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Messages - kalan_vod
Pages: 1 ... 73 74 [75] 76 77 ... 194
1111
« on: July 23, 2006, 02:51:00 pm »
THE POST 7634813 I've seen that before Kevin , and spengo is that you and your cat? OMGZ BBQ DATAZ GOWN!@!! Break_Dancing_Babies THE POST
1112
« on: July 22, 2006, 04:38:00 am »
Forget updates.....I want zeta!!!
1113
« on: July 22, 2006, 04:37:00 am »
@TFG: You could use chars for other tiles too (A-theta, and more). @Kevin: Idk, you know the fish image at the start? Well he told me he uses a asm program for that.
1114
« on: July 21, 2006, 06:50:00 pm »
I was scared at first, thought something bad happened >.<....Glad it didnt!
1115
« on: July 21, 2006, 06:49:00 pm »
Yeah, JFish wouldn't need a extra asm program to do the fish intro
1116
« on: July 21, 2006, 06:47:00 pm »
Nice work there Athlor, man those would be awesome to use but would take a lot of work in basic (for a name/menu deal).
1117
« on: July 21, 2006, 06:45:00 pm »
Didnt someone else say they had trouble with it on their 84 type calc?
1118
« on: July 19, 2006, 01:33:00 pm »
Yeah, it took like 3 posts sometimes to post funny pics .
1119
« on: July 19, 2006, 01:30:00 pm »
That seems like a lot of work for something of less importance, as I would rather your presence over the sig.
1120
« on: July 19, 2006, 12:41:00 pm »
Idk, that may not be CDI...but who knows >.>
1121
« on: July 19, 2006, 12:38:00 pm »
I would say they would, as you are a great person/programmer.
1122
« on: July 19, 2006, 12:37:00 pm »
Well it would be cool, maybe he could add it to detect for compression...where you would have the matric number be something of a special number, so it would then say ok it is compressed >.>
1123
« on: July 19, 2006, 12:35:00 pm »
Well it would be something where you could use the solar when available, but once it is gone you would be using the batteries. But if you do not have a light source, you could not see the screen anyways ....unless you modified it to use a backlight setup >.>
1124
« on: July 19, 2006, 12:32:00 pm »
I was wondering what the policy would be about such things .
1125
« on: July 19, 2006, 12:00:00 pm »
Well you can still ask a asm coder to convert it , also I made a post on MC: QuoteBegin-"kalan_vod"+--> QUOTE ("kalan_vod") | I was also thinking of level compression, where one would have a list that has the compression format and it would be an option to decompress it. Like when you do Real(2 for a tile map, 0 would be nothing, and 1 would make it convert the list into a matric and then load the matric into the map.
I have been working on compression in my games lately and found that I am getting greater compression percentages with my way over RLE. Also I think it would be great just having any type of compression, where the user would have to run a program to convert the matric into a compressed list and xLIB would decompress it (did I make any sense?). |
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