Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kalan_vod

Pages: 1 ... 24 25 [26] 27 28 ... 194
376
Looks even nicer in vid, but these stills look amazing too! Btw, you might want to update the title ;P

377
Art / Re: other other stuff
« on: January 29, 2009, 05:11:05 pm »
Nice tiles, the grass looks really nice!

Yeah college gets in the way of my programming time >.<

378
Wow, that is some funny stuff..Guess the guy got married and bored lol, then ended up getting serious with one of his projects! I guess we should see Joe about Metroid in 11 years rofl XD

379
Aww, no Rick Astley as the final boss?! This makes me sad. :'( How about Wilford Brimley then(Aka Final boss of the inernet)?(Rick Astley can be the second to last boss)  ;D
http://i238.photobucket.com/albums/ff315/ticalcmania/WilfordBrimley1.jpg
http://i238.photobucket.com/albums/ff315/ticalcmania/Wilfordbrimley2.jpg
uncyclopedia.wikia.com/wiki/Wilford_Brimley
What about his myspace?

IMO, you should keep it serious with bosses pertaining to the storyline. And maybe a side quest/boss or two with rickroll or something?

380
TI Z80 / Re: Game Info & Progress
« on: January 25, 2009, 01:20:08 pm »
Good work there, I hope to have it on my calc this week :P

381
CaDan SHMUP / Re: Yet another shooter
« on: January 25, 2009, 01:19:39 pm »
A rickroll character maybe?? haha

382
TI Z80 / Re: SMA1
« on: January 25, 2009, 01:18:02 pm »
Funny you had to mention the vertical scrolling before I noticed XD sorry! But I really love this, this game will be used by the masses!

383
Wow, the second vid was funny~! I love this kevin, your RPGs have gone a long way!

384
TI Z80 / Re: SMA1
« on: January 25, 2009, 02:26:22 am »
Kirby! That would be a sweet kirby clone ;)

385
TI Z80 / Re: Game Info & Progress
« on: January 25, 2009, 02:22:59 am »
Great, I would suggest being able to have a item (to buy in game) that worked like in pokemon (the repel potion) so that you can not have encounters while the potion was effective..

386
TI Z80 / Re: Chip's Challenge
« on: January 25, 2009, 02:19:46 am »
Yes, the xLIB guru was going to have this detail but was not added...yet

387
TI Z80 / Re: Game Info & Progress
« on: January 24, 2009, 04:00:27 pm »
Yeah, well a simple modification could fix that ( or a few ). Is Draw N Map created my Nikacu?

388
TI Z80 / Re: Chip's Challenge
« on: January 24, 2009, 03:59:13 pm »
What kevin said, it makes coding an engine very easy. You can just walk on anything that does not have a decimal and then if it is a .1 decimal then if can't be walked on, and lastly if it is >.1 it goes into a events program (that's how I do it).

389
TI Z80 / Re: Chip's Challenge
« on: January 24, 2009, 02:30:01 pm »
That is really cool, just wish it supported decimals..

390
TI Z80 / Re: Game Info & Progress
« on: January 24, 2009, 02:29:22 pm »
Draw n Map is nice, I just made my own back when xlib came in app form and adjusted it as my needs changed :P.

Pages: 1 ... 24 25 [26] 27 28 ... 194