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Messages - kalan_vod

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1021
News / IRC chat
« on: August 09, 2006, 05:18:00 pm »
QuoteBegin-Darth Android+Aug 9 2006, 09:07 PM-->
QUOTE (Darth Android @ Aug 9 2006, 09:07 PM)
You have no power over me. Begone, before I smite your puny body.
Your attempted threats did not increase the rate at which the uti server could recompile services.  

 This is a joke/sarcasm btw, and pretty funny :Ptongue.gif.

1022
Other Calculators / next version of xlib features
« on: August 09, 2006, 05:16:00 pm »
QuoteBegin-xlibman+Aug 9 2006, 07:25 PM-->
QUOTE (xlibman @ Aug 9 2006, 07:25 PM)
pyro went on tcpa today and did !seen tr1p1ea and this is the result

[19:41:54] "tr1p1ea ([email protected]) was last seen quitting from #tcpa 9 days, 8 hours, 48 minutes ago stating (Read error: Operation timed out)."

not really good at all, *xlibman is getting worried  

 He has been really busy, he has been posting at MC and RS..give him time ;)wink.gif

1023
Other Calc-Related Projects and Ideas / CIB
« on: August 09, 2006, 05:14:00 pm »
QuoteBegin-Dragon__lance+Aug 9 2006, 10:38 AM-->
QUOTE (Dragon__lance @ Aug 9 2006, 10:38 AM)
it'd work very well for games that don't load maps that often,especially big maps! Are you going to write a compressor with it Kalan_vod? :Dbiggrin.gif

 I have, the decompressor has been rewriten (by weregoose) and I feel like a newb....he improved the time by a second, but it is also half the size. The compressor has a problem, which I am trying to fix...Thanks guys, and yes it would be one load time for a large map.

1024
TI-BASIC / [83+ BASIC] Compressors
« on: August 09, 2006, 05:09:00 pm »
To each his own, mine does a quicker job for a matrix 4 times larger..Congrats.

1025
Other Calc-Related Projects and Ideas / CIB
« on: August 08, 2006, 03:21:00 pm »
QuoteBegin-elfprince13+Aug 8 2006, 07:35 PM-->
QUOTE (elfprince13 @ Aug 8 2006, 07:35 PM)
I'd like to talk to you about implementing this in my uberfast scrolling routine. do you have AIM?  

 Yes I do, kalanvod for msn/aim.

1026
TI-BASIC / [83+ BASIC] Compressors
« on: August 08, 2006, 01:11:00 pm »
QuoteBegin-Dragon__lance+Aug 8 2006, 07:04 PM-->
QUOTE (Dragon__lance @ Aug 8 2006, 07:04 PM)
code! code! code! :Ptongue.gif

 I will release the code/demo once I iron out a few more things.

1027
Other Calc-Related Projects and Ideas / CIB
« on: August 08, 2006, 01:10:00 pm »
Keeping a compressed data set would be more ideal for those whom want their game playable on a 83+ (if it became that large o.oblink.gif). Now, the main reason I am doing so in Tank, is for that being before each game it needs to generate certain things. Now while it is doing that, I can have it decompress the made or such, and it would provide the user with more space on their calc for other games.

This is just something I want to use, and until tr1p can add a compression routine to xLIB I will just use this. I first started this, wanting to make a ascii game (like metroid pure). I made it compress maps of metriod, and once I had it running (displaying the maps while being decompressed) it ran at the speed of what CDI had in the game.

1028
Other Calc-Related Projects and Ideas / CIB
« on: August 08, 2006, 12:58:00 pm »
Well, with the map of Tank it takes around 9 seconds.

1030
Other Calc-Related Projects and Ideas / CIB
« on: August 08, 2006, 12:50:00 pm »
About: Compression In Basic
I started playing around with compression with basic (no way :shock: ), this is atm just for my game Tank. It will only work with a closed area.

How it works:
It takes a Matrix and compresses it in a format of the number of times the number appears and decimal places of what the number is. The compressed matrix is in a form of list (L1), and the first two spots are the dimensions.

Example:
c1-->
CODE
ec1/matrix data - 16x24
19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1
19.1 8 8 8 8 8 8 8 8 8 8 8 8 8 22.2 33.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 19.1 8 8 8 8 8 8 8 8 8 8 8 34.2 21.2 8 8 19.1
19.1 8 19.1 8 8 8 8 19.1 8 8 8 8 8 8 8 8 8 8 8 22.2 33.2 8 8 19.1
19.1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19.1
19.1 8 8 8 18.2 18.2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 34.2 15.2 15.2 15.2 15.2 15.2 15.2 21.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 20.2 8 8 19.1 8 8 8 20.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 20.2 8 8 8 19.1 8 8 20.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 8 8 8 22.2 15.2 15.2 15.2 15.2 15.2 15.2 33.2 8 8 8 8 8 8 8 19.1
19.1 8 8 8 8 18.2 8 8 8 8 8 8 8 8 8 8 8 8 13.2 8 8 8 8 19.1
19.1 8 8 8 8 18.2 18.2 8 8 8 8 8 8 8 8 8 8 13.2 13.2 8 8 8 8 19.1
19.1 8 18.2 18.2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 13.2 13.2 8 8 19.1
19.1 8 8 18.2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 13.2 8 8 8 19.1
19.1 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 19.1
19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1 19.1→[A]c2
ec2
c1
-->
CODE
ec1/Once converted
{16,24,25.191,13.08,1.222,1.332,7.08,2.191,6.08,1.191,11.08,1.342,1.212
,2.08,2.191,1.08,1.191,4.08,1.191,11.08,1.222,1.332,2.08,2.191,22.08,2.191
,3.08,2.182,17.08,2.191,7.08,1.342,6.152,1.212,7.08,2.191,7.08,1.202,2.08
,1.191,3.08,1.202,7.08,2.191,7.08,1.202,3.08,1.191,2.08,1.202,7.08,2.191
,7.08,1.222,6.152,1.332,7.08,2.191,4.08,1.182,12.08,1.132,4.08,2.191,4.08
,2.182,10.08,2.132,4.08,2.191,1.08,2.182,15.08,2.132,2.08,2.191,2.08,1.182
,15.08,1.132,3.08,2.191,22.08,25.191→L1c2
ec2
The Matrix data is 3467b and the compressed list is 768b, which gives a compression rate of 77.8%. Now once inside a program you could do the Ans trick where you type a number that is used most often above the matrix and place Ans instead of that number inside the list.
c1
-->
CODE
ec12.191
{16,24,25.191,13.08,1.222,1.332,7.08,Ans,6.08,1.191,11.08,1.342,1.212,2.08
,Ans,1.08,1.191,4.08,1.191,11.08,1.222,1.332,2.08,Ans,22.08,Ans,3.08,2.182
,17.08,Ans,7.08,1.342,6.152,1.212,7.08,Ans,7.08,1.202,2.08,1.191,3.08,1.202
,7.08,Ans,7.08,1.202,3.08,1.191,2.08,1.202,7.08,Ans,7.08,1.222,6.152,1.332
,7.08,Ans,4.08,1.182,12.08,1.132,4.08,Ans,4.08,2.182,10.08,2.132,4.08,Ans
,1.08,2.182,15.08,2.132,2.08,Ans,2.08,1.182,15.08,1.132,3.08,Ans,22.08,25.191→L1c2
ec2
The program with the matrix that isn't using the "trick" is 46b larger, with this it brings the compressed rate to 87.2%.

1031
News / New Progress!
« on: August 07, 2006, 03:51:00 pm »
QuoteBegin-allynfolksjr+Aug 7 2006, 07:39 PM-->
QUOTE (allynfolksjr @ Aug 7 2006, 07:39 PM)
I would like to point out that I do think the content was very well done and his enthusiasm seems high. I don't want to come off as sounding rude, but it's rather hard for me to do that around here with all the prejudices.  

 I think he much appreciates the criticizing, but maybe a little too much was given.

1032
PTI can do all the 83+/SE/84 lines, and I think that is kevins spritesheet though that tifreak8x put online :Ptongue.gif. Looks good though, I just don't see how the mouse is moving too fast XDsmiley.gif.

1033
TI-BASIC / [83+ General] Sending Files to Tilem
« on: August 07, 2006, 03:44:00 pm »
Sorry I can't help you, but PTI can do just it easily by drag and drop :Ptongue.gif.

1034
Web Programming and Design / Dictionary project
« on: August 07, 2006, 03:44:00 pm »
So it works for you now?

1035

 THE POST 8221529
Ramble :Ptongue.gif, still kinda funny.  


 THE POST    

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