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Messages - kalan_vod
Pages: 1 ... 53 54 [55] 56 57 ... 194
811
« on: July 27, 2007, 06:50:00 pm »
Yeah, I saw this a month or so ago and wanted to post about it..forgot >.<..Great effects though!
812
« on: July 27, 2007, 06:48:00 pm »
You can calculate for time..
813
« on: July 27, 2007, 12:21:00 pm »
QuoteBegin-Radical Pi+27 Jul, 2007, 12:35--> QUOTE (Radical Pi @ 27 Jul, 2007, 12:35) | QuoteBegin-Shazane Koronova+27 Jul, 2007, 17:2-->QUOTE (Shazane Koronova @ 27 Jul, 2007, 17:20) | But does the 83+SE have as much memory as the 84+SE? |
As far as I can tell, yes.
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Same speed and RAM and Archive, cost less...I bought it over the 84, but if you want to get into using the USB for storage (as stated above) then get a 84..
814
« on: July 26, 2007, 01:35:00 pm »
QuoteBegin-DJ Omnimaga+26 Jul, 2007, 7:13--> QUOTE (DJ Omnimaga @ 26 Jul, 2007, 7:13) | Nice to see it's compatible with 84+ too
815
« on: July 24, 2007, 01:48:00 pm »
QuoteBegin-DJ Omnimaga+24 Jul, 2007, 18:08--> QUOTE (DJ Omnimaga @ 24 Jul, 2007, 18:08) | oh i see thats why it didnt worked. I think he should have specified it in the readme or added the file with the disassembler |
Well, he should have..but I am not sure what exactly would need to be installed in order to make it work (.NET etc?)..
817
« on: July 24, 2007, 11:53:00 am »
QuoteBegin-DJ Omnimaga+24 Jul, 2007, 16:15--> QUOTE (DJ Omnimaga @ 24 Jul, 2007, 16:15) | dinho: was your basic routine faster than the Circle(X,Y,Radius command? Or the Circle(X,Y,Radius,{i one? |
Most likely the normal, as the {i is faster that 1 sec Looking good, I like the features maybe a tilemap feature or a delete program feature?
818
« on: July 24, 2007, 10:01:00 am »
It is being worked on, and the progress is very far...Sam would be stunned! As far as Spencer not posting, he is very busy with work and the project (let alone his girlfriend also).
819
« on: July 24, 2007, 09:58:00 am »
QuoteBegin-DJ Omnimaga+24 Jul, 2007, 0:13--> QUOTE (DJ Omnimaga @ 24 Jul, 2007, 0:13) | Dwedit had one on the old MaxCoderz forums but it did not worked right and the forum is down anyway now |
Yes, Dan did make a disassembler and it works great! :bow: http://www.ticalc.org/archives/files/fileinfo/349/34903.html On another note, I would rather see Ducks' mario get completed...
820
« on: July 20, 2007, 05:43:00 pm »
Great looking game, and the font is nice as well. Graphically looks really nice, I have yet to play but looks just as amazing. Definitely a feature IMO, been a while since a shooter has been released on the z80s. Great work with the title screen as well, but the in-game menu of bars looks really great!
821
« on: July 19, 2007, 05:15:00 pm »
QuoteBegin-DJ Omnimaga+19 Jul, 2007, 17:13--> QUOTE (DJ Omnimaga @ 19 Jul, 2007, 17:13) | I did not know this until today
QuoteBegin-kalan_vod+18 Jul, 2007, 12:09-->QUOTE (kalan_vod @ 18 Jul, 2007, 12:09) | If you make something like the other basic game, you can now draw circles faster!
Circle(X,Y,R,{i
R=radius, X=x coord. Y= y coord.. |
Thanks kalan for posting this. This draws circles 3 times faster
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I saw it on UTI, and it is amazing! But that faster way would be to calculate the circle points and draw...
822
« on: July 18, 2007, 05:15:00 pm »
And updated on ticalc! I like to see progress on this, but I hope Star Treak does not get left behind ..
823
« on: July 18, 2007, 05:14:00 pm »
It could use some work, but SpellShaper is the title screen expert (great with making them).
824
« on: July 18, 2007, 05:11:00 pm »
Judging by the SS, the opening text is long...But, there are few games with good dialog such as yours!
825
« on: July 18, 2007, 05:09:00 pm »
Ah, sorry to hear..But, now you can buy a new 84!! (sarcasm) I bought a 83+ SE when my 83+ BE broke, which was when the 84's were released .
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