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Messages - kalan_vod

Pages: 1 ... 66 67 [68] 69 70 ... 194
1006
TI-BASIC / [83+ BASIC]RPG topics
« on: August 14, 2006, 05:44:00 am »
QuoteBegin-xlibman+Aug 14 2006, 11:42 AM-->
QUOTE (xlibman @ Aug 14 2006, 11:42 AM)
fyi the reason why i had the getkey in a repeart or while loop is because i used grayscale in the routine, which looked crappy without the loop  

 Yeah, I just thought it was old code >.>

1007
TI-BASIC / [83+ BASIC]RPG topics
« on: August 13, 2006, 05:58:00 pm »
Ok, if I understand you correctly (forgive me if I take this wrong) is that you want to skip key code or any code if it doesn't add to anything? As if, the arrows weren't pressed so I skip the code. Well it would actually slow down the program than letting it run through the key code. And with the code posted, it would be quicker and smaller to do:
Routine 1:(i got this from xlibman's tutorial)
c1-->
CODE
ec1:While 1
:For(I,1,0,-1
:real(1,Spr_X,Spr_Y,Spr_Width,SprHeight,sPIC_Num,sPIC_X,sPIC_Y,Spr_Method,Spr_Flip,I
:End
:Repeat Ans
:getkey->K
:End
:A+(Ans=24)-(Ans=26->A:B-(K=25)+(K=34->B
:Endc2
ec2
To me what you are saying isn't matching up to what code you posted (I know you said it's kevins code, but I am getting mixed messages with your posted). I hope this helped?

1008
TI Z80 / RES
« on: August 13, 2006, 03:07:00 pm »
Well, the code was from 8 months ago....I was starting to optimize it, but it is some poorly written code. This is going to take some time >.>

1009

 THE POST 8422397
QuoteBegin-rivereye+Aug 13 2006, 08:44 PM
-->
QUOTE (rivereye @ Aug 13 2006, 08:44 PM)
stupid hosting company. All should be good now.  

 I think they hate me :Ptongue.gif.  


 THE POST    

1010
TI Z80 / RES
« on: August 13, 2006, 01:28:00 pm »
Well, it has been a while but I have decided to work on RES. I am in the middle of rewriting the whole engine, and everything that goes with it (levels and tools). I hope to have this part finished so I can work on updating it, and hopefully a new SS. I know that this rewrite, like most rewrites, with improve speed and save some bytes. Wish me luck!

http://omnimaga.dvrdns.org/index.php?showtopic=1204 updates.

1011
Art / Final fantasy adventure sprites
« on: August 13, 2006, 01:23:00 pm »
*kalan makes a rpg game*

1012
TI-BASIC / [83+ BASIC] Compressors
« on: August 13, 2006, 01:22:00 pm »
QuoteBegin-pyro_xp2k+Aug 12 2006, 12:26 PM-->
QUOTE (pyro_xp2k @ Aug 12 2006, 12:26 PM)
Last night  (after crashing and wiping out the RAM again) I decided to make a simple matrix compressor.  It's not that fast (on an 83+ anyway), but A 6x9  (659 byte) Matrix was compressed down to 64 bytes.  A 16x16 (2315 bytes)  265 bytes.  It's not finished yet, because I'm gonna try to make it do things like pattern matching to get even smaller than that.  Hopefully I remember to /back /this/ up/.  

 What would the matric contain? (dont say numbers or digits :Ptongue.gif)

1013
Other / ConsoleApplication
« on: August 13, 2006, 01:21:00 pm »
QuoteBegin-xlibman+Aug 13 2006, 06:34 PM-->
QUOTE (xlibman @ Aug 13 2006, 06:34 PM)
wtf is that? does it always say the same thign all the time? if so I dunno why its pinned <.<  

 Ditto, it isn't much >.>

1014

 THE POST 8419770
QuoteBegin-rivereye+Aug 13 2006, 06:26 PM
-->
QUOTE (rivereye @ Aug 13 2006, 06:26 PM)
http://www.rivereye.net/pics/real/

personal pics of me  

 Those are scary!!!!

jk, page wont load >.<  


 THE POST    

1015
Miscellaneous / 2 minutes in the life of Loki
« on: August 13, 2006, 01:19:00 pm »
Sexy boi! hehe, jk. I wanted to see the tour of the room!!!

1016
TI Z80 / pure basic tile mapper
« on: August 13, 2006, 09:49:00 am »
So, the 10 screens of recent data is the 10 TIOS pics? Sounds like a smart idea, I hope to see more of this!

1017
Other Calc-Related Projects and Ideas / CIB
« on: August 10, 2006, 03:03:00 pm »
QuoteBegin-Spellshaper+Aug 10 2006, 11:28 AM-->
QUOTE (Spellshaper @ Aug 10 2006, 11:28 AM)
QuoteBegin-Dragon__lance+Aug 10 2006, 05:36 PM-->
QUOTE (Dragon__lance @ Aug 10 2006, 05:36 PM)
I'm still intrested in your whole technique.So if i understand correctly,the program takes Similar Run's lengths of data,and stores them into a list.Hmmmm...i wonder what the compression ration would be for a matrix with many different elements :Dbiggrin.gif

worst case scenario: it would get bigger.  

 Which is not always a good thing having a compressor. For smaller maps it may not be ideal, but for larger maps you should be using more of the same tiles for quite some space. Also, I can have it where if the compression isn't worth it then it will skip and just use a matrix for the data.

1018
TI-BASIC / [83+ BASIC] Compressors
« on: August 10, 2006, 03:01:00 pm »
Sounds great, but it seems it would have lots of wasted bytes due to the fact of having it sucluded to 5 numeric values, a better way IMO would be to have a charactor that is the divider of each value.

1019

 THE POST 8328905
QuoteBegin-xlibman+Aug 10 2006, 10:20 AM
-->
QUOTE (xlibman @ Aug 10 2006, 10:20 AM)
I've seen this before, it must have been on the old forum or earlier in the thread, but its scary indeed >.< in 10 year the entire world map will be united states  

 I wish, jk.....

Oh Canada, our home and native land :Ptongue.gif


 THE POST    

1020
Miscellaneous / Is that fair?
« on: August 10, 2006, 02:54:00 pm »
I thought this happened like a month or two ago?

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