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Messages - kalan_vod
Pages: 1 ... 5 6 [7] 8 9 ... 194
91
« on: April 23, 2009, 01:49:46 pm »
ouch I remember that I think it was Zelda DLQ, right? But didn't DLQ actually crashed your calc instead? I remember you badmouthed me about it a long while ago (I think like 3 or 4 years ago) but then I simply pointed out the rule mentionned in the readme saying "I'm not going to hold responsible for any damage this game might cause to your calculator. Use at your own risk." That sucked though because I think a lot of your projects were nearing completion, especially Res and DDR and I was personally looking forward for them a lot.
I actually never found the source of that crash. I never even got a crash during making this game. I think it might have been caused by using MirageOs or xLIB after/before running the game, which had major incompatibility with Zapi asm lib
Could have been omnicalc, since I was working with the xLIB program + omnicalc at the time...
92
« on: April 23, 2009, 01:47:24 pm »
Most of the is data right? Sounds like this will be a fun, long game!
93
« on: April 23, 2009, 01:46:14 pm »
If you are able to phrase the code of the GB files, could you make a app that would phrase TI-Basic files more intelligently?
94
« on: April 21, 2009, 02:06:48 pm »
Looks great! As always, I am amazed by your progress on all of your projects!
95
« on: April 21, 2009, 02:05:47 pm »
Oh wow, that was nice! More like it please!
96
« on: April 21, 2009, 02:05:03 pm »
Welcome, enjoy your stay!
97
« on: April 21, 2009, 02:04:15 pm »
Welcome, glad to see TIBD guys coming over here.
98
« on: April 21, 2009, 02:03:27 pm »
Lol, are you going to make a website that displays the current stats?
99
« on: April 21, 2009, 02:02:30 pm »
Working on many projects, played someones game (that required to archive some programs). Once finished with the game, I went to do a RAM clear but accidentally hit Archive reset....Lost 12 projects during that time...Haha
100
« on: April 21, 2009, 02:01:07 pm »
Sounds nice, are you going to make this in pure basic again or will this be with a use of a Lib? Either way I know it will turn out great, I loved the first one!
101
« on: April 21, 2009, 01:58:47 pm »
You have been teasing us too much, show SS now! Jking, sounds like it is rolling along quite nicely.
102
« on: April 21, 2009, 01:57:46 pm »
That looks really great kevin, and I love the going to battle effects. Can not wait to see more of this, and it is amazing how well laid out your maps are!
103
« on: April 21, 2009, 01:54:36 pm »
Definitely doable in any language. It is even possible in Alice!
Any updates or is this going on hold for now?
104
« on: April 21, 2009, 01:53:35 pm »
Looks great, and fast. The GS works great as well. Amazing work thus far!
105
« on: April 21, 2009, 01:52:12 pm »
Rofl, that is a good way of finding out the bugs I guess
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