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Messages - jsj795

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856
TI Z80 / Re: the Tale of Lost Map
« on: January 04, 2010, 08:48:09 pm »
ummm... the main menu + naming the team (not the character now, but it's a team) is around 2K, Walking engine 670 bytes, and the maps broken into 3 programs total takes about 7K, and events (including going through the door, talking to NPCs, etc.) take around 3K.

857
TI Z80 / Re: the Tale of Lost Map
« on: January 04, 2010, 08:17:53 pm »
okay, I went back to the main menu and was able to optimize over 700 bytes!!! but still with same speed and feature. Now working on save/load feature, menu and little bit of random encounter battle engine.
I'll try to upload screenshot by this weekend if I get some progress

858
TI Z80 / Re: Elmgon
« on: January 04, 2010, 02:28:33 pm »
oh and also, can u use the item to attack too? I saw pyro as one of the item and was thinking it will work like in Illusiat 13... or is that just a placeholder?

859
TI Z80 / Re: Elmgon
« on: January 04, 2010, 02:18:57 pm »
lol no wonder the movement was fast o.O
it seems like the character can jump pretty far for the side scrolling map...
Good job so far! For the battle, I'm guessing that the move thing is kind of like pokemon, except you don't have PP limit, right? correct me if im wrong.

860
TI Z80 / Re: Elmgon
« on: January 04, 2010, 02:04:21 pm »
WOW!!! I'm amazed at the graphics and to think that it's in pure BASIC!!!!!
I must learn from you to code my TLM better.....
I love the main menu and the map!!!
and they all seem pretty fast. Do you use the matrix for the map???

yeah... the battle's always annoying to do (Eeems power lmao).
I can't wait for this to finish!!!

861
TI Z80 / Re: the Tale of Lost Map
« on: January 04, 2010, 01:54:27 pm »
well, i'm at school right now so i can't see the video (the computer blocks the flash java upgrade), but yeah the random battles will be short. I'm planning to make like 3 characters (a team/party whatever you want to call it).
You may change the character who will walk (most likely be pi, theta, and omega sign) and the one that's walking at the time of random encounter will fight 1v1 against monster and get exp, so it gives them chance to level up if they are lagging behind in level.
The tactics of course will involve all three characters, and each get experience from attacking/defending, casting magic, etc. and will get a bonus exp. and money when the tactics battle is over. It will be ASCII tiles, but I don't know if I am going to do it on homescreen or graphscreen... depending on memory and speed vs. the menu system and stuff.

862
TI Z80 / Re: the Tale of Lost Map
« on: January 03, 2010, 09:19:44 pm »
I think that if there's no jumping, then there's not much reason going to real-time battle, since you can't really avoid the attack except moving back... I just cant seem to decide on battle system!!! and I can't do anything else since the whole menu system/storyline will base on the battle system

I'm looking at a possibility of just a plain old turn-based battle system... hmmmmmmm

Edit: okay I've decided. After looking at many youtube videos and reading RPG articles on web, there's going to be 2 battle systems in the game, one regular turn-based, and the other Tactics.
The tactics will be the quest battles, with multiple monsters and such, and will take probably about 5~20 min. for 1 battle depending on your character(s) and your tactics.
The regular turn-based will be the random encounter when you are moving around from town-to-town and stuff, and will act as a place to grind.

863
TI Z80 / Re: the Tale of Lost Map
« on: January 03, 2010, 08:35:11 pm »
Okay, I have a vague idea of battle system, except I'm deciding whether to add jump button or not.
Also, i'm not too sure if im skilled enough to write a good real-time battle system :(
I'll try it tho, and see if it works
*jsj795 goes back to calculator to code

864
TI Z80 / Re: the Tale of Lost Map
« on: January 01, 2010, 01:30:32 am »
thank you!! will try to post up any updates i make soon!!

865
TI Z80 / Re: the Tale of Lost Map
« on: January 01, 2010, 12:39:26 am »
NOW THAT THE ESSSAYS ARE DONE, I CAN CODE NOW!!!
YAY HAPPY NEW YEAR

866
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: January 01, 2010, 12:36:56 am »
essays do suck... as of right now, I just finished my last essay for the college (comes out that I had to write about 15 various lengths of essays for various colleges)

867
Pokémon Purple / Re: Pokemon Purple
« on: December 31, 2009, 09:11:16 pm »
lmao I do that sometimes if I can't get the pencil and paper readily, like in bus or something...

868
S.A.D. (Seek and Destroy) / Re: Progress 2010
« on: December 31, 2009, 07:20:04 pm »
Nice graphics!!! Even without the description, I can understand what they stand for...
I <3 S.A.D. !!

869
Great job guys! I appreciate you guys' hard work!!! woot!

870
News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series
« on: December 31, 2009, 12:40:38 pm »
wow, same here. I can't seem to work on battle engine. It's the most annoying engine, because it's the most important one...

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