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Messages - kalan_vod
Pages: 1 ... 187 188 [189] 190 191 ... 194
2821
« on: January 18, 2006, 02:06:00 am »
QuoteBegin-CDI+18 January 2006, 6:15--> QUOTE (CDI @ 18 January 2006, 6:15) | @kalan - Do you ever NOT update the screen? (i.e. have a 0 for "Update_LCD")? |
That I don't, I always update (Have you tried just changing the don't updates?) that would save you a little space .
2822
« on: January 17, 2006, 01:54:00 pm »
QuoteBegin-dysfunction+17 January 2006, 15:02--> QUOTE (dysfunction @ 17 January 2006, 15:02) | Yeah it needs the extra argument even if you don't use the 16x16 tilemapper. |
Well with the current beta .601b I don't have that argument.
2823
« on: January 16, 2006, 05:12:00 pm »
Yeah this is a great game. Why didn't you just use PTI? tab is for screen shooting.
2824
« on: January 16, 2006, 03:47:00 pm »
QuoteBegin-Radical Pi+10 January 2006, 17:27--> QUOTE (Radical Pi @ 10 January 2006, 17:27) | Instead of cluttering the forum with several single-question topics, ask it here. I don't expect this to be a hot topic, but anything is welcome.
I'll start with a question of my own: How do you do 4-way homescreen scrolling usingc1-->CODE | ec1For(A,1,8 Output(A,1,sub(Str1,???,16 Endc2 |
ec2I just can't fugure out the right combination of row and column variables. |
For strings that are scrollable: QuoteBegin-"BASIC Code"+
--> QUOTE ("BASIC Code") | ::"MAZES :DelVar W:prgmLEVEL :Lbl 1:Repeat X-874:Output(1,1,sub(Str1,X-87,128:Output(6,8,"* :xY:Repeat Ans:getKey:End:X+(=26)-(=24X:X+16((=34)-(=25X:If sub(Str1,X,1)="O :YX:End:W+1W:prgmLEVEL:
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QuoteBegin-"BASIC Code"+
--> QUOTE ("BASIC Code") | :If W=4:Then:For(W,1,8:For(X,1,16:Output(W,X," :End:End:For(W,1,8:For(X,1,16:Output(W,X,"O :End:End:For(W,1,8:For(X,1,16:Output(W,X," :End:End:Output(4,1,"THE------------- :Output(5,1,"-------------End :Output(8,1,"By Kalan :Stop:End :If W=3 :"OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOEOOOOOOO OOOOOOO O
2825
« on: January 16, 2006, 03:41:00 pm »
QuoteBegin-CDI+15 January 2006, 16:12--> QUOTE (CDI @ 15 January 2006, 16:12) | Fantastico!
El Sal en xLIB extro numer et "real(2". Si!
Je n'aime pas life.
In other news! since the real(2 command has another ver in it I need to edit all of my Metroid code... delays delays |
You mean the 16x16 tile maping etc. option? If you do you don't need to update it, just keep it the same.
2826
« on: January 15, 2006, 06:19:00 pm »
My dad loves this show, it's alright but not great! Everytime he hears the bing,bing,bing,bing thing he wistles it EVERYTIME!!!!
2827
« on: January 15, 2006, 06:16:00 pm »
QuoteBegin-calcul831415+15 January 2006, 13:51<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (calcul831415 @ 15 January 2006, 13:51)</td></tr><tr><td id="QUOTE">QuoteEBegin QuoteBegin-kalan_vod+15 January 2006, 1:10<table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>QUOTE</b> (kalan_vod @ 15 January 2006, 1:10)</td></tr><tr><td id="QUOTE">QuoteEBegin I am not sure if you are good with maticies but http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1346, http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1330, http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=1247, http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=702,
2828
« on: January 15, 2006, 07:41:00 am »
If you need help with anything or optimizations just ask and we will help you for sure.
2829
« on: January 14, 2006, 07:10:00 pm »
2830
« on: January 14, 2006, 06:56:00 pm »
Nice first 2, but the mac has got to go!
2831
« on: January 14, 2006, 06:52:00 pm »
QuoteBegin-katmaster+14 January 2006, 23:04--> QUOTE (katmaster @ 14 January 2006, 23:04) | QuoteBegin-kalan_vod+13 January 2006, 8:3-->QUOTE (kalan_vod @ 13 January 2006, 8:30) | Yeah, though it moves pretty well going by 1 pixel it would be faster for 2 (4 or 8 would be a lot more noticable being choppy) unless you do it by 8 which is what I do in my games ^.^.
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Yeah, the main problem is the lag between pressing the button and the character actually moving. I've been experementing a little bit with ways to fix this, but lately I've been quite busy, so I haven't had time to sit down and test all of my ideas. Don't worry though, I'll find time eventually....
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Well I do think you could do smooth scrolling and still have key presses. What I mean is Say you have a default of moving 8 pixels at a time, but you go up and want to go down. So you started moving up by 1 pixel at a time and at the third pixel you pressed down, it would then start moving down not just 8 but now 11 (You moved 3 and now need to move 8 for the down direction so 3+8=11). I have a better explaniation in my head, but I gtg take a shower.
2832
« on: January 14, 2006, 12:37:00 pm »
I really like it!
2833
« on: January 14, 2006, 12:36:00 pm »
QuoteBegin-dragon__lance+14 January 2006, 18:09--> QUOTE (dragon__lance @ 14 January 2006, 18:09) | i saw this program too, it seems quite cool. good job too the author who made this :thumb: um, i didn't download it yet, but is it made with xlib? |
Codex and I assume some asm programs (for battling animations). Btw he posted on maxcoderz so that's good and I'll point him here.
2834
« on: January 14, 2006, 12:34:00 pm »
QuoteBegin-dragon__lance+14 January 2006, 18:24--> QUOTE (dragon__lance @ 14 January 2006, 18:24) | me too if this means ur planning for FFR3, will it be completely smoothscrolling? |
Looks nice but I don't thing ss can be done without being really slow......PROVE ME WRONG PLEASE! I like the rounded ones best.
2835
« on: January 14, 2006, 07:55:00 am »
QuoteBegin-xlibman+14 January 2006, 11:4--> QUOTE (xlibman @ 14 January 2006, 11:40) | i had this problem with Diortem on the SE |
Well I tested the Nov. one around thanksgiving on my 83+ and it was slower than dirtem, but I am sure the code has been optimized since then.
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