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Messages - kalan_vod

Pages: 1 ... 150 151 [152] 153 154 ... 194
2266
Sounds great! I hope to see a new ss or a demo soon. I am aware of some of the new features and they sound AWSOME! Keep up the good work Krid! And I was happy to see you on IRC today :Pblah.gif.

2267
TI Z80 / AOD83pl
« on: March 04, 2006, 12:19:00 pm »
Well I made it not need U or V and I changed the list menu so it only has T. Idk what your other program looks like, if it's If U or V etc...But I didn't modify anything besides the main menu code. Also I took out W in the mm code.

2268
Other Calc-Related Projects and Ideas / Progress
« on: March 04, 2006, 12:16:00 pm »
Well like I suggested in the code thread use http://www.cemetech.net/projects/basicelite/sourcecoder2.php. Looks and sounds great so far!

2269
TI-BASIC / Code
« on: March 04, 2006, 12:15:00 pm »
It looks pretty good, is there any problems with it atm or are you just looking for it to be faster? If you could run it through http://www.cemetech.net/projects/basicelite/sourcecoder2.php it would be a little better :Pblah.gif.

2270
News / Patrick Prendergast releases xLIB 0.601b
« on: March 04, 2006, 08:14:00 am »
A bug was discovered by one of our own CDI, it was concerning the 16x16 tile mapping. Patrick, aka tr1p1ea, looked over the code and found the bug. None the less we have updated our archives with the newest xLIB released on March 4th, 2006. Make sure you get to use the newest xLIB with your projects! It can be found in our archives or http://omnimaga.dyndns.org/index.php?showforum=137.

2271
General Calculator Help / [PRGM USAGE] EZAsm
« on: March 04, 2006, 07:20:00 am »
I took comp sci in highschool, which was java >.<, but it helped me in other languages like asm not that they are really similar :Pblah.gif.

2272
TI 68K / Terrestrial Attack 68k
« on: March 04, 2006, 07:18:00 am »
got it and I will try it tonight!

2273
TI Z80 / AOD83pl
« on: March 04, 2006, 07:15:00 am »
Well it looks like it would be a great game, but I can't seem to get it to work >.<.

2274
Pokémon Purple / pokemon screenshots
« on: March 04, 2006, 07:13:00 am »
Cool beans! I can't wait for a new demo!

2275
TI Z80 / AOD83pl
« on: March 03, 2006, 07:14:00 pm »
Ok, I went trough a few programs and tried to see what I could optimize. The task seemed pretty big so I just optimized the main program (the start menu). I shaved it down 157b and it runs alot faster. Btw a tip for a quick optimization is when you have
c1-->
CODE
ec1While W=1
could be
While W
and since W seems to always stay 1
While 1c2
ec2
But I am sure you are just making it stay within the loop.
http://www.freewebs.com/kalans2/AOD.8xp is the program, I hope you can take it in and work on the rest of the game. Good luck! Oh and the reason why it wasn't erasing the < was because you had it
c1
-->
CODE
ec1Text(-54125+1,T,V,"
Text(-54125+1,T,V,"
instead of
Text(-54125+1,T,U,"
Text(-54125+1,T,V," c2
ec2

2276
Art / Ender's Game/Defilers sprites
« on: March 03, 2006, 05:47:00 pm »
As nice as they are, I wouldn't have much use for them sorry. But they look really nice!

2277
TI 68K / Terrestrial Attack 68k
« on: March 03, 2006, 05:13:00 pm »
Wait, I need to register to try the demo? BaH! Post a link to dl it here please?

2278
Other Calc-Related Projects and Ideas / Rivereye
« on: March 03, 2006, 05:11:00 pm »
Like you display the spells and you press 1,2,3,4 etc. like on the battle engine?

2279

       
Wow, both updates sound great! So the rumble effect is the screen moving in all directions? or what....Do I have to wait for a new ss :(sad.gif:Dbiggrin.gif.  

       
         THE POST
     

2280
Other Calc-Related Projects and Ideas / Mmruda's Battle Engine/Story
« on: March 03, 2006, 05:07:00 pm »
Cool, if you want you could post the spell index. Like did you try it out?

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