2371
Other Calc-Related Projects and Ideas / Aura
« on: February 25, 2006, 06:42:00 pm »
Cool, and I like Ned! (avatar!).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2371
Other Calc-Related Projects and Ideas / Aura« on: February 25, 2006, 06:42:00 pm »
Cool, and I like Ned! (avatar!).
2372
Calculator C / [TIGCC] Help« on: February 25, 2006, 03:52:00 pm »
Ahh, I didn't know MLC died too! That sucks.
2373
General Calculator Help / [PRGM USAGE] EZAsm« on: February 25, 2006, 03:51:00 pm »
Yeah, asm is easier IMO (I tried both for a little while).
2374
TI 68K / Terrestrial Attack 68k« on: February 25, 2006, 03:49:00 pm »
If the screen shot in your sig. is from you programming, then it looks great!
2375
TI-BASIC / title maps & sprites« on: February 25, 2006, 03:48:00 pm »
Yeah, kevin would be able to make a great new xLIB gs tut. And 3FG says he has a newer/better way, but hasn't shown or talk about it much.
2376
Other Calculators / Blue!« on: February 25, 2006, 03:47:00 pm »
Hehe me too, made it looks like an eye blinking.
2377
TI 68K / Terrestrial Attack 68k« on: February 25, 2006, 03:45:00 pm »
Sounds nice! I like the cursor and sprites.
2378
Other Calc-Related Projects and Ideas / Rivereye« on: February 25, 2006, 03:40:00 pm »
Well I am not sure if you need a scrolling one or not, but my MazesNow game would do scrolling. Or tomorrow when I have time I can optimize your current engine.
2379
Calculator C / [TIGCC] Help« on: February 25, 2006, 11:11:00 am »
Yeah EPS is dead, but there are four good forums here, revsoft, http://kvince83.tengun.net/maxboard/index.php, and http://unitedti.org/index.php?act=idx. Hope you have fun !
![]() ![]() 2380
TI-BASIC / [TI-BASIC] Help Me With This TI-83 PLUS Program?« on: February 25, 2006, 11:09:00 am »
He means he want's to have the option of making his own maps within the program, instead of letting it make the levels at random. I was helping him with this last night, but I realized that the way the worms0 engine works you can't just make a map and get it woking within the game. So a rewrite of the engine would be in order imo, or if you like getting messy with others code you could edit alot of worms0 code. I made a few optimizations for the game and there was alot!, but I deleted it when I figured I needed to rewrite the code. Welcome to the boards!
2381
Calculator C / [TIGCC] Help« on: February 25, 2006, 08:49:00 am »
Welcome to the forums! I am happy to see you answered your own question
![]() ![]() 2382
TI-BASIC / title maps & sprites« on: February 25, 2006, 08:48:00 am »
Yeah, let omnicalc die for now
![]() ![]() 2383
TI Z80 / Any ideas for a simple game?« on: February 25, 2006, 08:46:00 am »
AOE3 or w/e
![]() ![]() 2384
Computer Projects and Ideas / 2 PC Games« on: February 25, 2006, 08:45:00 am »
Yeah sounds cool, when you think you will have them ready on here?
2385
Other Calculators / Blue!« on: February 25, 2006, 08:44:00 am »
Sounds cool, just like the asm program
![]() ![]() |
|