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Messages - kalan_vod

Pages: 1 ... 145 146 [147] 148 149 ... 194
2191
Miscellaneous / American Idol
« on: March 19, 2006, 08:05:00 pm »
I hope he wins or chris! I am more for chris though! He kinda reminds me of Vin Disel (spelling?), well a smaller version :Pblah.gif.

2192
Pokémon Purple / Oh no!
« on: March 18, 2006, 12:28:00 pm »
In game, all you do is save and it will appear.

2193
Pokémon Purple / Oh no!
« on: March 18, 2006, 09:20:00 am »
save a game..

2194
TI Z80 / Mana force 2 in english...
« on: March 17, 2006, 06:31:00 pm »
If you need help seeing if it is translated correctly I would help :Pblah.gif, and I would LOVE to see an English version!

2195
Other Calc-Related Projects and Ideas / Mmruda's Battle Engine/Story
« on: March 17, 2006, 12:41:00 pm »
Sounds like a plan man. :Dbiggrin.gif

2196
TI-BASIC / [TI-BASIC] need help
« on: March 17, 2006, 10:02:00 am »
*I code on calc all the time also, I just use rechargable batteries..*

2197
Pokémon Purple / Oh no!
« on: March 16, 2006, 01:03:00 pm »
Asm compressed data?

2198
Other Calc-Related Projects and Ideas / Blue World Quest
« on: March 16, 2006, 01:02:00 pm »
Vahn please don't let this die agian :*(

2199
Art / Title Screen Help
« on: March 16, 2006, 11:46:00 am »
Well I did suggest walking around :Pblah.gif. But yeah, That is alot of sprites! Are you sure your going to use all of them? O.o

2200
Pokémon Purple / Oh no!
« on: March 16, 2006, 08:48:00 am »
I tried it on my calc. It is nice, and I like it thus far but would like to know when you can get battles working or going inside gyms.

2201
TI-BASIC / hex to sprite converter!
« on: March 16, 2006, 08:45:00 am »
Well I noticed a little difference in speed and along with saveing a few bytes.

2202
Pokémon Purple / pokemon screenshots
« on: March 16, 2006, 08:44:00 am »
Yeah I came here before that topic :Dbiggrin.gif.

2203
Art / Title Screen Help
« on: March 16, 2006, 08:42:00 am »
Looks nice, and I am glad you are working on this agian! Maybe have an animation? Something like xxr had, where maybe the char is walking around or somthing.

2204
TI-BASIC / hex->sprite converter
« on: March 16, 2006, 08:42:00 am »
I kinda figured it out, and it works great. Good space saver.

2205
TI-BASIC / hex to sprite converter!
« on: March 15, 2006, 05:32:00 pm »
i thought I would be helpful and optimize your sprite routine. I am not sure if you wanted any help or if you wanted to know any optimizations, but I still did it. There are several optimizations that can be done in the entire program, but since last time I helped you optimize AOD you didn't use it I hope you use this at least....

QUOTE
:I→C:J→U
:For(θ,1,length(Str4
:inString("123456789ABCDEF",sub(Str4,θ,1
:If 7:Pxl-On(U,C
:If 3<8fPart(Ans/8
:Pxl-On(U,C+1
:If 1<4fPart(Ans/4
:Pxl-On(U,C+2
:If fPart(Ans/2
:Pxl-On(U,C+3
:C+4→C
:U+(Ans=I+16→U
:If C=I+16:I→C:End

Pages: 1 ... 145 146 [147] 148 149 ... 194