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Messages - kindermoumoute

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361
Axe / Re: Physics Lessons
« on: February 05, 2011, 06:10:55 pm »
Your tutorial is very interesting, but I fail to apply your phisic in my multiplayer game. I've 8 player maximum, each player got 4 bytes to him : X and Y position on tilemap, an other information and his velocity. So, the array to manipulate is :
Code: [Select]
{N*4+GDB0+A}N is actual player, and A is byte we want modify (1st, 2nd, 3rd or 4th).

Players take turns, but all must be attracted by gravity. M is total number of player. Here my bad code :
Code: [Select]
:Lbl G
:For(Θ,0,M)
:For(r3,0,{Θ*4+GDB0→r5+3}
:If sub(GN,5+{r5},4+{r5+1}+1)=0
{r5+1}+1→{r5+1}
:End
:End
:If sub(GN,5+{r5},4+{r5+1}+1)=0
:{r5+3}+A→{r5+3}
:Else
:0→{r5+3}
:End
:End
:Return
Subroutine GN extract byte from tilemap :
Code: [Select]
:Lbl GN
:r2*102+r1→r1
:{r1/2+D}→r2
:If r1^2
:r2^16
:Else
:r2/16
:End
:Return

Have you an idea ? ???

You understand that your physical system is very useful, especially for jumps. ;D

362
Axe / Re: External Vars Tutorial
« on: February 04, 2011, 12:40:00 pm »
3)... ?
good job. ;)

363
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: February 03, 2011, 03:03:20 pm »
La deuxième partie devrait mettre en ordre certaine chose, je suis en train de finaliser le TPn°2, et puis il me restera qu'une annexe, et une grande relecture à faire. ;)

364
The Axe Parser Project / Re: Features Wishlist
« on: February 03, 2011, 01:49:14 am »
A little feature :
When we go in compilation menu, it could be nice to put the last source compiled at the beginning of the list. What do you think ?

I think it could be very intuitive, and usefull.

365
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: February 02, 2011, 07:10:25 am »
En gros le principe est de ramasser les zéros (en passant dessus), et lorsqu'ils sont tous ramassés, un passage s'ouvre, vers un niveau suivant où il faut faire la même chose, mais cette fois le passage mène vers le jeu d'échec recherché.
Ce n'est qu'un exemple de jeu réalisable, mais j'imagine que ce sera le premier vrai projet des personnes lisant le tutoriel. J'encourage donc au lecteur de créer son propre imaginaire, ses propres sprites et tiles, ses propres niveaux, son propre moteur de déplacement, etc. Et au final, je propose un je selon ma façon de programmer.

PS : trop long à convertir en anglais. ^^

366
TI Z80 / Re: Four Level Grayscale Video
« on: February 01, 2011, 03:23:51 pm »
It just happened. The first ever true calculator Rick Roll.



Description:
Quote
Using my new program for the 84+, FourVid, I am able to play 4 level grayscale videos on the calculator. Then by combining that with my other program, TruSound, I am able to play videos sync'd with sound!

Obviously this is on an 84+SE. Both the sound and video files are 1.3MB in size, which means that I had to clear the memory on both of them before I started.

Here are the files needed to play it. Just note that the sound file is clocked for wabbitEmu (15MHz) so it will run too fast on a real calculator (16MHz).

Also, if you have sent any of my videos to your real calc. You may have noticed that you are missing some memory. This is because some of the app pages started with $FF and the calculator won't delete them. So the only way to get the memory back is to back up everything on your computer and then clear All Mem. This RickRoll video also suffers from the same problem. Sorry about that. I'll fix that soon.

Haha, the files are too big for this post. Video, player, song.



It work perfectly on wabbitemu, I didn't know a sound like this can be listen on 84+.

367
TI Z80 / Re: Four Level Grayscale Video
« on: February 01, 2011, 12:43:10 pm »
:o


EDIT : Wooooooaaaaaaaaaaaa awesome, perfect rickroll on z80 !

EDIT2 : better than Nspire rickroll. :p

368
TI-Nspire / Re: TI-Nspire Video Player
« on: February 01, 2011, 12:32:15 pm »
Awesome videos !

369
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: February 01, 2011, 01:21:42 am »
Yes, practice work is make a game like this :

370
Bomberman / Re: Bomberman 2
« on: January 31, 2011, 03:08:20 pm »
Good job, I can't wait to see !

371
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: January 31, 2011, 10:26:26 am »
2nd part images :
Pointer

subroutines

Screen and geometry

Data1/2

Data2/2

The lists

TPn°2

372
Nostalgia / Re: Nostalgia - Story
« on: January 30, 2011, 01:46:23 pm »
Nice font, and long text !  :D

373
The Axe Parser Project / Re: Features Wishlist
« on: January 30, 2011, 12:35:37 pm »
A little feature :
When we go in compilation menu, it could be nice to put the last source compiled at the beginning of the list. What do you think ?

374
TI Z80 / Re: Four Level Grayscale Video
« on: January 30, 2011, 05:47:02 am »
Edit:
    Again, this looks better on wabbit than in the screenshot.


 :o

375
News / Re: CGPN: The Calculator Game Programming Newsletter
« on: January 30, 2011, 05:15:33 am »
:o I see "a present at any price" is mentionned. :P

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