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Messages - kindermoumoute

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646
Art / Re: Slot machine
« on: October 14, 2010, 02:33:19 am »
here's an interface, you can use the blank boxes on the left however you want.  ;)

EDIT:  you might want to add an border around the picture
Ok, i'll try it.

647
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 14, 2010, 02:29:02 am »
From what I notice, I am sure they are right. However, in case it is not the case, maybe Kindermoumoute can confirm if he meant "boucles" and "mon premier programme"
Sure this is it.

648
The Axe Parser Project / Re: Features Wishlist
« on: October 13, 2010, 04:47:54 pm »
I do not know if it's already been asked, but it would be nice to compile a program Axe Parser in ASM/Ion TI-83 (from the calculator or computer).
Is it possible?

649
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: October 13, 2010, 03:13:34 pm »
Non, mais par exemple pour les conditions, j'utilise un schéma de cercle qui s'entrecroisent.

650
Art / Re: Slot machine
« on: October 13, 2010, 10:27:06 am »
Not bad, i'll try it!
No idea for interface 96*64?

651
Art / Slot machine
« on: October 13, 2010, 07:45:24 am »
Hello,
I have a program slot (quickly). Only at the display of the machine, I thought of a main inteface (which takes the whole screen) with 8*8 small tiles on parade (very quickly) until you press the stop button.



So I ask cherries, number 7, a beer and a small ax (style Axe Parser) in 8*8.
And if you could give ideas on the interface screen for a 96 * 64.

PS: Please put 3 grayscale (no more) for tile 8*8.

652
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 13, 2010, 06:49:42 am »
I added a request with theme "my first program".

So I consider that the image "conditions" meets the criteria. It remains :
Loops
My first program

At your brushes  8)

653
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 12, 2010, 05:21:39 pm »
I took it, it's beautiful, thank you!

654
News / Re: The REAL contest results are in!
« on: October 12, 2010, 04:45:50 pm »
I would participate next year. =)

655
TI Z80 / Re: Axe Cuberunner
« on: October 12, 2010, 04:17:45 pm »
Awesome! Hard, speed and pretty, Good job ;D

656
Art / Re: Image 50*50 : Axe Parser Tutorial
« on: October 12, 2010, 04:07:32 pm »
Pretty image! but that's not "Conditionals", but "Conditions" in French (gtranslate is bad Qwerty.55 ^^).

657
Miscellaneous / Re: What is your avatar?
« on: October 12, 2010, 02:55:44 pm »
Mine is my favorite chocolate :D

658
Art / Image 50*50 : Axe Parser Tutorial
« on: October 12, 2010, 02:43:27 pm »
I'm doing a tutorial on Axe Parser (in French), I need 50 * 50 image to illustrate my chapters. You can put colours or not, as you want. I ask just you surprise me ;D.

List :
  • Main image of the tutorial, an image representing the Axe Parser. Here I ask colours.
  • "TP n°1 : pluie de numéro" ==> Exercise is to create a game that shows a random number that falls from top to bottom of the screen, as in screenshot :
    Spoiler For Spoiler:
  • "Les pointeur" ==> I need explicit image who represents pointer in Axe.
  • "Les tableaux" ==> Same as pointer, but with arrays.
  • "Les caractère ASCII" ==> ASCII character.
  • "Les niveaux de gris" ==> The grayscale.

659
[FR] Programmation Axe Parser / Re: [Axe parser] aide
« on: October 12, 2010, 02:36:25 pm »
Je suis en train de faire les conditions, boucles, getkey et j'imagine mettre un bonne exercice après ça. Les data ne sont pas pour aujourd'hui =)

660
Art / Re: Zelda 8X8
« on: October 12, 2010, 01:57:19 pm »
Nice! Pretty good!

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