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Messages - kalan_vod

Pages: 1 ... 152 153 [154] 155 156 ... 194
2296
Miscellaneous / I may not be here tomorrow
« on: March 01, 2006, 03:50:00 pm »
Fred I am truely sadden from this, and I wish to help you in any way or form I can (you can still call me anytime, if you can get it to work). Like Kevin said the community wouldn't be the same if you left, as well as if Kevin left. I am not trying to hurt anyone, but if it wasn't for you, Kevin, DA, and tr1p1ea I would even be here. I know I didn't know you for a long time, but I feel we have had some great times. Hey if it wasn't for you I wouldn't have made a good version of minesweeper! I hope you can figure this out, but if you can't I will help you along with Kevin and a few others. Heck if you needed an intervention we would do one on IRC! :Dbiggrin.gif

As you not thinking you contributed anything to the community, your dead wrong! You just being here not making any programs is helping the community. If you and Kevin left then I don't see myself doing much anymore if any, hell I might end up leaving...I know you will get through this, as a month ago you were going to end it all but we were able to help you stay around a month more! And I think we could get you to stay longer if you were to allow us that chance.

As I told Kevin, we can't make decisions for you though we wish we could. And I know for a fact that what ever you decide to do will be the best thing for you, as long as it isn't harmfull to you lossing your life. If you take a break from the community that would be ok, but I hope you don't leave for long. Please reconsider anything you plan on doing to harm yourself!

I Love you like a brother and I couldn't and wouldn't want to see you dissappear!

2297
TI Z80 / Basic Builder--wxPython Edition
« on: March 01, 2006, 01:42:00 pm »
The thing is I did have it output into the same directory. Or maybe I didn't....Ill retry.
Edit: I retried and it didn't work still. The programs are in the same folder and the output is in the folder also.

2298
General Discussion / Music
« on: March 01, 2006, 11:48:00 am »
Did you just copy paste that from a playlist? :Dbiggrin.gif

2299
TI Z80 / Battlemasters (general discussion thread)
« on: March 01, 2006, 11:30:00 am »
Hehe sounds like some projects of mine :Pblah.gif.
*looks at his list of unfinished projects >.<*

2300
TI Z80 / Basic Builder--wxPython Edition
« on: March 01, 2006, 10:59:00 am »
Ok I tried it like 10 times and didn't get it to work.

user posted image

2301
TI 68K / Terrestrial Attack 68k
« on: March 01, 2006, 05:33:00 am »
Kevin is right, and I hope I can try this demo tonight.

2302
Art / Zelda:ROTP sprites
« on: March 01, 2006, 05:33:00 am »
Tell me about it I am cenverting Chips sprites which are like 16x16 or so down to 8x8 >.<

2303

       
I don't think I ever faced a boss in zelda, hence I haven't played it much :Dbiggrin.gif. But yeah medallions would be cool!  

       
         THE POST
     

2304
Other Calc-Related Projects and Ideas / Chips: kalan_vods' Challenge
« on: March 01, 2006, 05:26:00 am »
Well I started working on this again, so expect a update of features this week, and maybe a new ss within the next week!

2305
TI Z80 / AOD83pl
« on: March 01, 2006, 05:25:00 am »
Well the code looks a little more complicated then needed, tonight I should have time to help optimize it a little. Btw I hope you don't take offense to me saying you need to optimize it more, as I am trying you help :Pblah.gif.

2306
Other Calc-Related Projects and Ideas / what this is and stuff
« on: March 01, 2006, 05:23:00 am »
Cool, sounds like a interesting version of it. And I am sure you will wow us on this project, just like on your others!

2307
TI Z80 / PIRATES!
« on: March 01, 2006, 05:22:00 am »
Yeah unfortunately, I hope he can continue to work on this when time permits.

2308
TI-BASIC / hex to sprite converter!
« on: March 01, 2006, 05:20:00 am »
Great I saw that and your code had seemed a little bloated. Glad he could help, he is the best IMO on basic optimizations :Pblah.gif.

2309
Other Calc-Related Projects and Ideas / Zelda:Rpg Nightmares Awakening
« on: March 01, 2006, 05:19:00 am »
Luckily I am not facing this problem atm with any of my games, but the way I do it atm is every program is in RAM and the pics are archived. The levels are all inside one program and in the near future I will need to make it two programs or three for levels in the archive instead. I currently have 20 8x12 levels inside the levels for res, and chips has about 10 in one, though the sizes of the maps varies but are mostly 16x24.

2310
News / Kévin retires from his admin position
« on: March 01, 2006, 05:15:00 am »
I am sadden by the thought of not seeing Kevin everyday on IRC or posting on the boards, but I can understand his situation. I hope I can make a good admin, one that is doing anything and everything he can. If anyone needs something give me a pm, hit me on IRC, or email me so I can see what I can do. Kevin you are irreplaceable and would be a great lost if you decided to leave >.<.

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