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Topics - kindermoumoute

Pages: [1] 2
1
Web Programming and Design / Poll Tools
« on: May 24, 2013, 10:21:22 am »
Plop,
As part of the course, we have to do a web project with a partner. Here is mine don't hesitate to say what you think about :


2
Miscellaneous / Kim Dotcom - Mr President
« on: July 20, 2012, 12:22:16 pm »
I just noticed this vidéo :

3
Axe / Bitmap compression
« on: March 10, 2012, 07:21:27 pm »
Plop,
I want to compress my bitmap (monochrom) 256*256 pixels (8192 bytes). I tried to make my own rle compression in this way : the first bit to determinate state (1 = pixel on, 0 = pixel off) then 7 bits are used to indicate number of pixels to fill with this value.
eg. this code :
Code: [Select]
[FFFFFFFFFFFFFFFF0000]Should be :
Code: [Select]
[C010]
Here my code, it leave program without reason. That's probably due to a corrupted RAM (each time it display ARC>7500Ko :w00t:).
Spoiler For Spoiler:
Quote from: Axe
.LMBD
"|vMAPTEMP"Str1
L3+768^^oEND
ClrDrawr
Return!If GetCalc(Str1)
+2A
{A}[e]0*128{L3}
L3C
1I
While I
While OPT1()
OPT2()
End
C++
0{C}
Repeat OPT1()
OPT2()
End
C++
128{C}
End
Disp length(L3)>Dec
Repeat getKey(9)
End
Return

Lbl OPT2
!If C-^^oEND
Disp "L3 DEPASSE
Pause 2000
Returnr
End
{C}+1^128?{C}++,C++
I++
Return

Lbl OPT1
/8+A[e]I
Return

Generated by the BBify'r (http://clrhome.org/resources/bbify/)

4
OmnomIRC Development / fr notifications are not displayed on omni-fr
« on: February 02, 2012, 04:52:58 pm »
All is in description.
I noticed that new post are not displayed on #omnimaga-fr, obvious it should. :w00t:
Can you fix this problem ?

5
TI Z80 / Idea : axiom DCS routines
« on: April 02, 2011, 04:03:20 pm »
First, I'm not an asm programmer, so I just give the idea.

I was thinking about mixing DCS routine with Axe parser, with help of an axiom librairy. En exemple, Alexis from Espace-TI (french) tried to make same graphic routine than DCS, but in Axe :


His executable take 1500Ko (without support mouse selection), and when I see Mobile tune with 1700Ko, better graphic, best synthesizer midi on z80, etc... I think DCS routines are so powerfull.


So, If someone can make an axiom, that could be a little revolution !  :w00t:

6
Other Calculators / A 83+ with 1400 Ko !
« on: January 26, 2011, 10:12:01 am »
Since recent weeks, my 83+ display I've 1400Ko in my flash memory :



Sure that's a joke, but I think my problem come from my axe game "a present at any price".

Axe still holds surprises...

7
TI Z80 / A present at any price
« on: January 21, 2011, 07:36:04 pm »
Original post is in french : here
I'm working on a mini RPG in axe, on christmas theme.
Here a screenie :


You can download source and ex : here

9
Art / 8*8 sprites with 4 grayscales about christmas.
« on: November 25, 2010, 11:29:14 am »
Everything is in the title, I want a maximum of sprites (tree, snowman, snow, Santa Claus, etc..) Size 8*8 with 4 levels of gray.

PS : You can even propose tilemaps consist of several tile 8*8 which is assembled.

10
Axe / filling subroutine
« on: November 11, 2010, 05:30:01 pm »
I'm looking to make a function filling like paint. I already tried some stuff, but I think I share in the wrong direction :
Code: [Select]
:2→Z
:sub(FIL,X,Y)
:...
:Lbl FIL
:r1→{L1+Z}
:r2→{L1+Z+1}
:While Z
: !If pxl-Test({L1+Z},{L1+Z+1})
: Pxl-On({L1+Z},{L1+Z+1})
: Z+2→Z
: sub(FIL,r1,r2+1)
: Z-2→Z
: sub(FIL,r1,r2-1)
: Z-2→Z
: sub(FIL,r1+1,r2)
: Z-2→Z
: sub(FIL,r1-1,r2)
: End
: Z-2→Z
:End
:Return

11
Axe / transform an image displayed in hexadecimal String
« on: November 07, 2010, 12:41:35 pm »
hello,
I would like to include a subroutine in my drawing program that transforms screen displayed (96*64 pixels) in hexadecimal text then I record in a string.
But I do not know where to start, can anyone help me? ???

12
Je cherche à savoir pourquoi une application est obligatoirement multiple de 16384?
Merci de m'expliquer  ;D

13
Art / Slot machine
« on: October 13, 2010, 07:45:24 am »
Hello,
I have a program slot (quickly). Only at the display of the machine, I thought of a main inteface (which takes the whole screen) with 8*8 small tiles on parade (very quickly) until you press the stop button.



So I ask cherries, number 7, a beer and a small ax (style Axe Parser) in 8*8.
And if you could give ideas on the interface screen for a 96 * 64.

PS: Please put 3 grayscale (no more) for tile 8*8.

14
Art / Image 50*50 : Axe Parser Tutorial
« on: October 12, 2010, 02:43:27 pm »
I'm doing a tutorial on Axe Parser (in French), I need 50 * 50 image to illustrate my chapters. You can put colours or not, as you want. I ask just you surprise me ;D.

List :
  • Main image of the tutorial, an image representing the Axe Parser. Here I ask colours.
  • "TP n°1 : pluie de numéro" ==> Exercise is to create a game that shows a random number that falls from top to bottom of the screen, as in screenshot :
    Spoiler For Spoiler:
  • "Les pointeur" ==> I need explicit image who represents pointer in Axe.
  • "Les tableaux" ==> Same as pointer, but with arrays.
  • "Les caractère ASCII" ==> ASCII character.
  • "Les niveaux de gris" ==> The grayscale.

15
Art / the best pen 8*8
« on: October 10, 2010, 05:44:42 am »
Plop,
I ask a tile for the best pen in 8*8, black and white.
Thanks

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