This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - kalan_vod
Pages: 1 ... 150 151 [152] 153 154 ... 194
2266
« on: March 04, 2006, 12:22:00 pm »
Sounds great! I hope to see a new ss or a demo soon. I am aware of some of the new features and they sound AWSOME! Keep up the good work Krid! And I was happy to see you on IRC today ![Tongue :P](https://www.omnimaga.org/Smileys/classic/tongue.gif) ![blah.gif](http://209.85.12.234/1691/17/emo/blah.gif) .
2267
« on: March 04, 2006, 12:19:00 pm »
Well I made it not need U or V and I changed the list menu so it only has T. Idk what your other program looks like, if it's If U or V etc...But I didn't modify anything besides the main menu code. Also I took out W in the mm code.
2270
« on: March 04, 2006, 08:14:00 am »
A bug was discovered by one of our own CDI, it was concerning the 16x16 tile mapping. Patrick, aka tr1p1ea, looked over the code and found the bug. None the less we have updated our archives with the newest xLIB released on March 4th, 2006. Make sure you get to use the newest xLIB with your projects! It can be found in our archives or http://omnimaga.dyndns.org/index.php?showforum=137.
2271
« on: March 04, 2006, 07:20:00 am »
I took comp sci in highschool, which was java >.<, but it helped me in other languages like asm not that they are really similar ![Tongue :P](https://www.omnimaga.org/Smileys/classic/tongue.gif) ![blah.gif](http://209.85.12.234/1691/17/emo/blah.gif) .
2272
« on: March 04, 2006, 07:18:00 am »
got it and I will try it tonight!
2273
« on: March 04, 2006, 07:15:00 am »
Well it looks like it would be a great game, but I can't seem to get it to work >.<.
2274
« on: March 04, 2006, 07:13:00 am »
Cool beans! I can't wait for a new demo!
2275
« on: March 03, 2006, 07:14:00 pm »
Ok, I went trough a few programs and tried to see what I could optimize. The task seemed pretty big so I just optimized the main program (the start menu). I shaved it down 157b and it runs alot faster. Btw a tip for a quick optimization is when you have c1--> CODE | ec1While W=1 could be While W and since W seems to always stay 1 While 1c2 |
ec2 But I am sure you are just making it stay within the loop. http://www.freewebs.com/kalans2/AOD.8xp is the program, I hope you can take it in and work on the rest of the game. Good luck! Oh and the reason why it wasn't erasing the < was because you had it c1 --> CODE | ec1Text(-54125+1,T,V," Text(-54125+1,T,V," instead of Text(-54125+1,T,U," Text(-54125+1,T,V," c2 |
ec2
2276
« on: March 03, 2006, 05:47:00 pm »
As nice as they are, I wouldn't have much use for them sorry. But they look really nice!
2277
« on: March 03, 2006, 05:13:00 pm »
Wait, I need to register to try the demo? BaH! Post a link to dl it here please?
2278
« on: March 03, 2006, 05:11:00 pm »
Like you display the spells and you press 1,2,3,4 etc. like on the battle engine?
2279
« on: March 03, 2006, 05:10:00 pm »
2280
« on: March 03, 2006, 05:07:00 pm »
Cool, if you want you could post the spell index. Like did you try it out?
Pages: 1 ... 150 151 [152] 153 154 ... 194
|