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Introduce Yourself! / Re: Greetings from France !
« on: January 24, 2012, 12:17:27 pm »
Plop, bienvenue !
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 226
Introduce Yourself! / Re: Greetings from France !« on: January 24, 2012, 12:17:27 pm »
Plop, bienvenue !
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[FR] Programmation Axe Parser / Re: Connaitre Horloge« on: January 23, 2012, 02:03:48 pm »
° est utilisé pour pointer, par exemple °A donne l'adresse de la variable A. Donc ici j'imagine qu'il faut faire un truc du genre :
Code: [Select] :°AAsm(DB02E6202009AF0604772310FC180FDB477723DB487723DB457723DB4677) Mais il faut tester exactement de que cela affiche.
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TI Z80 / Re: TinyCraft [Axe]« on: January 23, 2012, 01:51:56 pm »
Great ! I can't walk on sand ? :p
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TI Z80 / Re: Zombie Gun« on: January 19, 2012, 11:52:31 am »
Wooow !
Is it in full speed mode or not ? 231
Axe / Re: Bug when I'm using the VAT« on: January 18, 2012, 09:44:56 am »
Spoiler and code fail with chrome.
Code: [Select] :.A Il n'y a aucun problème avec ton code.
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TI Z80 / Re: TinyCraft [Axe]« on: January 17, 2012, 01:33:04 pm »
A kind of tool sprites is missing, I made 5 sprites' hex different by tool.
@saintrunner : I want a sheet with all items sprites, and there is 53 items. ^^' 233
TI Z80 / Re: TinyCraft [Axe]« on: January 17, 2012, 01:01:41 pm »
wood pick is 1st and gem is 53rd.
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TI Z80 / Re: TinyCraft [Axe]« on: January 17, 2012, 12:54:44 pm »
Saintrunner, have you think about all items sprites in yours sheet ? Can you sort items sprite by there number (1-53) ?
Eg. Wood sprite is nice, but how made cloth sprite now ? Can you make a variant to all sprites needed ? (i hope you understand what I mean :p ) 235
TI Z80 / Re: TinyCraft [Axe]« on: January 17, 2012, 12:26:34 pm »So, would someone like to do a 8x8 sprite sheet with 3 levels of grey, preferably (for 83+ compatibility) ?Look previous post, since 1.X.X 3 and 4 grayscales have no difference (I'm surprised too). @jacobly : It look nice, but we must get used to post source with screen, so plz do it. 236
TI Z80 / Re: TinyCraft [Axe]« on: January 16, 2012, 04:25:48 pm »
Yeap, i didn't notice this usefull command, it could be a nice optimisation here.
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TI Z80 / Re: TinyCraft [Axe]« on: January 16, 2012, 04:07:48 pm »
Can you explain more ? Which command you speak ? I'm interested !
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TI Z80 / Re: TinyCraft [Axe]« on: January 16, 2012, 03:22:19 pm »
Many optimisations are possible here, but it was just to introduce how it could works.
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TI Z80 / Re: TinyCraft [Axe]« on: January 16, 2012, 01:05:03 pm »@kindermoumoute, how's the menu systems coming along?I don't have much free time right now, but I can give to you a pattern : Code: [Select] :#Axiom(MEMKIT) If you find something better tell me. EDIT : MEMKIT will be usefull to add bytes on appvars for each chest. 240
TI Z80 / Re: TinyCraft [Axe]« on: January 15, 2012, 02:41:29 pm »Moreover, I think that it will become even slower with enemies and all, so moving by 2 pixels at once may be betterYeap, I think it's a good solution. |
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