Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kevinkore3

Pages: 1 [2] 3 4
16
From my experience, nspire_emu is a lot faster than the calculator, even at the same CPU frequency. It's not an accurate benchmark for performance (I wish it was).

17
Calculator C / Re: gcc vector error
« on: June 13, 2014, 02:48:18 pm »
I upgraded yagarto and now it's fixed

18
Calculator C / gcc vector error
« on: June 12, 2014, 10:34:52 pm »

When I try to do #include <vector> I get an error about vector.tcc not being found


nspire-g++ -Wall -W -marm -Os -c main.cpp
In file included from main.cpp:4:0:
c:/users/asdf/other/ndless-v3.6-beta-r990-sdk/yagarto/lib/gcc/../../arm-none-eabi/include/c++/4.6.2/vector:70:28: fatal error: bits/vector.tcc: No such file or directory
compilation terminated.
make: *** [main.o] Error 1
Built.

19
TI-Nspire / Re: Squares
« on: June 12, 2014, 10:22:37 pm »
Any way to convert int to string with ndless?

20
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: June 11, 2014, 05:50:27 pm »
The world size I refer to is the size of the discovered part. If you walk too far from the spawn point, it'll crash soon.
The right way to prevent this is to cancel if memory allocation fails, but in C++ this works only with exceptions, which don't work with bFLT yet.
Couldn't you use gotos once the world reached a certain size instead of exceptions?

21
TI-Nspire / Squares
« on: June 10, 2014, 06:53:31 pm »
Simple squares game (mainly testing ndless)
Press R to restart
In case you're wondering why I created the tempw array, it was because there was some glitch that randomly changed the w and h part of SDL_Rect (can't find it, be thankful if someone can).

To do:
Figure out how to draw text (Probably gonna have to use NTI images :L) - did with SetPoint :P
Fix glitch where they randomly congregate at the corner (kind of fixed meh)
Get nSDL_DrawString to work

Edit:
OK, I noticed that the squares exited and entered smoothly on the right and bottom sides, but not on the left and top sides (x<0 and y<0), so I'm guessing that nSDL, unlike SDL2, doesn't support drawing rectangles with negative x and y coordinates :P

22
Calculator C / [Ndless] Converting types
« on: June 04, 2014, 09:26:33 pm »
This is probably a stupid question, but how do you convert types with Ndless? I want to convert a float to a character array (I usually use stringstreams).

23
TI-Nspire / nSDL 2?
« on: May 02, 2014, 09:27:06 pm »
Is there going to be an SDL 2 port for the nspire?

24
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 28, 2014, 05:00:18 pm »
If you mean draw distance as in how many chunks far you can see, then I'd say it's about 15fps with 3 chunks (or however many blocks are in one +/1) rendering distance(overclocked to 198MHz).

25
TI Calculators / Re: deleting glitch
« on: April 24, 2014, 04:22:07 pm »
Apparently it occasionally happens when you try to delete something on the calculator from the computer link program; I did a bit of testing.

26
Other / Re: Sexy Gaming PC (Formerly Budget Gaming PC)
« on: April 21, 2014, 09:16:26 pm »
If you're getting a 4gb graphics card, you might as well upgrade to the FX 8000 series. They aren't much more expensive (compared to the cost of your current build) and perform considerably better.

27
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 17, 2014, 09:09:22 pm »
If the terrain generation is slow on the calculator, then maybe there could be an option to generate maps on a computer and then transfer them to your calc. Just an idea. :P

28
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 16, 2014, 11:28:27 am »
A few graphics glitches, like sometimes you can see through blocks when viewed at a certain angle (happens a lot when you dig underground), but overall it's pretty good. Also, if you dig too deep you fall out of the world. Bedrock would help a bit.

29
TI Calculators / Re: deleting glitch
« on: April 14, 2014, 08:33:33 pm »
I used an Nspire CX CAS. I ended up rebooting the calc and renaming the folder, then deleting it. Now it's finally gone :D

30
TI-Nspire / Re: 2048 for nspire
« on: April 14, 2014, 08:04:49 pm »

Does anyone want to do Flappy 2048? :P
How about Jetpack Joyride or Subway Surf? :P
Ofc, those would probably have to be written with ndless because Lua would be too slow.
This has become an idea compiling thread lol.

Pages: 1 [2] 3 4