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Messages - kalan_vod
Pages: 1 ... 69 70 [71] 72 73 ... 194
1051
« on: August 06, 2006, 08:45:00 am »
QuoteBegin-JincS+Aug 3 2006, 01:08 PM--> QUOTE (JincS @ Aug 3 2006, 01:08 PM) | Why would anyone bother to put an easter egg in the TIOS? That's just strange...yet so elucidly funny... |
They are nerds just like us :lol:
1052
« on: August 06, 2006, 08:44:00 am »
I saw this on MC, and I think it is a great idea. I hope many put it to use, but don't abuse it >.>
1053
« on: August 06, 2006, 08:43:00 am »
Looks really nice, I haven't tested it yet but I will try it.
1054
« on: August 06, 2006, 08:41:00 am »
I use PS, but gimp is really nice. I just didn't feel like getting used to gimp, and stuck with PS ... @Necro: Looks really nice so far (both of them), I am pretty sure it will turn out great and I would love to see both versions (forum one + the other).
1055
« on: August 06, 2006, 08:38:00 am »
QuoteBegin-bfr+Aug 4 2006, 04:21 PM--> QUOTE (bfr @ Aug 4 2006, 04:21 PM) | kalan_vod: Thanks |
Np, can I submit my own? j/k
1056
« on: August 06, 2006, 08:37:00 am »
This sounds great! But it makes me miss solitares calcnews
1057
« on: August 06, 2006, 08:35:00 am »
Looking really nice, I wish I could help you with it or set it up in html but I am pretty busy now. If tifreak doesn't get a chance soon, I might find time for it .
1058
« on: August 06, 2006, 08:33:00 am »
Pretty cool looking on this forum, as it blends in a little . I have seen this on 3 forums and it still is awesome!
1059
« on: August 06, 2006, 08:32:00 am »
I hope you get time to do all the things you need to do, and also work on this zelda .
1060
« on: August 06, 2006, 08:31:00 am »
Update [08/06/06]: Seems that I have been pretty tied up this summer, so not much progress has been made, but many things have been rethought.
Things added since last update: -Optimizations, where it is an improvement in speed along with optimizations on the map editor (which shaved 300b) -More tiles, some of which are power ups -Implemented 1 new type of weapon, which is a stinger missile (that you can control, like in MGS) -Added a level compression system, which compressed the level in the screen shot by 84%
Things to be added: -Implement more weapons, and power ups -Decide on a type of AI -More obstacles -Menu
I am debating to how I will set this game up, to how the game will flow. I am thinking of creating several types of this game, such as: 1 with AI, multi player, TBS (turn based strategy), multi player linked. If tr1p1ea is able to add CLAP (linking protocol by Timendus), I should be able to make a multi player version. I am pretty sure I will have at least 1 of these versions made, and at the moment it is looking like it will be a TBS version with AI + multi player via same calc. Also, if tr1p1ea adds a compression system I will remove my basic one (which takes about 10 seconds to load each map >.>)
1061
« on: August 06, 2006, 08:28:00 am »
Well I made something like this for my Tank game, which compressed one of my maps data 84%. The code allows for decimals, for actions in game.
1062
« on: August 06, 2006, 08:26:00 am »
You could do this pretty easily, even with CLAP (linking protocol by Timendus).
1063
« on: August 06, 2006, 08:24:00 am »
Some of you guys might find this funny, but that is sexy! A piece of history >.>
1064
« on: August 06, 2006, 08:23:00 am »
Wow, someone likes the messed up smilie guy
1065
« on: August 06, 2006, 08:22:00 am »
THE POST 8170451 O_O THE POST
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