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Computer Projects and Ideas / Re: Nightmare
« on: January 29, 2011, 04:00:35 pm »
Is this built with a "game-maker" etc, if not I am sorry. I know this is a top down view game, but a first person would be awesome!
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Computer Projects and Ideas / Re: Nightmare« on: January 29, 2011, 04:00:35 pm »
Is this built with a "game-maker" etc, if not I am sorry. I know this is a top down view game, but a first person would be awesome!
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Computer Projects and Ideas / Re: Nightmare« on: January 29, 2011, 03:55:33 pm »
I love it, but I know you are kinda limited with too many customizations. The character sprites just aren't too impressive, Ive seen you do better in BW or GS Although it reminds me of the Chips Challenge sprite from the PC.
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Web Programming and Design / [JavaScript] Help With Code« on: January 29, 2011, 03:52:31 pm »
I have the code below, but it seems to be a bit slow. I have a broadband connection and the images it chooses are not big by any means..I am hoping to keep the JS not have to use PHP..It is a routine that randomly chooses a picture, any help would be great!
Code: [Select] <script type="text/javascript">
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Computer Projects and Ideas / Re: Nightmare« on: January 29, 2011, 03:43:31 pm »
Yeah, I played the other version (downloaded it a week or so ago) and it wasn't as hard to pick up
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Bomberman / Re: Bomberman 2« on: January 29, 2011, 03:42:28 pm »
Very nice, great success! (in Borat voice..) Looks nice, 16x16 would make it more interesting!
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Computer Projects and Ideas / Re: Nightmare« on: January 29, 2011, 03:40:10 pm »
Loved it! The flashlight was hard to pick up though lol
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Metroid: Chozo Mission / Re: M.C.M Screenshots« on: January 29, 2011, 12:27:32 pm »
If only Joe and Cyan could see this..I am happy you are working on this, it tends to draw a lot of attention
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Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: January 29, 2011, 12:26:14 pm »
Maybe you can have an option to play in GS or BW...
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News / Re: EeeZor - It's here with a partnership« on: January 29, 2011, 12:22:29 pm »Not anymore actually. Most new assemblers/compilers fixes that.Going back, that's what I was joking about lol. Sorry for off-topic >.< Do you have a schedule you are trying to keep, like twice a month or once a week? I know it could vary, since sometimes there aren't many updates.. 40
News / Re: EeeZor - It's here with a partnership« on: January 29, 2011, 03:47:53 am »
Two .Ends are necessary
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News / Re: EeeZor - It's here with a partnership« on: January 28, 2011, 11:21:26 pm »
I just finished watching it, not bad but could use some work. I agree with AP, and was going to suggest screenshots of that nature. Having a screenshot of doors or the signing keys, the ray-caster for Nspire etc..It should be filled mostly with content, and not just you (podcast style). Maybe keep a full script, for a more professional feel to it (not that you did a bad job, but to attract outsiders would be nice).
Good work, I look forward to more. I loved when KV from MaxCoderz had the EZine type site, as I do not always read the Nspire forum or head over to Chem-tech etc. 42
TI Z80 / Re: [Finished] xLib Read Me (On Calc)« on: January 28, 2011, 05:28:32 pm »
I used the DIs, the only menu that really needed to be slowed down what the pop up one. But since I used the same variable conditions throughout the program, I decided to keep it the same.
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TI Z80 / [Finished] xLib Read Me (On Calc)« on: January 28, 2011, 05:05:17 pm »
In a attempt to release my projects finished/unfinished, I have completed the xLib Read Me on calc. I know this has arrived at a less than useful time, but I am trying to release my older projects.
Description: ======== This is the xLib Read Me for the basic assembly library xLib. It contains all of the functions included in xLib 0.602b, along with the information of each function. It requires xLib to be installed on the calculator in order to work. Download: xLib Read Me 44
Art / Re: 5 by 5 walking person« on: January 28, 2011, 12:14:39 am »
The game Contra by Bryan Thomas (in TI-Basic), used s similar sprite size. You could also check Space Station Theta, both can be found on ticalc.org
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TI-BASIC / Re: Choice Endurance Help« on: January 27, 2011, 11:01:05 pm »
I was going through the code, but there are many occurrences of redundancies which made it difficult to pinpoint the issue. After the first battle I went from 1 Life to 500 Life, but never could make it further than that. Glad you figured it out, it is always harder for someone to figure out someones code
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