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Messages - jsj795
Pages: 1 ... 54 55 [56] 57 58 ... 76
826
« on: January 16, 2010, 09:09:39 pm »
yeah... I haven't played starcraft for a while... I don't seem to have any time now. Gotta concentrate on TLM!!! But I'll try to play whenever there's a gathering within omnimaga
827
« on: January 15, 2010, 09:06:56 pm »
lol you are way more skilled than I am by the look of the screenshot ^^
828
« on: January 15, 2010, 08:46:43 pm »
I actually had almost $200 worth of Magic deck, but it was lost while moving... :'( and after that, I never dared to buy the card again (once I start buying them, I'm afraid I'll be addicted again and spend more money)
829
« on: January 15, 2010, 08:43:49 pm »
WOW!!!! If only I had a skill like that.. It is very complex, and the non-linear storyline makes it more interesting!!! It's not only battle-oriented, it's like a real life simulation o.O All these RPGs (Elmgon, Escheron, LL2.5, and this) *jsj795 faints
830
« on: January 15, 2010, 01:56:20 pm »
Nice job! and did it get slower or faster with the new walking routine?
831
« on: January 14, 2010, 02:19:22 pm »
Congrats guys!!!!
832
« on: January 14, 2010, 01:37:58 pm »
I knew the whole history of Starcraft, from the beginning to end (I had a strategy guide book with the storyline and everything) but I lost the book, and I forgot most part of it... And for me, I usually didn't play the campaign. I went for playing melee in as many different maps as I can find.
833
« on: January 14, 2010, 10:10:04 am »
*BUMP!!!!!!!!!* (jsj795's jaw-dropping sound...)
That's a best graphic I have ever seen in Z80!!!! WOW!!! I love the screenshots!
834
« on: January 13, 2010, 02:31:15 pm »
I'm thinking along lvl 100 for the max level, and max HP/MP possible may be 99999? or may be 9999 idk they are pretty high, since I do plan to implement linked multiplayer gameplay, where you actually get to trade items, battle each character in both 1v1 style or tactics style, and such...
For exp., I will probably do some math formula, like int(20(1.3^L
835
« on: January 13, 2010, 01:28:28 pm »
I began to write datas for the characters on paper... So far, they have: 1) Level 2) Experience 3) Class 4) Life 5) Max Life 6) Mana 7) Max Mana Stats 8) Strength - Life, Damage, Defence 9) Agility - Speed, Critical Hit, Miss Rate 10) Intelligence - Mana, Magic bonus/absorption Skills 11) Combat - Melee, Range weapon wield 12) Engineer - Equipment, Crafting 13) Wizardy - Magical weapon wield, Magic Lvl
Different Classes are- Basic Warrior Archer Mage 1st Advancement Knight, Mercenary (from Warrior) Ranger, Hunter (from Archer) Wizard, Sorcerer (from Mage) 2nd Advancement Swordmaster, Assasin Bowmaster, Sniper Paladin, Necromancer
836
« on: January 13, 2010, 10:37:07 am »
wow!!! I think when the game finishes, it should be sold in GameStop along with the strategy guide
837
« on: January 13, 2010, 10:34:48 am »
Wow! I love the storyline! I was thinking of same sort in TLM, but mine, I actually have gods involved in the game... I'm reading the Silmarillion by J.R.R. Tolkien, the prequel to Lord of the Rings Trilogy, and it's giving me a lot of inspirations ^^
838
« on: January 13, 2010, 10:30:15 am »
Hmmm. I guess I'll try to help you with the storyline if you need it. I just need to know a little bit more detail I guess...
839
« on: January 12, 2010, 02:12:23 pm »
lol at the male to female ratio... 1:0 and click on 'Barbadosusa' in TOP TOPIC STARTER and look at his position
840
« on: January 12, 2010, 02:09:31 pm »
found it. it was this game, that had the intro in separate program that you could watch to get the storyline. I guess I should make my help program like this so that people can delete it after they are done with it. http://www.ticalc.org/archives/files/fileinfo/234/23497.htmlAnd I think my game will need the help program. Besides working in the battle engine, I am experimenting with crafting the weapons and stuff, like different crafting skill will create different stats for the weapon, and inserting a gem will result different kinds of weapon effect (kinda like diablo)
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