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Messages - jsj795

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91
Web Programming and Design / Re: reCaptcha fail
« on: May 22, 2012, 08:27:09 pm »
it's even more funnier cuz below the ReCaptcha it says Stop Spam. Read books. but it doesn't contain words

also i think you should've clicked on the listen button

92
Web Programming and Design / Re: reCaptcha fail
« on: May 22, 2012, 08:22:40 pm »
picture gotocee

93
TI Z80 / Re: Tale of the Lost Map
« on: May 22, 2012, 08:20:41 pm »
Game design update:

Time:
I've implemented 'Time' in this game. This is arbitrary game time, not the Real Time, so it won't use the Time commands that only Ti-84 series have, so it's still compatible with TI-83+ series. Instead, what happens is that majority of events/actions that you do adds some value to a Time variable. For example (purely example) moving from one room to another takes 1 minute to do so, while sleeping in an Inn takes 7 hours.

Many of the quests will have time limits and some quests will only start if you start the quest in time. If you miss the quest (either by accident or on purpose) usually there will be alternative quest(s) for you to do, and all of these choices will affect the kind of ending you will have (so far I have planned 6 different endings. Again, subject to change).

Character Points:
Character points are a kind of resource that is mainly used for crafting (an effective way for resource sink).
The ways that character can earn character points are:
-Finishing quests in the game.
-Betting character points in pvp and winner taking it.
-Spending gold to enter Endless Arena (survival mode) and earning character points depending on the score.

Hardcore mode:

With this mode, if you happen to die while playing the game (excluding endless arena or pvp), save list will be erased. However, completing the whole game in Hardcore mode will give you more character points, so there is some sort of reward for playing through the hardcore mode.

All of these are only conceptual so far, and has not been implemented in codes yet, so no promise is given.

But which one of these designs are you most excited about? Problems that you can think of that can arise from them?

94
Other / Re: Android vs iOS
« on: May 21, 2012, 11:08:19 pm »

As for battery issues, I myself do not find the iPod touch battery lasts much time. I'm not sure how long does it last on Android devices, but on my iPod it usually doesn't even last a day if I use it regularly

My Galaxy S2 will last about that, or less, but it does have a cell signal which will drain a ton of battery vs. not having one.

I had itouch 3gen and 4gen (3.5 inch screen), own galaxy S2 HD 4G(4.2 inch screen) and galaxy player 5.0 (5.0 inch screen and no cell signal). Battery life: itouch>galaxy S2>galaxy player for me. I think battery life mostly depends on the screen size.

95
Other / Re: Android vs iOS
« on: May 21, 2012, 09:27:23 pm »
I think the main reason why there is (or may be was currently) a lot of iOS app development was that at least in America there are more iOS users and hence more demand, and also the fact that since iOS has same hardware throughout (same screen size, same home button/lock button/volume buttons) it is less headache for developers to think about portability. However android developers have to make sure that the format will fit for many different hardware specifications or else the lack of portability will make the app less appealing.

96
TI Z80 / Re: Tale of the Lost Map
« on: May 21, 2012, 09:22:25 pm »
yes. I've been trying to figure out how to organize the nonlinear storyline, and seemed like making an IF is best way to do so. I'm writing it with Inform 7.

97
TI Z80 / Re: Tale of the Lost Map
« on: May 21, 2012, 08:14:32 pm »
For the storyline, I'm gonna write an IF (interactive Fiction) game, so I can see how the whole non-linear storyline works out and if they make sense. I'll probably release this once I'm done.
This will let you pretty much play through the TLM as a text-based RPG without battles.

98
TI Z80 / Re: Super Awesome RTS Project
« on: May 20, 2012, 10:05:19 pm »
how will you distinguish between your army and enemy's army? and how many different types of units will there be? Because 4x4 seems to be pretty limited for spriting :/

99
TI Z80 / Re: Tale of the Lost Map
« on: May 18, 2012, 11:24:48 am »
I'm planning to make a new language for this :P
It's called 'Tiran' a form of written language that only 'high' classes use. There's also a language called 'Kaziran' which is a 'low' language that all people use to speak. Kaziran will be same as English, while for Tiran, I'm making new alphabets for them, and will make up some simple words and stuff. The way that this new alphabet will be displayed is through horizontal text spriting :)

I got this concept from reading a wikipedia article on Diglossia. pretty interesting stuff

100
TI Z80 / Re: TPROG
« on: May 13, 2012, 07:14:32 pm »
ah yeah x.x i always forget :/

101
Humour and Jokes / I'm sorry, but I had to post this
« on: May 12, 2012, 02:36:54 pm »


yeah my ears disappeared after hearing this song.

102
TI Z80 / Re: TPROG
« on: May 11, 2012, 09:40:37 pm »
yes it works :) Xeda currently is away right now without much internet access so if you need his assistance, shoot him an email and he might respond within... some time :P

103
TI Z80 / Re: Tale of the Lost Map
« on: May 11, 2012, 09:39:35 pm »
sadly no, i don't watch MLP

104
TI Z80 / Re: Tale of the Lost Map
« on: May 11, 2012, 08:56:42 pm »
http://ourl.ca/15934

:) this program

105
TI Z80 / Re: Tale of the Lost Map
« on: May 11, 2012, 08:25:56 pm »
It's miraculous how you could fit that into 24KB of RAM!

I'm using A LOT more than 24KB of RAM. I'm using small asm program that copies archived programs into temp programs and run the temp programs. If you played Illusiat 13, that's exactly what I'm doing :)

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