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Messages - kalan_vod

Pages: 1 ... 139 140 [141] 142 143 ... 194
2101
TI-BASIC / sprite maker X (for basic games)
« on: April 05, 2006, 04:22:00 am »
Could you just provide the link to myupload.biz? Btw I tried it last night, so you are storing the cords in a list and then drawing by using lines and pixels?  

2102
So wait, you want it to do grey scale right? well I would suggest a tutorial made by CDI, but I am at school and don't have time to find the link...

2103
What about the tilemap command? xLIB does everything omnicalc does, but better (not the extra math functions on omnicalc). It can draw tilemaps and sprites (xLIB).

2104
So you want to achieve flickering with xLIB using the sprite function? If so you could just have it draw the sprite and erase it over and over..

2105
TI-BASIC / sprite maker X (for basic games)
« on: April 04, 2006, 04:25:00 pm »
Hmm, well I will give it a try tonight. I am happy you are so enthusiastic about programming! Welcome to the boards!
p.s. I am happy you can disable background images, as it was too difficult to see what was on the page :Pblah.gif.

2106
Miscellaneous / General Birthday Thread
« on: April 04, 2006, 06:22:00 am »
Happy BD t0rm3n7!!!

2107
Sounds like you have your stuff straight! :Pblah.gif I hope to see some more on this !

2108
Other Calc-Related Projects and Ideas / [aodr] Possible update
« on: April 04, 2006, 06:17:00 am »
Cool, glad that your hex->sprite converter came to use outside of pokemon!

2109
Miscellaneous / General Birthday Thread
« on: April 03, 2006, 03:44:00 pm »
Happy Birth day MegaSasquatch!!!

2110
TI-BASIC / Chrystal Moon ASCII MapEditor
« on: April 03, 2006, 01:38:00 pm »
Great program, and great coding! One suggestion though: make it where you press something like alpha to change the char you are placing instead of taking it back to the list.

2111
TI Z80 / Battlemasters (general discussion thread)
« on: April 03, 2006, 08:42:00 am »
Oops, I guess I skimed through it too fast :Pblah.gif.

2112
TI Z80 / Battlemasters (general discussion thread)
« on: April 03, 2006, 07:22:00 am »
Hehe, np..How much was saved as of now?

2113
TI Z80 / Battlemasters (general discussion thread)
« on: April 03, 2006, 06:11:00 am »
QUOTE

:"0ZMAPINIT
:prgmθ
:prgmTEMP
:"0
:prgmθ
:1→V
:While V
:real(2,0,S,T,W,H,0,12,0,7,9,0,8,0
:real(1,8X,8Y-1,1,9,1,(N=‾1)+3(N=1)+2(O=‾1),0,0,0,1
:Delvar KIf Z and rand:Then
:12→A
:DelVar R
:DelVar V
:End
:Repeat Ans>9 and Ans<16 or Sum(Ans={24,25,26,34
:getKey→K
:End
:If Ans<23
:Then
:If Ans=22
:Then
:12
:Asm(prgmCODEX
:End
:If K=11
:Then
:DelVar V1→A
:End
:If K=13
:Then
:"0ZMATTR
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If K=14
:Then
:"0ZMSAVE
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If K=15
:Then
:DelVar V4→A
:End
:Else
:If K=25 or K=34:Then
:DelVar N1-2(K=25→O
:End
:If K=24 or K=26
:Then
:DelVar O1-2(K=24→N
:End

:T+Y+O+1→J
:S+X+N+1→I
:If J=H+1 or Ans=W+1 or not(AnsJ
:Then
:"0ZMAP0
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If 20>[A](J,I
:Then
:Y+O→Y
:x+N→X
:End
:If Y=2 and T
:Then
:T-1→T
:Y+1→Y
:End
:If Y=4 and T≠(H-7
:Then
:T+1→T
:Y-1→Y
:End
:If X=4 and S
:Then
:S-1→S
:x+1→X
:End
:If X=7 and S≠(W-12
:Then
:S+1→S
:x-1→X
:End
:R+.005not(Z→R
:End
:End
:DelVar [A]DelVar L6
:x→?CUR(55
:Y→?CUR(56
:S→?CUR(57
:T→?CUR(58


Edited: bold is newer.

2114
Art / Sprite Requests Thread
« on: April 03, 2006, 03:29:00 am »
Those do look really good for 8x8!

2115
Site Feedback and Questions / April Fools Joke?
« on: April 01, 2006, 11:35:00 am »
7|24|\|5l471()|\| pl3453?

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