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Messages - kalan_vod
Pages: 1 ... 188 189 [190] 191 192 ... 194
2836
« on: January 14, 2006, 07:52:00 am »
QuoteBegin-necro+13 January 2006, 23:11--> QUOTE (necro @ 13 January 2006, 23:11) | you NEED to archive all the pics, it is unavoidable, hope it doesn't slow it down to much for you |
Yeah in Res you have to also, but if you insert c1
--> CODE | ec1Archive pic1 Archive pic2 Archive pic3 .... etcc2 |
ec2 And if the pics aren't archive it will archive them and if they are it will just skip past the command. Now that xlib surports archived pics it's no problem now, so just add this in the first few lines of code. (sorry if you knew this and just didn't add it in yet....)
2837
« on: January 13, 2006, 06:33:00 pm »
I can download it from ticalc fine, maybe add a .zip to it? Also the runfirst prgm is bad, so I just did 3->dim(LSAVE
2838
« on: January 13, 2006, 05:11:00 pm »
QuoteBegin-dysfunction+13 January 2006, 23:04--> QUOTE (dysfunction @ 13 January 2006, 23:04) | What do you mean non-smoothed? |
How when you move something like text or so it leaves a trail behind it.
2839
« on: January 13, 2006, 05:06:00 pm »
QuoteBegin-dragon__lance+13 January 2006, 21:58--> QUOTE (dragon__lance @ 13 January 2006, 21:58) | u definitely should if it runs faster than the first Metroid!! |
YES!11!!!!!
2840
« on: January 13, 2006, 05:04:00 pm »
QuoteBegin-necro+13 January 2006, 22:05--> QUOTE (necro @ 13 January 2006, 22:05) | very neat...but could you post a non-smoothed screen shot? easier to see how the game will actualy look |
I think that just happens with PTI, also the animated talking is really nice but FFTOM was just in basic and had the same thing.....Not to down dysfunction.
2841
« on: January 13, 2006, 05:02:00 pm »
QuoteBegin-xlibman+13 January 2006, 19:52--> QUOTE (xlibman @ 13 January 2006, 19:52) | I hope he will come back to calc forums, he was a regular poster at mc forums once, maybe he will eventually find out the others such as revsoft, UTI, tifreakwaree and this forum |
Well I invited him 2 maxcoderz, revsoft, here, and UTI. I didn't know he was on MC back then, but in the end he thanks the people at MC.
2842
« on: January 13, 2006, 04:59:00 pm »
QuoteBegin-dragon__lance+13 January 2006, 22:05--> QUOTE (dragon__lance @ 13 January 2006, 22:05) | QuoteBegin-CDI+13 January 2006, 7:04-->QUOTE (CDI @ 13 January 2006, 7:04) | my 2 cents...
int(log(#)+1 = How many digits the number is
example
Text(0,0,sub(" 00000000",1,8-int(log(S)+1)),S
will return an 8 digit number at 0,0 on the GS no matter what (if S's digits are less than |
nice trick, i'll probably use it sometime >D i may sound so noobish for asking this, but wat exactly is a memory leak? just when u use lables/ gotos and amount of free mem goes down? |
I seen this on maxcoderz before and is nice, a memory leak I believe is when you use a loop of some kind like while or repeat, then within the loop use an exit which isn't from the main loop. c1 --> CODE | ec1 Lbl 1 While K!=105 getkey->K if Ans=21:Goto 1 endc2 |
ec2 This would give a bad memory leak (take up ram space I believe) if 2nd is pressed within the loop.
2843
« on: January 13, 2006, 09:56:00 am »
I recently went onto ticalc.org and saw http://www.ticalc.org/archives/files/fileinfo/313/31336.html and was like I guess I will try it, Well I am glad I did it is fast and fun but a little short. The graphics were really good and I beat it although it kind of got repetitive after a little while . I don't know if he is apart of any calc forums/sites but I invited him to maxcoderz, revsoft, here, and UTI. I don't know if he will respond, but o well! Try the game it's nice and made me want to make a rpg......
2844
« on: January 13, 2006, 05:30:00 am »
QuoteBegin-xlibman+13 January 2006, 8:28--> QUOTE (xlibman @ 13 January 2006, 8:28) | OMG awesome!!! Nice to see its still progressing. You even made the char move smoothly, keep up the good work! To speed it up maybe you can make the char move 2 pixels or 4 per time instead of 1. Also you should increase contrast in pindurTI so we can see something (my poor eyes ) |
Yeah, though it moves pretty well going by 1 pixel it would be faster for 2 (4 or 8 would be a lot more noticable being choppy) unless you do it by 8 which is what I do in my games ^.^.
2845
« on: January 13, 2006, 05:28:00 am »
Lol I like the sprites, next game I make will be 16x16!
2846
« on: January 13, 2006, 05:26:00 am »
With the new xlib there is a little bit of a code difference (it being an app now) so it could be revised (looks at kevin), and if kevin doesn't want to revise it I will. And maybe I could add my 5 level grayscale into it O.o .
2847
« on: January 12, 2006, 06:24:00 pm »
2848
« on: January 12, 2006, 05:10:00 pm »
just to flam the losers!
2849
« on: January 12, 2006, 05:05:00 pm »
No but you could do c1--> CODE | ec1A If Ans=1:Goto 1 If Ans=2:Goto 2 If Ans=3:Goto 3 .... etcc2 |
ec2
2850
« on: January 12, 2006, 07:23:00 am »
QuoteBegin-Spellshaper+12 January 2006, 6:47-->
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