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Messages - jwalker

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106
Lua / Re: Lua Q&A
« on: February 24, 2013, 09:02:04 am »
I don't know how his calls work, but with my lib and actually with any variable storage you can do var.store("varName", NumericUpDown_Name.num).

107
Lua / Re: Updating WZGUILib
« on: February 20, 2013, 12:00:34 am »
So here is where things are at. First I am going to finish up the console, add the API and get it into the documentation. Second I have started to crew around with coroutines and I am also working on a Window Manager class that would replace the strung out management system that is currently in place. I was working on this today, and I really wish there were private and public modifiers like in C++. I also wish there was USB support with lua, as that would be very interesting to work with.

108
Miscellaneous / Re: High level languages are vexing
« on: February 19, 2013, 06:11:18 pm »
I would agree, but all the problems I named are easily solvable by just providing the relevant functions in the standard library. That doesn't make the language any harder to learn.
I think jwalker's point is that assembly commands are just 2 characters long, followed with registers and/or digits and absolutely no english, making the language look like gibberish to anybody who's used to seeing languages like C, Java, TI-BASIC. Just this alone is enough to make the examples you specified harder to do in ASM for some people.

Also I think to debate languages everyone should put their ASM fanboyism/elitism stuff away (or any other language for that matter). Because someone loves a programming language or is experienced with it doesn't mean that language is flawless/superior in every way possible nor that it's factually easier/harder to use.

Exactly what I am saying. Also I think some of the reasons that those things aren't in the languages is, they are great on a low level basis, but how much do you actually need them in a high level language?

109
Miscellaneous / Re: High level languages are vexing
« on: February 19, 2013, 10:00:40 am »
Some things are harder, but the point is to make the language look closer to English, making it easier to learn. Once you learn ASM, it is easy to use, but it is much easier to learn C# or java initially. You have to sacrifice some of the low level things in order to simplify programming.

110
Lua / Re: Updating WZGUILib
« on: February 19, 2013, 09:34:01 am »
There are a couple now. It provides a lot of choice, as they are all very different.

111
Miscellaneous / Re: High level languages are vexing
« on: February 19, 2013, 09:30:24 am »
C++ came before java, and you can do inline asm with it on most compilers.

112
Lua / Re: Updating WZGUILib
« on: February 18, 2013, 11:00:20 am »
Would someone be able to tell me what the trick is to take control of the whole screen?

113
Lua / Re: Updating WZGUILib
« on: February 15, 2013, 12:02:55 am »
So right now the console can travers table very nicely, and I have a small command set. Right now I want to add the ability to call functions, create or destroy objects, and a few other things. There are a few other cosmetic things I am going to do too.

114
Lua / Re: Updating WZGUILib
« on: February 12, 2013, 09:58:19 am »
So yesterday and some of today I will be working on a "console" that can be used for debugging, and maybe I will add an API for it so it can be used in projects

115
Lua / Re: Updating WZGUILib
« on: February 09, 2013, 02:26:39 pm »
I did something like that earlier:

116
Lua / Re: Updating WZGUILib
« on: February 09, 2013, 12:17:38 pm »
Yea, that would be confusing. Right now checkboxes just get filled in when checked, but I'm thinking about changing this to an actual check mark.

117
Lua / Re: Updating WZGUILib
« on: February 09, 2013, 01:17:51 am »
wow, that is very nice, the on off switch is kind of like the one I currently have.

118
Lua / Re: Updating WZGUILib
« on: February 08, 2013, 09:47:04 am »
That is odd, Ive been following the same system as windows/mac because that is what everyone knows. I recently started delving into android development, and the toggle button looks like a button, but it says on or off and there is a little line under the text that should turn green when on

119
Lua / Re: Updating WZGUILib
« on: February 07, 2013, 11:50:47 pm »
So I have been thinking, should I leave the toggle switch, replace it with a toggle button, or just add a toggle button. It would be similar to the android toggle button.

120
Lua / Re: Updating WZGUILib
« on: February 07, 2013, 12:18:20 am »
Here is the class builder, the newest version of documentation and the newest WZ.

First the WZ Class Framework Generator is still very new, but works just fine. I am going to work on the interface a little bit, and also for some reason I had to run it from the command line with java - jar.

The newest version of WZ comes with a one time only class, smiley. I used it to test the CFG.

Enjoy!

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