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Messages - kalan_vod

Pages: 1 ... 187 188 [189] 190 191 ... 194
2821
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: January 18, 2006, 02:06:00 am »
QuoteBegin-CDI+18 January 2006, 6:15-->
QUOTE (CDI @ 18 January 2006, 6:15)
@kalan - Do you ever NOT update the screen? (i.e. have a 0 for "Update_LCD")?  

 That I don't, I always update (Have you tried just changing the don't updates?) that would save you a little space :Pblah.gif.

2822
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: January 17, 2006, 01:54:00 pm »
QuoteBegin-dysfunction+17 January 2006, 15:02-->
QUOTE (dysfunction @ 17 January 2006, 15:02)
Yeah it needs the extra argument even if you don't use the 16x16 tilemapper.  

 Well with the current beta .601b I don't have that argument.

2823
News / Bane: Battle for the Crown
« on: January 16, 2006, 05:12:00 pm »
Yeah this is a great game. Why didn't you just use PTI? tab is for screen shooting.

2824
TI-BASIC / [TI-BASIC] Calculator Programming
« on: January 16, 2006, 03:47:00 pm »
QuoteBegin-Radical Pi+10 January 2006, 17:27-->
QUOTE (Radical Pi @ 10 January 2006, 17:27)
Instead of cluttering the forum with several single-question topics, ask it here. I don't expect this to be a hot topic, but anything is welcome.

I'll start with a question of my own:
How do you do 4-way homescreen scrolling usingc1-->
CODE
ec1For(A,1,8
Output(A,1,sub(Str1,???,16
Endc2
ec2I just can't fugure out the right combination of row and column variables.

For strings that are scrollable:
QuoteBegin-"BASIC Code"+
-->
QUOTE ("BASIC Code")
::"MAZES
:DelVar W:prgmLEVEL
:Lbl 1:Repeat X-87user posted image4:Output(1,1,sub(Str1,X-87,128:Output(6,8,"*
:xuser posted imageY:Repeat Ans:getKeyuser posted imageuser posted image:End:X+(user posted image=26)-(user posted image=24user posted imageX:X+16((user posted image=34)-(user posted image=25user posted imageX:If sub(Str1,X,1)="O
:Yuser posted imageX:End:W+1user posted imageW:prgmLEVEL:


QuoteBegin-"BASIC Code"+
-->
QUOTE ("BASIC Code")
:If W=4:Then:For(W,1,8:For(X,1,16:Output(W,X,"
:End:End:For(W,1,8:For(X,1,16:Output(W,X,"O
:End:End:For(W,1,8:For(X,1,16:Output(W,X,"
:End:End:Output(4,1,"THE-------------
:Output(5,1,"-------------End
:Output(8,1,"By Kalan
:Stop:End
:If W=3
:"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOEOOOOOOO OOOOOOO O
2825
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: January 16, 2006, 03:41:00 pm »
QuoteBegin-CDI+15 January 2006, 16:12-->
QUOTE (CDI @ 15 January 2006, 16:12)
Fantastico!

El Sal en xLIB extro numer et "real(2". Si!

Je n'aime pas life.

In other news! since the real(2 command has another ver in it I need to edit all of my Metroid code... delays delays  

 You mean the 16x16 tile maping etc. option? If you do you don't need to update it, just keep it the same.

2826
Miscellaneous / 24 - Season 5
« on: January 15, 2006, 06:19:00 pm »
My dad loves this show, it's alright but not great! Everytime he hears the bing,bing,bing,bing thing he wistles it EVERYTIME!!!!

2827
TI Z80 / Bane: Battle For The Crown
« on: January 15, 2006, 06:16:00 pm »
QuoteBegin-calcul831415+15 January 2006, 13:51<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (calcul831415 @ 15 January 2006, 13:51)</td></tr><tr><td id="QUOTE">QuoteEBegin QuoteBegin-kalan_vod+15 January 2006, 1:10<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (kalan_vod @ 15 January 2006, 1:10)</td></tr><tr><td id="QUOTE">QuoteEBegin I am not sure if you are good with maticies but
http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1346, http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1330, http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1247, http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=702,

2828
TI Z80 / Bane: Battle For The Crown
« on: January 15, 2006, 07:41:00 am »
If you need help with anything or optimizations just ask and we will help you for sure.

2830
Miscellaneous / Post your desktop
« on: January 14, 2006, 06:56:00 pm »
Nice first 2, but the mac has got to go!

2831
Other Calc-Related Projects and Ideas / Progress
« on: January 14, 2006, 06:52:00 pm »
QuoteBegin-katmaster+14 January 2006, 23:04-->
QUOTE (katmaster @ 14 January 2006, 23:04)
QuoteBegin-kalan_vod+13 January 2006, 8:3-->
QUOTE (kalan_vod @ 13 January 2006, 8:30)
Yeah, though it moves pretty well going by 1 pixel it would be faster for 2 (4 or 8 would be a lot more noticable being choppy) unless you do it by 8 which is what I do in my games ^.^.


Yeah, the main problem is the lag between pressing the button and the character actually moving. I've been experementing a little bit with ways to fix this, but lately I've been quite busy, so I haven't had time to sit down and test all of my ideas. Don't worry though, I'll find time eventually....  

 Well I do think you could do smooth scrolling and still have key presses. What I mean is Say you have a default of moving 8 pixels at a time, but you go up and want to go down. So you started moving up by 1 pixel at a time and at the third pixel you pressed down, it would then start moving down not just 8 but now 11 (You moved 3 and now need to move 8 for the down direction so 3+8=11). I have a better explaniation in my head, but I gtg take a shower.

2832
Other Calculators / Accepting Tutorials
« on: January 14, 2006, 12:37:00 pm »
I really like it!

2833
TI Z80 / Bane: Battle For The Crown
« on: January 14, 2006, 12:36:00 pm »
QuoteBegin-dragon__lance+14 January 2006, 18:09-->
QUOTE (dragon__lance @ 14 January 2006, 18:09)
i saw this program too, it seems quite cool. :Dbiggrin.gif good job too the author who made this :thumb:google.gif um, i didn't download it yet, but is it made with xlib?  

 Codex and I assume some asm programs (for battling animations). Btw he posted on maxcoderz so that's good and I'll point him here.

2834
TI Z80 / FFR3 pic
« on: January 14, 2006, 12:34:00 pm »
QuoteBegin-dragon__lance+14 January 2006, 18:24-->
QUOTE (dragon__lance @ 14 January 2006, 18:24)
me too :Dbiggrin.gif if this means ur planning for FFR3, will it be completely smoothscrolling?

Looks nice but I don't thing ss can be done without being really slow......PROVE ME WRONG PLEASE! I like the rounded ones best.

2835
TI Z80 / Metroid BASIC 83+ (for lack of a better name)
« on: January 14, 2006, 07:55:00 am »
QuoteBegin-xlibman+14 January 2006, 11:4-->
QUOTE (xlibman @ 14 January 2006, 11:40)
i had this problem with Diortem on the SE  

 Well I tested the Nov. one around thanksgiving on my 83+ and it was slower than dirtem, but I am sure the code has been optimized since then.

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