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Messages - jwalker
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601
« on: January 06, 2012, 11:27:21 pm »
why: it is awesome, Im in alg. 2 and it is realy usefull, Lua is awesome why not: if you like to be like everyone else and everyone else has an 84 then you get my point , also can be $pendy
602
« on: January 06, 2012, 11:20:18 pm »
YES!!
603
« on: January 06, 2012, 11:16:55 pm »
cool, this will be fun, even though ive only played it once or twice :p
604
« on: January 06, 2012, 03:01:10 pm »
i will have to do some of this when i get home
605
« on: January 06, 2012, 02:49:39 pm »
i thought about something like that, set a timer to like 0.02 or something, i also may try to break the loop scince the one that is on top is the one tht is focused
606
« on: January 06, 2012, 01:26:22 pm »
Yea that's why it's taking so long It seems like I get it down and het caught up in something else
607
« on: January 06, 2012, 01:20:20 pm »
Yea it's taking a long time. :p I'm learning c for OS development and c++ for Everything else I can think of
608
« on: January 06, 2012, 01:07:08 pm »
I am doing both
609
« on: January 06, 2012, 11:59:22 am »
oclua is the nspire on-calc lua programming stuff
610
« on: January 06, 2012, 11:23:03 am »
maybe its something with LuaFX... the way you used setmetatable works on oclua...
611
« on: January 06, 2012, 11:17:22 am »
i know, the bell wrang and i was typing as fast as i could also i noticed i need to break out of the for loop in the mouseDown stuff so that if i close a window and another window is behind it and some how the other close button was right under it, the second window must not close, right now it does..
612
« on: January 06, 2012, 10:16:58 am »
that would look cool!! also if you notice the only class that has platform.window:invalidate() is the form class. i took them out of all of the other classes because i dont need them do to the fact that they get redrawn with the form!!
613
« on: January 06, 2012, 10:04:33 am »
sounds good, and like i said i have to fix some things and add some other stuff, and optimize a little more
614
« on: January 06, 2012, 10:03:51 am »
in my GUI on. events are ususaly sent to the window that was retrieved from the curwin() function, except mouse down will check all windows because then a user can give them focus and effectively redraw them overtop of the other windows some on. events i dont implement, because i dont use them, like on.blink
615
« on: January 06, 2012, 09:46:40 am »
no i didnt list them but they are descriptive... for example: function on.mouseDown(x, y) means the mouse was clicked and returns to us x and y function on.charIn(char) means that a key other than an arrow key was pressed and returns char to us
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