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Messages - jsj795
Pages: 1 ... 59 60 [61] 62 63 ... 76
901
« on: December 11, 2009, 01:24:26 pm »
Haha I'm having a major slump in trying to code the random map maker... And the code for endless goes like this:
:2->R :Repeat not(Y :"_space_->Str3 :DelVar M :Repeat M=16 :Output(O,P,"_space_ :Output(Y,X,"* :16Y-16+X->_theta_ :getKey->K :If Y!=8 :Y+(Str2!=sub(Str1,_theta_+16,1->Y :16Y-16+X->_theta_ :If K=24 and X>1 :X-(Str2!=sub(Str1,_theta_-1,1->X :If K=26 and X<16 :X+(Str2!=sub(Str1,_theta_+1,1->X :M+1->M :sub(Str1,112+M,1 :If Ans=Str2 :Then :Str3+sub(Str2+"_space_"+Str2+Str2+"_space_"+Str2+Str2+Str2,RandInt(1,R),1->Str3 :Else :Str3+sub("_space_"+Str2+"_2space_"+Str2+"_3space_",RandInt(1,R),1->Str3 :End :End :R+int(R<8 and sub(M->R :Y-1->Y :O-1->O :sub(Str1,17,112)+sub(Str3,2,16->Str1 :End
I didn't put jumping sequence in, because I actually deleted the program to get a fresh start on random map generator. Anyways, the jumping sequence was buggy too.
Hope this helps
902
« on: December 11, 2009, 10:10:21 am »
You can make a quick cut-scenes and stuff along the way. If you do that well, and the storyline is good enough, I'll play And do they have battles? if they do, then it sounds a lot like non-linear text based RPGs
903
« on: December 11, 2009, 10:06:07 am »
I was trying to code endless falldown, but it was really slow... I almost succeeded in eliminating impossible map, but then it wasn't 100% perfect. I used this method: I check the tile right above of the next line (eg: last line-> <b>O</b>OOOOO OOOOO OO O and if there is something, 3/4 of time will be filled and 1/4 of time will be blank and if there is blank space there, 3/4 of time will be blank and 1/4 of time will be filled, etc. It gave me a map that will usually be possible for about 20~30 rows or even more, but then sometimes it wasn't. So I'm trying a new method that will make the map first (like what you did) but also checks to make sure that there is a winning path
904
« on: December 10, 2009, 11:40:06 pm »
What do u mean by SACHII?? do u mean ASCII?
905
« on: December 10, 2009, 11:38:56 pm »
I am trying to find a way so that it will be solvable, without getting stuck. I have a vague idea and will have to test it out on calc.
906
« on: December 10, 2009, 11:21:29 pm »
aaaahhh. That's good, so the first time you run the program it installs? Okay. I love the idea! Nice job on title screen too. It looks very professional
907
« on: December 10, 2009, 11:08:47 pm »
I'm thinking about making better graphic TLM using Xlib or something either as a sequel or a remake Well, now that walking and event engine seems to be pretty much set, gotta work on my battle *groan
908
« on: December 10, 2009, 11:05:20 pm »
Okay here's the one with 9 framerate. And I won this time!!!
909
« on: December 10, 2009, 11:02:13 pm »
Since there will be many types of buildings, and the NPCs and their quest stories will involve in getting into random buildings in different cities, I think using symbols for each one of those will be pretty hard. I like the locked down door "H" tho, i guess gotta experiment with different characters and such. I realized that I never really tried using lower case letters and numbers :X
910
« on: December 10, 2009, 10:58:32 pm »
oh i was actually talking about output framerate.. yeah sorry about that. Should I post 9 framerate one?
911
« on: December 10, 2009, 10:56:17 pm »
Does it use pic files or are they hardcoded?? I don't see any pic file in your beta zip-file so I'm guessing it is hardcoded. and if it is hardcoded, how long does it take to draw the title screen and the board?
912
« on: December 10, 2009, 10:52:49 pm »
yeah that's true... and I know about u r buildings from I13. The thing is that I think my maps will have many similar maps (since it will be side scroll) that i should define what each building is for. Using FFFFF FFFFF FFFFF FFFFF LLLLL LLLLL LLALL LLALL EEEEEEEEEEEEEEE might confuse people which building is which, especially if there are multiples of them in a row I am still trying to find the combination to make the house look better
913
« on: December 10, 2009, 10:49:06 pm »
it's pretty fast, like 25 fps? It's the 2nd to right (next to 33 fps) in wabbitemu
914
« on: December 10, 2009, 10:42:19 pm »
Yeah, it's also a drain on your archive...and if you don't use it for anything but one function also, btw, it doesn't slow down the basic parser that much...it's not really that noticable
It is a lot during empty For( loops, though. For(Z,0,1000:End will take about 50% longer with xLIB installed and twice longer with Omnicalc installed.
Also, remember that if you use a big ASM lib that is stored in RAM, you can run out of RAM very fast
Wait... if you have Omnicalc installed, it will be twice longer? I have Omnicalc installed on my calculator for using the FastApp/small font/fast catalogue (pressing Vars twice), etc. I don't use them on programming, but does it affect the programs to run slower???
915
« on: December 10, 2009, 10:39:55 pm »
Well, I tried making the objects as realistic as possible using ASCII, and somehow using Ls and Fs for the house doesn't look like a house... Also that will make the name of the building harder to see, especially if the name of the building contained L or F. However I will test them out to see which one looks better and easier for recognition ^^
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