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Messages - kalan_vod

Pages: 1 ... 64 65 [66] 67 68 ... 194
976
Site Feedback and Questions / Can I advertise?
« on: August 19, 2006, 08:09:00 pm »
Can I make my a GIF? XDsmiley.gif, jking..
*kalan doesn't know how much longer he will keep the domain...*

978
Site Feedback and Questions / Can I advertise?
« on: August 19, 2006, 07:03:00 am »
QuoteBegin-xlibman+Aug 19 2006, 07:33 AM-->
QUOTE (xlibman @ Aug 19 2006, 07:33 AM)
Well soon we gonna have a 50 post restriction to advertise non calc website and 500 to advertise calc website, but as we dont right now there shouldn't be any problem. However we ask the members who advertise to be active here as well  

 So, does this mean I can spam my site? (looks a post count) XDsmiley.gif

979
TI Z80 / TI Network
« on: August 19, 2006, 07:01:00 am »
Sounds cool, but it may slow down when you are getting information from each calc.

980
Other Calc-Related Projects and Ideas / CIB
« on: August 19, 2006, 06:59:00 am »
QuoteBegin-xlibman+Aug 19 2006, 07:56 AM-->
QUOTE (xlibman @ Aug 19 2006, 07:56 AM)
hehe I understand the feeling, btw does pure use compression?  

 No, I was just making a comparison. Saying it ran close to the same speed.

981
TI-BASIC / Argh. TI-84 Help
« on: August 18, 2006, 03:15:00 pm »
Cure is correct, but if you are looking for TI Connect...here it is: http://education.ti.com/educationportal/sites/US/productDetail/us_ti_connect.html

982

 THE POST 8580742
QuoteBegin-rivereye+Aug 18 2006, 11:37 AM
-->
QUOTE (rivereye @ Aug 18 2006, 11:37 AM)
user posted image
http://www.thefoxtales.com/wp-content/uplo...cropcircle3.jpg  

 I would pay to see this!  


 THE POST    

983
Site Feedback and Questions / Lotta spam bots
« on: August 18, 2006, 03:13:00 pm »
You should talk with Rezek, we haven't had many problems in a while :Ptongue.gif.

984
Introduce Yourself! / haha, I've been off for a while
« on: August 18, 2006, 03:11:00 pm »
QuoteBegin-xlibman+Aug 18 2006, 03:39 PM-->
QUOTE (xlibman @ Aug 18 2006, 03:39 PM)
I,ve noticed lot of ppl quit calcs during summer and come back when schol start  >.<, I code calcs during the entire summer XDsmiley.gif

 Prove it! ;)wink.gif, and yeah I usally do b/c of work....but I kinda have in a way XDsmiley.gif, nah it's just me being lazy :zzz:sommeil.gif

985
Introduce Yourself! / Sup?
« on: August 18, 2006, 03:10:00 pm »
Welcome, and I hope you enjoy it here as do I! :)smile.gif

986
Other Calc-Related Projects and Ideas / CIB
« on: August 18, 2006, 03:08:00 pm »
Thank kevin, I appreciate it. I had the original code, and Weregoose optimized it quite a bit. I just thought of this when I was playing M Pure by CDI, as it ran about the speed of his map displayer. I just keep taking up side projects to cover for lack of progress on major projects ;)wink.gif...kinda like spencer XDsmiley.gif, not really.

987
TI Z80 / TI Network
« on: August 18, 2006, 03:08:00 pm »
Maybe he meant I/O port?

988
Pokémon Purple / PokePurple, progress
« on: August 18, 2006, 02:21:00 am »
QuoteBegin-tifreak8x+Aug 18 2006, 07:00 AM-->
QUOTE (tifreak8x @ Aug 18 2006, 07:00 AM)
There are only 25 sprites per program, and I managed to get all of them optimized, so 100% of them are optimized. ;)wink.gif At least for that program anyways.  

 Haha, nice! I thought you were saying you pulled a all nighter and finished all the sprite programs :lol:bounce2.gif , I understand now :supersayan:superguerrier.gif ....better get to work! ;)wink.gif

989
News / Spencer Interview on his Zelda project
« on: August 18, 2006, 02:18:00 am »
Yes he is being recognized (and yet to release a public demo), which is good for RevSoft and him (mostly him :Ptongue.gif). If you guys post a news article for each time he is recognized by something other than a calc site/forum, you will have a flood of news articles ;)wink.gif.

990
Pokémon Purple / PokePurple, progress
« on: August 17, 2006, 04:28:00 pm »
QuoteBegin-tifreak8x+Aug 17 2006, 12:12 PM-->
QUOTE (tifreak8x @ Aug 17 2006, 12:12 PM)
Edit:

After going through and "optimizing" prgmZPM1, I noticed a 35% drop in size. Originally, the program was 6678 bytes in size, now it is 4363 bytes in size. :)smile.gif

 Looking nice there, I hope you can keep it up! I love the progress of these updates !

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