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Web Programming and Design / Re: Anti-Pi
« on: March 31, 2009, 12:25:23 am »
Nice, getting with the times are we kevin? Haha, glad to see the omnimaga name passed along with other urls
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Web Programming and Design / Re: Anti-Pi« on: March 31, 2009, 12:25:23 am »
Nice, getting with the times are we kevin? Haha, glad to see the omnimaga name passed along with other urls
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TI Z80 / Re: Nameless RPG« on: March 31, 2009, 12:23:14 am »
Getting the story down is always a excellent move, it allows for you to think out the entire engine and what will be added (and if you make it a sequel/trilogy) etc..Can not wait to see what you come up with though!
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TI Z80 / Re: Game Info & Progress« on: March 31, 2009, 12:21:36 am »
I hear you bro, once you find some (and time) share some with me
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Art / Re: other other stuff« on: March 31, 2009, 12:20:20 am »
Nice, I definitely love your GUIs. Show this would be a breath of fresh air
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Not really, mine was basically using decimals in xLIB (matrices). The underlying tile (decimal) coordinated the action to take place, and then following the next decimal it was the number of the list (the list is the coordinates of the actions, ie the switches for tanks and doors etc..) Let me know if I need to elaborate more..
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This would be fastest yes, but take a lot of space (clutter). And yes as you said it was laid out, but I also had added the two into two smaller blocks. Which was the actions (say they are 30) If Action_Variable<15 Then (at this point I could make it an else of have two If Then End).
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Web Programming and Design / Re: Very Old Project« on: March 27, 2009, 01:21:26 am »
Well I think having a featured programs section is great, RPGs is your thing so I understand why just doing RPGs. But having other featured programs inspire progress, like when CalcWebZine was around and posted an update about one of my games (must have been a slow month for them lol) it made me code more and felt like I was doing something good
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TI Z80 / Re: screen grab spriting // pq fom starting again« on: March 27, 2009, 01:18:17 am »
I did not mean to offend, but the hair looks like it (we are working with very few pixels). They do look awesome!
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Well, if you plan on making this into a basic builder app then you will need to cram the programs into fewer ones (so it would run faster). I use one file for the actions, which uses If Then End but has Returns to get it back to the main program (it exits the If Then End prematurely, but the Return makes it close it). I have a total of 3 programs: Main (the engine), Actions, Data (which at the time only had level data, no hints).Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.Yes. Yes you should I tried about three systems and this seems to be the most efficient so far. Any ideas are welcome If I add more actions it would become slower, but I had all non monster functions added and it ran fine. 162
Miscellaneous / Re: How old are you?« on: March 26, 2009, 09:46:25 pm »
I thought you were young
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Web Programming and Design / Re: Very Old Project« on: March 26, 2009, 04:04:37 pm »Do not go to UTI so often, but we give those who are working with staff on a project (wabbitemu + others) subforums...Did not think if UTI was like that as well..UTI has some support, you are a UTI member right?Considering he has his own sub-forum for Celtic III, I'll hazard a guess and say that he is |
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