inspirations ^^

838
TI Z80 / Re: Elmgon
« on: January 13, 2010, 10:30:15 am »
Hmmm. I guess I'll try to help you with the storyline if you need it. I just need to know a little bit more detail I guess...

839
Humour and Jokes / Re: RevSoft alternate dimension (NSFW)
« on: January 12, 2010, 02:12:23 pm »
lol at the male to female ratio...
1:0 ;D

and click on 'Barbadosusa' in TOP TOPIC STARTER and look at his position

840
TI Z80 / Re: Screenshot
« on: January 12, 2010, 02:09:31 pm »
found it. it was this game, that had the intro in separate program that you could watch to get the storyline. I guess I should make my help program like this so that people can delete it after they are done with it.

http://www.ticalc.org/archives/files/fileinfo/234/23497.html

And I think my game will need the help program. Besides working in the battle engine, I am experimenting with crafting the weapons and stuff, like different crafting skill will create different stats for the weapon, and inserting a gem will result different kinds of weapon effect (kinda like diablo)


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