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Messages - kalan_vod

Pages: 1 ... 157 158 [159] 160 161 ... 194
2371
Other Calc-Related Projects and Ideas / Aura
« on: February 25, 2006, 06:42:00 pm »
Cool, and I like Ned! (avatar!).

2372
Calculator C / [TIGCC] Help
« on: February 25, 2006, 03:52:00 pm »
Ahh, I didn't know MLC died too! That sucks.

2373
General Calculator Help / [PRGM USAGE] EZAsm
« on: February 25, 2006, 03:51:00 pm »
Yeah, asm is easier IMO (I tried both for a little while).

2374
TI 68K / Terrestrial Attack 68k
« on: February 25, 2006, 03:49:00 pm »
If the screen shot in your sig. is from you programming, then it looks great!

2375
TI-BASIC / title maps & sprites
« on: February 25, 2006, 03:48:00 pm »
Yeah, kevin would be able to make a great new xLIB gs tut. And 3FG says he has a newer/better way, but hasn't shown or talk about it much.

2376
Other Calculators / Blue!
« on: February 25, 2006, 03:47:00 pm »
Hehe me too, made it looks like an eye blinking.

2377
TI 68K / Terrestrial Attack 68k
« on: February 25, 2006, 03:45:00 pm »
Sounds nice! I like the cursor and sprites.

2378
Other Calc-Related Projects and Ideas / Rivereye
« on: February 25, 2006, 03:40:00 pm »
Well I am not sure if you need a scrolling one or not, but my MazesNow game would do scrolling. Or tomorrow when I have time I can optimize your current engine.

2379
Calculator C / [TIGCC] Help
« on: February 25, 2006, 11:11:00 am »
Yeah EPS is dead, but there are four good forums here, revsoft, http://kvince83.tengun.net/maxboard/index.php, and  http://unitedti.org/index.php?act=idx. Hope you have fun ! :Dbiggrin.gif

2380
TI-BASIC / [TI-BASIC] Help Me With This TI-83 PLUS Program?
« on: February 25, 2006, 11:09:00 am »
He means he want's to have the option of making his own maps within the program, instead of letting it make the levels at random. I was helping him with this last night, but I realized that the way the worms0 engine works you can't just make a map and get it woking within the game. So a rewrite of the engine would be in order imo, or if you like getting messy with others code you could edit alot of worms0 code. I made a few optimizations for the game and there was alot!, but I deleted it when I figured I needed to rewrite the code. Welcome to the boards!

2381
Calculator C / [TIGCC] Help
« on: February 25, 2006, 08:49:00 am »
Welcome to the forums! I am happy to see you answered your own question :Dbiggrin.gif.

2382
TI-BASIC / title maps & sprites
« on: February 25, 2006, 08:48:00 am »
Yeah, let omnicalc die for now :Pblah.gif. Oh and gs isn't that hard, you can do it also with xlib too.

2383
TI Z80 / Any ideas for a simple game?
« on: February 25, 2006, 08:46:00 am »
AOE3 or w/e :Pblah.gif, make a graphical version!  

2384
Computer Projects and Ideas / 2 PC Games
« on: February 25, 2006, 08:45:00 am »
Yeah sounds cool, when you think you will have them ready on here?

2385
Other Calculators / Blue!
« on: February 25, 2006, 08:44:00 am »
Sounds cool, just like the asm program :Dbiggrin.gif.

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