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Axe / Re: how do i use the gdb
« on: November 22, 2017, 05:43:51 pm »
one more question is there a certain size limit to gdb's or does it have to be a multiple of two(by that i mean 2, 4, 8, 16, 32, 64, 128 not 2, 4, 6, 8, 10, etc.)
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Axe / Re: how do i use the gdb« on: November 22, 2017, 05:43:51 pm »
one more question is there a certain size limit to gdb's or does it have to be a multiple of two(by that i mean 2, 4, 8, 16, 32, 64, 128 not 2, 4, 6, 8, 10, etc.)
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Axe / Re: how do i use the gdb« on: November 22, 2017, 01:50:39 pm »
i didn't see any of the code
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Axe / Re: how do i use the gdb« on: November 21, 2017, 06:57:44 pm »
it is written in axe parser for the ti 83 plus(non silver edition)
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Axe / how do i use the gdb« on: November 21, 2017, 10:42:21 am »
i am trying to make a top down shooter and i want a map that scrolls along where ever the character moves. so that instead of the character moving the map moves, but there is one big problem i cant figure out how to make a map as large as i want that works, or any map for that matter. also is there a way i can have the program so that it doesn't calculate all of the map at once as i am planning on having some rather big maps. and if anyone has a way for me to rotate sprites that would be great because i have alot of sprites 4 for each character and then there are a lot of others and i want to save as much space as possible.
also if anyone can help me make a menu that would be awesome, i already tried ( https://codewalr.us/index.php?topic=186.0 ) it didnt work
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