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Messages - kalan_vod

Pages: 1 ... 183 184 [185] 186 187 ... 194
2761
TI Z80 / Resident Evil
« on: January 24, 2006, 03:30:00 pm »
QuoteBegin-dragon__lance+24 January 2006, 21:2-->
QUOTE (dragon__lance @ 24 January 2006, 21:20)
welcome to the forums tOrm :)smile.gif sounds great, always glad to hear another team project! :Dbiggrin.gif maybe post a SS soon?  

 Hope so, but we have some work to do first! and welcome buddy!

2762
Other Calc-Related Projects and Ideas / The War of Mmruda
« on: January 24, 2006, 03:29:00 pm »
*kalan_vod will try it later when he gets home.

2763
TI Z80 / Res
« on: January 24, 2006, 03:27:00 pm »
It is so much faster on calc (even a 83+), though CoBB says it runs at the same speed...

2764
News / Metroid released
« on: January 24, 2006, 03:26:00 pm »
Yes he did, and I love the xlib thing too!

2765
Art / Graphic Sigs
« on: January 24, 2006, 03:13:00 am »
Looks pretty nice, it's a little dark for me though :Dbiggrin.gif. I am a little of a photoshop fan myself. http://www.kalan.us, shameless plug :Pblah.gif.

2766
TI Z80 / Resident Evil
« on: January 23, 2006, 07:59:00 pm »
Update [01/24/06]:
This game will feature great graphics and gameplay, which will be our interpertation of Resident Evil.

Things added since last update:
-Changed the code around, which runs a lot smoother.
-Optimizations have been made all over the programs.

Things to be added:
-A whole new engine will be added to our game.
-Several changes to the sprites and gameplay.

This is a group effort of kalan_vod, T0RM3N7, and thecheat. We hope to have more updates a lot more offten. More info can be found at http://kalan.us.

2767
News / Kerm Martian has just released Doors CS 5.4 Beta 3
« on: January 23, 2006, 07:39:00 pm »
Mine was caused by xlib and also running mirageOS, something to do with the saferam areas I persume.

2768
TI Z80 / It's done
« on: January 23, 2006, 05:31:00 pm »
I thought he had the current beta.....

2769
News / Metroid released
« on: January 23, 2006, 04:34:00 pm »
Really looks nice!

2770
News / kalan_vod hired
« on: January 23, 2006, 02:41:00 pm »
QuoteBegin-xlibman+23 January 2006, 20:18-->
QUOTE (xlibman @ 23 January 2006, 20:18)
QuoteBegin-kalan_vod+23 January 2006, 14:57-->
QUOTE (kalan_vod @ 23 January 2006, 14:57)
Thanks guys your words of welcome are helping me progress in my plan to dominate the TI WORLD!!! jk But I have a surprise coming up tonight......

*xlibman hugs the zip file kalan sent me yesterday  

:xscotch.gif , it has changed a lot since yesterday! Not too much, but you aren't able to make levels on hard or med! (the old one).

2771
TI Z80 / It's done
« on: January 23, 2006, 01:38:00 pm »
OMGOMGOOMGOKGMOGM!~!
First finished Metroid game!!!!
*kalan dls*

2772
TI Z80 / Res
« on: January 23, 2006, 11:48:00 am »
Well all there is to post is a ss.
QUOTE

http://imageshack.us


Looks and runs smoother on calc.

2773
News / kalan_vod hired
« on: January 23, 2006, 08:57:00 am »
Thanks guys your words of welcome are helping me progress in my plan to dominate the TI WORLD!!! jk But I have a surprise coming up tonight......

2774
TI Z80 / PIRATES!
« on: January 23, 2006, 05:50:00 am »
Nice, those ships look sweet!

2775
TI Z80 / OPS Group Project
« on: January 23, 2006, 05:36:00 am »
QuoteBegin-necro+22 January 2006, 20:03-->
QUOTE (necro @ 22 January 2006, 20:03)
In the case of a tie, I will randomly draw between the highested voted using a randomint( on my calc

How the project will be run:
1.)We will decide exactly what the game will do
2.)I will make an overview of all code, graphic, and data segments of the game that need to be done and have them charted in the order in which they will need to be done
3.)People will make and code these parts and post them in the apropriet section of the project, and I will continue to update the chart
4.)We will pull them together, and began optimising
5.)write readmes, begin promoting it, and make it available  

 I think this sounds awsome (from what I understand this is a OPS project like how revsoft has theirs?) and I would be willing to help if I was to be apoint to a section. Btw randInt isn't really random!

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