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Messages - kalan_vod

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2746
TI Z80 / It's done
« on: January 27, 2006, 04:33:00 pm »
Yeah kevin is getting the sameerror as me.
in this room

user posted image

Hope you get this fixed. :Pblah.gif other than that it's great, I like how you have the code where you can start back from what you had (weapons and such). Not too hard to crack :Pblah.gif.

2747
General Discussion / Holophonic Sound - Audio So Real It's Scary
« on: January 27, 2006, 05:08:00 am »
It is soooo much better if you use headphones! Goto walmart or a dollarstore (well idk what they are in canada)!

2748
General Discussion / Holophonic Sound - Audio So Real It's Scary
« on: January 26, 2006, 05:17:00 pm »
Wow, http://www.2loop.com/hsound.html is just amazing! Wish they would do this for movies, or games!

2749
Other Calc-Related Projects and Ideas / Chips: kalan_vods' Challenge
« on: January 26, 2006, 05:03:00 pm »
5:04 pm. Lol Nice specs! just like dr. snipe!!! jk Yeah it isn't spengo. Its kevin!

2750
TI Z80 / Awsome intro for xLIB powered games
« on: January 26, 2006, 04:41:00 pm »
Thing is I really wouldn't like donating a full pic for it :Dbiggrin.gif, so I will edit it for my likeing (making it recall the sprite and not the pic).

2751
Other Calc-Related Projects and Ideas / Chips: kalan_vods' Challenge
« on: January 26, 2006, 04:40:00 pm »
The sig is spengo, I saw him once when I was around his city and well....YUK!!!

@dragon_lance: If you read the news item of me being accepted I mention about a special surprise that night (down towards the bottom on monday I believe) and is going to be released on Sunday-Monday (it's finished). Thanks for the showing of intrest guys it really helps when people care about a project you put time in.

2752
Other Calc-Related Projects and Ideas / Aura
« on: January 26, 2006, 02:06:00 pm »
QuoteBegin-Liazon+26 January 2006, 17:12-->
QUOTE (Liazon @ 26 January 2006, 17:12)
Wow... I can't compete with this.  Perhaps I will never make an 83+ RPG.  I can't even make an 89 one as good as this.  I'm pathetic, and maybe I should leave the Ti community  

 Remeber what I said about you on tcpa?
*slaps Liazon * :rip:tombe.gif

2753
TI Z80 / Awsome intro for xLIB powered games
« on: January 26, 2006, 05:43:00 am »
Maybe we should stick that in all our xlib games, like big games (I don't see it nessicary for the one I finished on sunday). I think it's better than just saying powered by xLIB in white on the graph screen. Oh did I forget to say, Awsome idea CDI!

2754
Other Calc-Related Projects and Ideas / Chips: kalan_vods' Challenge
« on: January 25, 2006, 08:43:00 pm »
Update [01/26/06]:
Since I have finished my secret project as of Sunday, I have been programming this game and as well a few other secret projects :Pblah.gif.

Things added since last update:
-Lots of optimizations, around 450b saved.
-Went from 9 programs to 7 programs (I will have them down to at least 5 before release, it's just easier to add subprograms right now instead of merging them.
-Completed the level editor and plan on releasing it to the public only with the release of the first version (sorry for those who want to make levels for the game, but I will not let people do some until I have at least 25 levels ported).
-Corrected the moving on the ice bug.
-Increased the engines speed by changing it up a little.
-Only one level was added since last update, due to having some other obligations.

Things to be added:
-Work on the readme.
-A lot more levels.
-Ports of the original levels.
-Maybe some AI here and there.
-Make the levels in chapters, where 1-25 are in level set 1 and 26-50 are in two etc.
-More functions will have to be added, such as when you walk onto a button that will move stuff out of your way (tanks).
-One more function needs to be added where you move a block and it has fire underneath it, which I have the plans for.
-Fix the code for moving blocks where you can't merge blocks together.

Soon I will have a list of levels which have been ported from the original. One thing I would like to point out is that I have made changes to some or the ported levels. The reasons behind this is so I can save more space, ie I had a level where you used 4 8x12 maps linked and only 3 of the maps were used. Check out my http://www.kalan.us/currentprojects.htm for more project updates.

2755
TI Z80 / Awsome intro for xLIB powered games
« on: January 25, 2006, 04:25:00 pm »
*downloads*

2756
TI Z80 / Metroid 2
« on: January 25, 2006, 04:24:00 pm »
Ahh, I just read the first sentence!!!! Hehe, anyways great that you are planing a sequel. I can't wait to be able to be a beta tester this time....!!!!! [email protected]  

2757
News / Metroid released
« on: January 25, 2006, 12:19:00 pm »
Maybe you released it a little too early and should have just betad it? And then I could've released the game I made :Pblah.gif.

2758
TI Z80 / OPS Group Project
« on: January 25, 2006, 09:51:00 am »
Ok well I thought you meant to have more than that like kevins metroid O_Oshocked2.gif.

2759
TI Z80 / OPS Group Project
« on: January 25, 2006, 05:26:00 am »
One thing I would like to say about sub programs is that they aren't always great. It may run faster with them and create less of a huge one program, but many don't really want to have 30 sub programs. It would be nice to be able to use the other subs. for other games. Maybee we make all the subs like planed and then we merge them into less subs, but we also keep the org. subs for later purposes. So in recap I rather we have less subs. :Dbiggrin.gif

2760
TI 68K / Ultima V: Warriors Of Destiny, Status: Progressing
« on: January 24, 2006, 05:58:00 pm »

       
Cool, so when I get tired of doing that in real life I can play this!  

       
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