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Messages - kalan_vod

Pages: 1 ... 113 114 [115] 116 117 ... 194
1711
Other Calc-Related Projects and Ideas / FFR3
« on: April 26, 2006, 09:51:00 am »
*kalan picks up his eyes off the floor...*

1712
Art / Random Art.....pixel or non pixel
« on: April 26, 2006, 09:46:00 am »
Yeah. Gimp is great, but I still <3 PS 7!

1713
Other Calc-Related Projects and Ideas / Updates
« on: April 26, 2006, 09:44:00 am »
True, but it does virtual linking now :Ptongue.gif

1714
Other Calc-Related Projects and Ideas / Updates
« on: April 26, 2006, 09:42:00 am »
I knew you used CC, but yeah VTI is outdated...it was great before though. Have you tried PTI?

1715
Art / Random Art.....pixel or non pixel
« on: April 26, 2006, 09:36:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 03:35 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 03:35 PM)
bittorent is omniscient...
 *Spellshaper hides  

 kalan reports thee...

kalan hides!

1716
Other Calc-Related Projects and Ideas / Updates
« on: April 26, 2006, 09:35:00 am »
Very nice, seems pretty fast too! VTI I suppose?

1717
News / We are hiring
« on: April 26, 2006, 09:35:00 am »
Double post: Congrats to elfprince!

1718
Art / Random Art.....pixel or non pixel
« on: April 26, 2006, 09:33:00 am »
QuoteBegin-elfprince13+Apr 26 2006, 03:14 PM-->
QUOTE (elfprince13 @ Apr 26 2006, 03:14 PM)
I prefer Photoshop, but Im not gonna shell out $$$ for it.  

 Like I did?  :rolleyes:rolleyes.gif

1719
ASM / [83+ ASM] Asm help
« on: April 26, 2006, 09:32:00 am »
QuoteBegin-Liazon+Apr 26 2006, 03:20 PM-->
QUOTE (Liazon @ Apr 26 2006, 03:20 PM)
QuoteBegin-kalan_vod+Apr 26 2006, 10:07 AM-->
QUOTE (kalan_vod @ Apr 26 2006, 10:07 AM)
Yeah, it's a little difficult to make a converter that will convert basic<->Asm etc. As it also depends on who programs the converter, they may do a poor job. But in most cases it is just hard to be able to convert it and make it clean, as it has to look at all possibilities..

It's like this.  Due to the nature of ASM (things like self modifying code, functions, free form structure), trying to translate the nature of the BASIC code would be inefficient if you only said this should equal that in ASM.  Sometimes, depending on the nature of your game, there may be opportunities in ASM to code it a certain way to save space and make it faster.  This requires 1337 skills that I do not possess (mainly because I program 68k :D)  

If you want MegaMan Subzero converted to ASM, I suggest you learn ASM your self, because if the nature of the game is mostly action and speed critical, it would be advantageous to learn ASM and give a shot at coding.  

 I was trying to say it in a similar way, but I think you covered it ;)wink.gif.

1720
Computer Usage and Setup Help / Windows Movie Maker
« on: April 26, 2006, 09:31:00 am »
Dang, so slow! I am at like 50% with 5 mins to go!

1721
Other Calc-Related Projects and Ideas / FFR3
« on: April 26, 2006, 08:31:00 am »
I can't wait for the new demo or screeny!

1722
Computer Usage and Setup Help / Windows Movie Maker
« on: April 26, 2006, 07:47:00 am »
Great, I wouldn't mind just having the music though...

1723
News / We are hiring
« on: April 26, 2006, 07:30:00 am »
QuoteBegin-xlibman+Apr 26 2006, 10:57 AM-->
QUOTE (xlibman @ Apr 26 2006, 10:57 AM)
I should ask him on IRC once he's back online :Ptongue.gif of course its not really needed now, its just for later use maybe

EDIT: lol I need to update the about section the first paragraph still says the website is run by kalan scallan  

 Who is that?

1724
TI Z80 / Battlemasters General Discussion Thread
« on: April 26, 2006, 07:29:00 am »
QuoteBegin-Spellshaper+Apr 26 2006, 12:43 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 12:43 PM)
QuoteBegin-Spellshaper+Apr 26 2006, 05:08 PM-->
QUOTE (Spellshaper @ Apr 26 2006, 05:08 PM)
QuoteBegin-Radical Pi+Apr 25 2006, 11:17 PM-->
QUOTE (Radical Pi @ Apr 25 2006, 11:17 PM)
:)smile.gif There is a way.c1-->
CODE
ec1{Ans,Ans→L2
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
sub(Str1,1,length(Str1)-3c2
ec2

*Spellshaper doesn't understand the code... Could someone explain?

plz...  

 Well
{0,1→L1
LinReg(a+bx) Y1
Equ?String(Y1,Str1
puts 0 and 1 into List1, which then LinRegression happens (reverses) and stores into Y1 (the first graph function), and then stores Y1 into string1.

1725
Other Calc-Related Projects and Ideas / Downloads
« on: April 26, 2006, 07:25:00 am »
Haha, I love playing ddr IRL. I still think this looks better than the Asm one!

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