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Messages - jsj795
Pages: 1 ... 65 66 [67] 68 69 ... 76
991
« on: November 10, 2009, 06:54:23 pm »
While coding TLM, I have problem trying to make events detection, like running into NPC and they start talking, running into door and they open, etc... I use matrix, but the thing is that if there's a lot of events going on, there's too much memory consumption. Like, the NPC has to talk about the quest when it's appropriate, and when you go into the door, it must get to right house, etc. How would you do that???
992
« on: November 10, 2009, 06:50:32 pm »
Haha Koreans are hard!!! on the kids. At least they don't know about calculators ^^
993
« on: November 10, 2009, 06:48:50 pm »
I can make two versions, boys version with all the ninjas, pirates, and zombies, with outer space thing, and the girls one, with usual cute animals. I just came up with this idea after talking about how there are no girls in TI community, especially here
994
« on: November 10, 2009, 06:38:38 pm »
the Tale of the Lost Map to be exact, the RPG I'm making...
995
« on: November 09, 2009, 02:38:22 pm »
I really want to play the good RPG, but yeah... can't find them. That's why I am making TLM!!! I really am working on it, just takes time.
996
« on: November 09, 2009, 02:18:10 pm »
Yeah, but it'll probably be more complicated, like a real-time Tamagochi Like, it'll die if you don't attend to it too often, will get hungry even if you didn't run the program, etc. Well, I've never played the game, so I don't know what the features are, but yeah. And I might not make the game depending on incentives
997
« on: November 09, 2009, 02:08:06 pm »
I was thinking about making a Tamagochi for the calculator. It's probably only for the TI 84+ since it will use the internal clock. I't just idea, what do you guys think?
998
« on: November 09, 2009, 10:02:31 am »
My decoding is slow too, especially if you have Z in the string. I am not at home right now, so can't download, will do it later~ For TLM, I at first decided to not use name, but through my program, will include naming once more, now with encoding and decoding haha Thanks to you Prophets!
999
« on: November 07, 2009, 03:42:34 pm »
I am uploading my program. I think it's bug-free, but if you find one, tell me~ Oh, and when the string length goes over 10, it loses its accuracy
1000
« on: November 07, 2009, 02:43:13 pm »
I got Data Type error in encoding... can't try out decoding if i can't encode
1001
« on: November 07, 2009, 01:36:58 pm »
Yeah!! I finished it too!!!!!!! My program will code and decode upto 10 programs accurately. Coding takes 106 Bytes and Decoding takes 177 Bytes, when I set the program name to 1 character. I probably can optimize it tho. ProphetsDementia, you wanna compare the programs??? I'll post the code first~ Coding: :0->C :Input Str1->A :For(X,1,A :inString("ABCDEFGHIJKLMNOPQRSTUVWXYZ",sub(Str1,X,1->B :C+B(26^(A-X->C :End :C->A :DelVar BDelVar CDelvar Str1Disp A
Decoding: :" ->Str1 //1 space :Input C :C->B :0->A :Repeat B<=0 :A+1->A :B-26^A->B :End :For(X,A-1,0,-1 :0->B :Repeat C<=26^X or B=26 :B+1->B :C-26^X->C :End :If X=0 and C=1 :B+1->B :Str1+sub("ABCDEFGHIJKLMNOPQRSTUVWXYZ",B,1->Str1 :End :sub(Str1,2,A->Str1 :DelVar ADelVar BDelVar CDisp Str1
The decoding happened pretty much by luck, I just put random codes in and hoped that it to work properly
1002
« on: November 07, 2009, 01:19:15 pm »
Yeah... I did it with BASIC, because I want my game to be 100% BASIC, except probably XCOPY, because I need to go over the RAM limit Thanks for suggesting anyway~
1003
« on: November 06, 2009, 10:31:57 pm »
I actually am working on this, and is almost done... I just need to work on decoding. I will upload it as soon as I'm finished. Or may be just put the code
1004
« on: November 06, 2009, 02:37:10 pm »
I didn't try the program yet, but I did it myself and the change was so~~~ slow..... -_- Unless your program instantaneously changes str to mat, I think I'm just gonna have to live with hardcoded matrix :'(
1005
« on: November 06, 2009, 02:32:41 pm »
that sounds fun!!!!! I wanna try it~
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