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Messages - kalan_vod

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361
TI-BASIC / Re: Optimization Help
« on: February 02, 2009, 12:31:51 am »
I made a small one, hope it works for what you want:



[Download 8xp]

Quote from: BASIC Code
:ClrHome:1→A:"ABCDEFGHIJKLMNOPQRSTUVWXYZ →Str0:"-→Str1:8→dim(L1:Fill 1,L1
:Output(1,1,"WHATS YOUR NAME?
:Output(4,1,"NAME:
:Repeat θ=21
:L[size=0]1[/size](A→B
:Repeat θ=21 or θ=26 or θ=24
:A+6
:Output(3,Ans,"
:Output(5,Ans,"
:Output(4,Ans,sub(Str0,B,1
:getKey→θ
:B+(Ans=34)-(Ans=25
:Ans-27((Ans=28)-not(Ans→B
:End
:sub(Str0,Ans,1
:If θ=24:Then:"
:Output(4,A+6,Ans:End
:sub(Str1,1,A)+Ans→Str1
:inString(Str0,sub(Ans,A+1,1→L[size=0]1[/size](A
:A+6
:Output(3,Ans,"
:Output(5,Ans,"
:A+(θ=26 and A≠8)-(θ=24 and A≠1→A
:End
:sub(Str1,2,Ans→Str1

362
Other Calculators / Re: Lost Legends Status
« on: February 01, 2009, 11:34:49 pm »
Jim_e from Revsoft, or tr1p1ea from maxcoderz (here and Revsoft also + UTI). Those are the guys with the talent!

363
TI Z80 / Re: Screenshots/Progress
« on: February 01, 2009, 11:31:15 pm »
looking pretty cool, cant wait to see the side scrolling part!

364
Computer Projects and Ideas / Re: Super Star Hero screenshots/videos
« on: February 01, 2009, 11:29:30 pm »
That looks really sweet! I just saw tags on the vid say rickroll, and was just waiting for one! lol

365
TI Z80 / Re: Raising The Dead
« on: February 01, 2009, 11:25:23 pm »
I am really excited about the future progress of this game! I just can not get over how well the rain/snow works with the system! Almost like corban but with better graphics!

366
TI-BASIC / Re: Optimization Help
« on: February 01, 2009, 06:43:24 pm »
What does this program accomplish, I have better luck sometimes just re-writing it.

367
Wow, that is some funny stuff..Guess the guy got married and bored lol, then ended up getting serious with one of his projects! I guess we should see Joe about Metroid in 11 years rofl XD
Well, supposedly Trip1ea said it wasn't dead yet so hey, there is hope yet! =)

Yeah, pattrick has never really lied to me or anyone in the community...so he would not start now...

368
General Discussion / Re: FF6 Boss theme remake
« on: January 31, 2009, 10:21:04 pm »
Rocking out with guitars is the way to attract me to games/music! I loved this, reminded me of the MGS Theme on Evolution Skate Boarding!

369
TI 68K / Re: DOA
« on: January 31, 2009, 08:42:35 pm »
Glad to see it going forward, love to see some SSSA! (sweet screen shot action)

370
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: January 31, 2009, 03:13:46 pm »
$45 USD for two months rofl...

371
Miscellaneous / Re: Greatest Thing Ever
« on: January 30, 2009, 11:32:11 pm »
Pretty funny, Sonic was not there...

372
TI-BASIC / Re: Grayscale
« on: January 29, 2009, 10:06:32 pm »
If you make something if GS, you could keep it all in a loop:

Code: [Select]
:real(3,1,0,0
:Repeat Ans
:real(3,2,3,1
:getkey->K
:real(3,2,3,1 ;might not need this one, but most likely will
:End

The issue with doing it this way is that it is not consistant, as if you would place it through your code like kevin..So if done the way I posted above, you could add the code every other like (like kevin) and have a loop like mine. Just try it out and post your code, we will try to lend a hand.

@kevin: time for you to make a new GS xLIB/GS Celtic tutorial! haha

373
Oh really? That is not cool lol, I guess it is other forums that allow it sorry!

374
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: January 29, 2009, 05:32:02 pm »
Wow, I didnt know it was that far! Those graphics/battle animations look pretty sweet!

375
Lol I was ready for a rickroll XD..

That does look difficult, but I am not much for RPG battles (FPS types are where I am at XD). The second SS (Vid) was really nice graphics, and the menu was nice!

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