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Messages - kalan_vod

Pages: 1 ... 61 62 [63] 64 65 ... 194
931
TI Z80 / 3D in Basic
« on: August 30, 2006, 02:31:00 pm »
QuoteBegin-xlibman+30 Aug, 2006, 19:0-->
QUOTE (xlibman @ 30 Aug, 2006, 19:00)
if someone have a BASIC routine to do wireframe 3D stuff I would be happy to mess with it a little just for fun :Dbiggrin.gif

 Someone on UTI made one with xLIB.

932
TI Z80 / TI Network
« on: August 30, 2006, 02:30:00 pm »
QuoteBegin-xlibman+30 Aug, 2006, 12:31-->
QUOTE (xlibman @ 30 Aug, 2006, 12:31)
wait i think i still remember this from a ticalc hosted site  

 http://sami.ticalc.org/irlink/ not too much to read, but that is it.

933
TI Z80 / TI Network
« on: August 29, 2006, 02:45:00 pm »
QuoteBegin-Radical Pi+29 Aug, 2006, 18:48-->
QUOTE (Radical Pi @ 29 Aug, 2006, 18:48)
QuoteBegin-xlibman+29 Aug, 2006, 15:18-->
QUOTE (xlibman @ 29 Aug, 2006, 15:18)
ugh I missed it I was gonna ban you as soon as you get at 666, but too late :Dbiggrin.gif

still rofling... you always have a trick for us don't you :thumbup:google.gif
You can try again at 1337.

ontopic though, There's a wireless link for calcs?  

 There was one, I couldn't find the link so I found on http://www.ticalc.org/archives/files/fileinfo/31/3192.html a way to make one :Ptongue.gif.

934
Pokémon Purple / PokePurple, progress
« on: August 29, 2006, 11:40:00 am »
QuoteBegin-xlibman+29 Aug, 2006, 16:27-->
QUOTE (xlibman @ 29 Aug, 2006, 16:27)
according to the look of the screenshot it seems to be a PTI screenshot scaled up 2x size, and it seems to not be speeded up  

 It looks like it is VTI + Calc Capture, he was having problems with the OS he was using with PTI I guess (1.12 not 1.19)? With the special chars.

935
TI Z80 / Galactic
« on: August 29, 2006, 11:38:00 am »
Yeah, and I find xLIB to be quicker than that of the OS.

936
TI Z80 / TI Network
« on: August 29, 2006, 11:36:00 am »

937
TI Z80 / TI Network
« on: August 29, 2006, 09:24:00 am »
QuoteBegin-xlibman+29 Aug, 2006, 15:18-->
QUOTE (xlibman @ 29 Aug, 2006, 15:18)
QuoteBegin-Radical Pi+29 Aug, 2006, 10:46-->
QUOTE (Radical Pi @ 29 Aug, 2006, 10:46)
I like the idea of this topic. Someone with 10 calcs should try to make such a program *coughTIFREAK8Xcough* :Dbiggrin.gif

Edit: 666th post, so it needs some :pop:xplod.gif. Better.

ugh I missed it I was gonna ban you as soon as you get at 666, but too late :Dbiggrin.gif

Whats the difference with infrared link cable and  normal one?  

 Do it still! ;P

Well it was sending a signal, rather than a direct connection.

938

 THE POST 8897429
QuoteBegin-xlibman+29 Aug, 2006, 15:00
-->
QUOTE (xlibman @ 29 Aug, 2006, 15:00)
ROFL nice one


for some reasons I swear in one week everyone will have Xfire on Omnimaga :roflol:  

 Not me! and I have seen that pic before (1st one) :Ptongue.gif.  


 THE POST    

939
Site Feedback and Questions / Spambot banlist
« on: August 29, 2006, 09:20:00 am »
Russians, we get a lot of those addresses...

941
TI Z80 / TI Network
« on: August 28, 2006, 05:46:00 pm »
QuoteBegin-Tsijiang+28 Aug, 2006, 8:52-->
QUOTE (Tsijiang @ 28 Aug, 2006, 8:52)
I mean't Infrared Link cable.  

 SLOW, I hated it >.>

942

 THE POST 8835416
Looks great rivereye, but they could've spent more time working on it >.>  


 THE POST    

943
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: August 23, 2006, 04:09:00 pm »
QuoteBegin-PoisonedV+23 Aug, 2006, 21:56-->
QUOTE (PoisonedV @ 23 Aug, 2006, 21:56)
Sorry for starting a flamewar...  

 You didn't I just see this going on all the time, and each have their benefits and what not.

944
Other Calc-Related Projects and Ideas / Omnimaga - The RPG
« on: August 23, 2006, 10:40:00 am »
QuoteBegin-PoisonedV+23 Aug, 2006, 16:39-->
QUOTE (PoisonedV @ 23 Aug, 2006, 16:39)
z80 < 68k

So I'm in it right?

We are not going to have a flame war over this....please don't start it..

945
News / Metroid II: Evolution v 1.02
« on: August 22, 2006, 06:33:00 pm »
QuoteBegin-xlibman+22 Aug, 2006, 15:22-->
QUOTE (xlibman @ 22 Aug, 2006, 15:22)
I hope to add compression anytime soon from kalan CIB program for the maps I am curious how small the game willl shrink with this, considering 90% of the game total size is map data  

 So am I, let me know once you are ready to work on this (not this week, but next week maybe or w/e). I am sure it will help on the size.

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