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Messages - kalan_vod

Pages: 1 ... 184 185 [186] 187 188 ... 194
2776
TI 68K / Star Blaster
« on: January 22, 2006, 07:05:00 pm »
YEAH!!! Sounds even better than before :Dbiggrin.gif.

2777
TI 68K / Star Blaster
« on: January 22, 2006, 06:04:00 pm »
Sounds nice, and sorry that the background images wont work :(sad.gif.

2778
News / kalan_vod hired
« on: January 22, 2006, 04:35:00 pm »
I have suggested how they did at Maxcoderz (each staff gets their main thread and then there is a "featured programs/staff side projects" thread)>

2779
Site Feedback and Questions / How did you find Omnimaga?
« on: January 22, 2006, 12:09:00 pm »
I remember the first one.

2781
Site Feedback and Questions / How did you find Omnimaga?
« on: January 22, 2006, 04:43:00 am »
....I was looking for calculator p0rn, like from the ticalc disc which went with the TI way back when....

2782
TI Z80 / Progress Chart
« on: January 22, 2006, 04:42:00 am »
You don't know the half of it ;)wink.gif.

2783
Site Feedback and Questions / How did you find Omnimaga?
« on: January 21, 2006, 03:45:00 pm »
I found it through a great programmer
Named: Kevin Ouellet
Birthday: 7/8/1986
Gender: Male
Interests: Programming

I am not sure where he has gone now, but I hope to see him agian!

2784
In your game you will notice a few getkey functions I used, waiting for the user to press any key instead of having to press enter.
c1-->
CODE
ec1Repeat getkey
Endc2
ec2
If no key is pressed then it will keep going (stays in the loop), but when a key is pressed it passes the loop. Another example I did is.
c1
-->
CODE
ec1Repeat Ans
getkey->K
Endc2
ec2

2785
News / Kerm Martian has just released Doors CS 5.4 Beta 3
« on: January 21, 2006, 10:15:00 am »
QuoteBegin-xlibman+21 January 2006, 15:17-->
QUOTE (xlibman @ 21 January 2006, 15:17)
nice to know, was that you who had a borked calc because of an app?  

 I did.

2786
News / CDI posts updates about his Metroid game
« on: January 21, 2006, 08:41:00 am »
Nice sounds interesting, I can't wait for this now!!!!!

2787
TI Z80 / Progress Chart
« on: January 21, 2006, 08:34:00 am »
WOW, that's a nice map!

2788
TI Z80 / Res
« on: January 21, 2006, 08:32:00 am »
QuoteBegin-CDI+21 January 2006, 10:35-->
QUOTE (CDI @ 21 January 2006, 10:35)
@kalan_vod - same for Metroid :Dbiggrin.gif and fyi I've hoped for this to be done since I saw it :Dbiggrin.gif

 Thanks! modivation +1!!!

2789
TI 68K / Deus Ex Mortalis
« on: January 21, 2006, 08:31:00 am »
I don't think it really matters how big the size is on the 89, they have more pixels so it would look more detail if you add a few.

2790
So have you looked at the optimizations yet? And have they helped you?

Pages: 1 ... 184 185 [186] 187 188 ... 194