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TI Z80 / Re: IES: online Axe/TI-BASIC/Grammer editor« on: December 13, 2012, 03:34:04 am »
Nice !
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[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms« on: December 09, 2012, 06:46:22 pm »
* kindermoumoute runs.
PS : si t'es très motivé, les sources sont toujours là, le mieux serait de relancer hayleia aussi. 5
Introduce Yourself! / Re: A new french guy...« on: October 11, 2012, 08:52:56 pm »
Plop,
Bienvenue à toi, je suis content de voir que des gens atterrissent sur omnimaga grâce au tuto, enjoy on the forum ! 7
[FR] Programmation Axe Parser / Re: [Axe Parser] Tutoriel sur le site du zéro« on: September 06, 2012, 05:30:29 pm »
Hm.. ça marche très bien sous windows. N'ayant pas de mac je peux pas vraiment tester.
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TI Z80 / Re: [Axe] KoFiX (yet another Guitar Hero clone :P)« on: August 18, 2012, 05:08:40 pm »
Pretty cool.
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TI Z80 / Re: ORG: online Z80 IDE and assembler« on: August 12, 2012, 09:33:20 am »
I suggest you rename it : "Code hexadécimal (pop-up)", because it's more meaningful.
You should move it below "compiler en héxadécimal" and rename this last in "Code héxadécimal (*.txt)". 10
Axe / Re: I need help with program creating a program!!« on: August 11, 2012, 05:54:29 pm »
*kindermoumoute runs
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Axe / Re: I need help with program creating a program!!« on: August 11, 2012, 12:33:03 pm ».STR9PROG Optimized : .STR9PROG ᴇ9D8A→°Name+1→°Name1 'prgm'→Name GetCalc("Str9")→S Copy(,°Name1,{S+2}ʳ→Z) and 0→{Z+°Name1} GetCalc(°Name,float{GetCalc("varL")}) -5 bytes 12
TI Z80 / Re: Axio Man!« on: August 09, 2012, 08:12:56 pm »
If you need some advice or help to optimize it, I've free time.
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TI Z80 / Re: Axio Man!« on: August 09, 2012, 07:47:36 pm »
It looks pretty but..
Currently it is 8000 bytesI think you should optimize it a bit. O_o 14
[FR] Programmation Axe Parser / Re: [Axe parser] : projet worms« on: August 01, 2012, 01:55:54 pm »
* kindermoumoute runs
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TI Z80 / Re: Snakecaster: a 3D Nibbles game, sort of« on: July 30, 2012, 06:49:04 pm »
YYYaay, this is exactly what was missing!
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