2191
Miscellaneous / American Idol
« on: March 19, 2006, 08:05:00 pm »
I hope he wins or chris! I am more for chris though! He kinda reminds me of Vin Disel (spelling?), well a smaller version .
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2191
Miscellaneous / American Idol« on: March 19, 2006, 08:05:00 pm »
I hope he wins or chris! I am more for chris though! He kinda reminds me of Vin Disel (spelling?), well a smaller version .
2192
Pokémon Purple / Oh no!« on: March 18, 2006, 12:28:00 pm »
In game, all you do is save and it will appear.
2194
TI Z80 / Mana force 2 in english...« on: March 17, 2006, 06:31:00 pm »
If you need help seeing if it is translated correctly I would help , and I would LOVE to see an English version!
2195
Other Calc-Related Projects and Ideas / Mmruda's Battle Engine/Story« on: March 17, 2006, 12:41:00 pm »
Sounds like a plan man.
2196
TI-BASIC / [TI-BASIC] need help« on: March 17, 2006, 10:02:00 am »
*I code on calc all the time also, I just use rechargable batteries..*
2198
Other Calc-Related Projects and Ideas / Blue World Quest« on: March 16, 2006, 01:02:00 pm »
Vahn please don't let this die agian :*(
2199
Art / Title Screen Help« on: March 16, 2006, 11:46:00 am »
Well I did suggest walking around . But yeah, That is alot of sprites! Are you sure your going to use all of them? O.o
2200
Pokémon Purple / Oh no!« on: March 16, 2006, 08:48:00 am »
I tried it on my calc. It is nice, and I like it thus far but would like to know when you can get battles working or going inside gyms.
2201
TI-BASIC / hex to sprite converter!« on: March 16, 2006, 08:45:00 am »
Well I noticed a little difference in speed and along with saveing a few bytes.
2202
Pokémon Purple / pokemon screenshots« on: March 16, 2006, 08:44:00 am »
Yeah I came here before that topic .
2203
Art / Title Screen Help« on: March 16, 2006, 08:42:00 am »
Looks nice, and I am glad you are working on this agian! Maybe have an animation? Something like xxr had, where maybe the char is walking around or somthing.
2204
TI-BASIC / hex->sprite converter« on: March 16, 2006, 08:42:00 am »
I kinda figured it out, and it works great. Good space saver.
2205
TI-BASIC / hex to sprite converter!« on: March 15, 2006, 05:32:00 pm »
i thought I would be helpful and optimize your sprite routine. I am not sure if you wanted any help or if you wanted to know any optimizations, but I still did it. There are several optimizations that can be done in the entire program, but since last time I helped you optimize AOD you didn't use it I hope you use this at least....
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