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Messages - jsj795

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946
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: December 02, 2009, 02:28:10 pm »
1 : You do not have a traditional experience system. It's more aligned to how often you use spells and abilities and how they will strengthen. Equipment "proficiencies" will involve how well you can use: Sword, bow, axe, staff, shield, and armor. You gain bonuses from having a higher proficiency level for each. Every so often, your base stats will improve based on probability and the stat gain associated with each piece of equipment. It'll be your job to figure out what those gains are.

This sounds a lot like Illusiat 13 with the level of the magic. Wow!!! This is going to be awesome! Very nice, Iambian

947
General Calculator Help / Re: TI 89
« on: December 01, 2009, 07:57:53 pm »
Yeah. and I don't think Im gonna get it in at least a month

948
General Calculator Help / TI 89
« on: December 01, 2009, 01:17:24 pm »
I am thinking of buying TI 89, but found out that there are 4 versions of TI 89.
TI 89 and TI 89 titanium, and TI 89 has HW1 & HW2
TI 89 Titanium has HW3 & HW4
I was wondering which one is the best, in terms of coding/games available, and compatible.
It seems like some TI 89T is not compatible with assembly games, and also there is the patch and stuff, but I would like to know for sure before i go out and buy one ^^

949
Art / Re: Best sprite size on the TI-83 series (tilemap)
« on: December 01, 2009, 01:09:37 pm »
Yes I tried BBC code, but first of all it really was annoying coding that thing, and second the manual was too confusing, especially the graphic part.

950
TI Z80 / Re: Monopoly v3.0 BETA
« on: December 01, 2009, 01:05:01 pm »
Wow that would be a pretty decent AI. If you have chance tho, you should make different difficulty levels for the AI, the easiest just buying and selling property, medium putting houses and hotels, insane even trading and purposely concentrating on one section of the board to bomb you. But it's just a thought, i know how hard it is to make smart AI

951
TI-Nspire / Re: TI-Nspire GB Emulator
« on: December 01, 2009, 12:57:13 pm »
How fast does the games run???
is the screenshot at the right speed or slower??

952
TI Z80 / Re: the Tale of Lost Map
« on: November 30, 2009, 07:08:50 pm »
Back in update, I can't code as much as I used to since the college applications are due in... well in few weeks. But I have been working on the battle engine and such, so expect that within a week. (or at least i hope i can finish within a week :P)

953
wow... and how's the quality of the cutscenes and stuff?
the disk must be pretty big in size!

954
Art / Re: Best sprite size on the TI-83 series (tilemap)
« on: November 30, 2009, 06:54:55 pm »
I went upto day 2 and stopped.... lol also same thing with C++ I went to day 7? and stopped also. I don't have too much time on computer now that I am so busy doing college applications and such, and I code during math/science and in bus

955
TI Z80 / Re: Monopoly v3.0 BETA
« on: November 30, 2009, 10:01:47 am »
I am guessing this does not support AI... or does it??????

956
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 27, 2009, 12:17:26 pm »
*jsj795 is jealous of Iambian

957
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: November 27, 2009, 11:35:47 am »
This will be one of my favorites!!!!!!!!!!
looks soooo nice!

958
News / Re: Eeems goes away for a while
« on: November 27, 2009, 11:27:28 am »
and isn't max(A={1,2,3 also same as If A=1 or A=2 or A=3???

959
News / Re: Eeems goes away for a while
« on: November 25, 2009, 12:10:02 pm »
i have no idea how to code the binomcdf things and those advanced stuff. i tend not to use those seq( and stuff, or else i forget what i was coding, and lose myself in bunch of codes. I usually go with rudimentary basic.

960
The Blue Platform / Re: Beta Released
« on: November 24, 2009, 12:27:38 pm »
I usually print the readme if it goes over a page, and read while playing ^^

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