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Messages - jsj795

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886
TI-BASIC / Re: String to List Glitch
« on: December 23, 2009, 04:42:01 pm »
I saw those in TI83+ manual.
But I never used those

887
Other / Re: Notable iPhone apps that are on sale.
« on: December 22, 2009, 12:16:52 pm »
I wish i had iphone now... :(

888
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 15, 2009, 11:11:30 pm »
oh... I always thought it was the OS version... Well, I guess I was definitely wrong  :-X
And I agree with DJ about the battle system.

Love the portal tho^^

Edit: by reading DJ's post, i don't know which is right about contrast, insorak or DJ
gotta check on TI-BD I guess, if they have anything written about it

889
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 15, 2009, 11:02:47 pm »
Nice job so far!
And about the contrast, may be you should check the versions of calculator and contrast it accordingly.
A value that might be really dark might be pretty light depending on different calculator. I believe the difference lies in OS version or something

890
TI Z80 / Re: Fall
« on: December 15, 2009, 10:57:07 pm »
Hmmm. interesting.
How did you manage the random section? what differences are there between each method?
*jsj795 feels lazy to look at the code right now

891
TI Z80 / Re: the Tale of Lost Map
« on: December 15, 2009, 07:31:50 pm »
actually, i don't need to do Ans and Ans<8
because if Ans is zero, then it is multiplied by zero
[A](C,D)*(_theta_=25 and 8>[A](C,D->X    )
so basically, the X is the value of the [A](C,D
as long as X doesn't exceed 7.

Even if I did Ans>2 i still would have to multiply it with [A](C,D) and _theta_=25
so it evens out  :P

I wanted to change because then the events in each map (one map is 8x16 homescreen) can be more than 7

892
TI Z80 / Re: the Tale of Lost Map
« on: December 15, 2009, 02:35:02 pm »
yeah i did the latter one too. Basically, since most of the events are triggered by pressing up (like going into the room, talking to NPCs), I set
Code: [Select]
walking loop (Repeat Z or exit out of boundary
getkey->_theta_
Walking code
[A](C,D)(_theta_=25 and 8>[A]=(C,D)->X
End
If X=1
-event 1-
If X=2
-event 2-
etc...


In [A] 8 is ladders and 9 is the wall.
0 is empty space and 1-7 is the event in the map.

I think may be i should change the wall to 1 and stair to 2 and make the events any number after 2, but not unless I have a map that has over 7 events

893
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 15, 2009, 01:54:48 pm »
I wonder why Y change and X doesn't???

894
TI Z80 / Re: the Tale of Lost Map
« on: December 15, 2009, 01:20:07 pm »
Okay, I had to rewrite the walking engine, because it got slower every time i put new event. Now, checking event is faster, but then the jumping/stair climbing seems to be very buggy. I gotta work on that before I work on the battle engine
(it's always the battle engine that gets postponed... o.o)

895
News / Re: Program Of The Year voting open!
« on: December 12, 2009, 07:45:07 pm »
I voted for shift ^^

896
TI Z80 / Re: the Tale of Lost Map
« on: December 12, 2009, 07:25:31 pm »
Wow thank you for your video, I got an inspiration from there. I think I will try to go that way ^^

897
TI Z80 / Re: the Tale of Lost Map
« on: December 11, 2009, 11:39:32 pm »
It is random encounter from the map, but I still haven't figured out if I want real-time or turn-based or mixture of both. Mixture would be more like Joltima style, where depending on your speed, you can have more than 1 hits in row. Real-time would be more like an action-based, where there is no timer and you attack, like DJ's Zelda, except side scrolling and 1 enemy. Turn-based is easy enough, Illusiat 13 style.

898
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 11, 2009, 11:36:09 pm »
wow, that is quite a coding... I usually don't use seq(, since I never found an incident where I would need a list of 1s and 2s.
Good job! I love your classes too! I was thinking of similar thing in TLM

899
TI Z80 / Re: the Tale of Lost Map
« on: December 11, 2009, 01:46:17 pm »
I am making more rooms and events, coming out pretty nicely. I guess after I implement battle system and such, and basic storyline, it will be ready for alpha release. I hope battle engine doesn't eat me alive again o.o

900
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 11, 2009, 01:43:18 pm »
Well, I think some people think it is nuisance to install APPS and uninstall them.
If they use some other APPS and need to uninstall them, install Xlib to play game, and uninstall Xlib when done and install what you originally had, it gets annoying, especially you play the game in short periods of time frequently (like during math class/science class). However using asm programs doesn't require installment, just to be in the RAM file to make it work.

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