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News / Re: Axe Contest poll and judging starts
« on: September 17, 2010, 02:42:31 pm »
I can't try heroes of might and magic, because of memory (i like Heroes 2 and 3 on PC) but i found jump by ztrumpet, i like this game
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 721
News / Re: Axe Contest poll and judging starts« on: September 17, 2010, 02:42:31 pm »
I can't try heroes of might and magic, because of memory (i like Heroes 2 and 3 on PC) but i found jump by ztrumpet, i like this game
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Art / Re: worm 8x8« on: September 15, 2010, 02:41:34 pm »
I show in my last post :
Bazooka horizontal and 45° 723
[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: September 15, 2010, 01:37:50 pm »
autre chose, ne peut on pas modifier la valeur d'une pause avec une variable (sans freeze) :Pause X ?
Encore autre chose, comment utiliser la fonction input (donnez moi juste un exemple, car j'en suis au 10ème crash)? 724
Art / Re: worm 8x8« on: September 15, 2010, 01:34:27 pm »
good idea before a shoot that's nice tile, but bazooka tile 90° and 45°, can you try? =)
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TI Z80 / Re: MEGR drawing 2.0« on: September 15, 2010, 08:27:26 am »
Correction of a few bug, and 2 new option :
Draw rect and invert rect. And clear screen in draw option. 727
[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: September 14, 2010, 03:42:47 pm »
Petite demande, j'ai lut le tuto sur les tile map en anglais, puis j'ai traduit la page en entier, et le tout plusieurs fois, bon bref, je n'ai rien pigé ^^.
Est ce que quelqu'un pourrait me faire un bref résumé sur le tile mapping (et après je croit que j'aurais fait le tour des plus choses les plus compliqués). Merci d'avance =) 728
Art / Re: worm 8x8« on: September 13, 2010, 04:44:34 pm »
Sry i've always jetpack tile, i will show in a screen all my tiles, but nice idea for the jump!
Thanks for help me ^^ EDIT : look and say what u think. 729
Axe / Re: Save screen on a variable pic calculator« on: September 13, 2010, 04:36:34 pm »
hm ok, i understand what u say, i write Pic+2 then he can work because my prgm use always Pic+2, but pics in calc did not appear. I had more memory corrupt. So I corrected in Pic+4 and big reset of the death (I won 10ko for exactly the same programs in memory ) and this works!
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The Axe Parser Project / Re: Features Wishlist« on: September 13, 2010, 03:23:32 pm »
I think it would be useful to more programs for example, because there was not much for last update and I found it very useful (at least there is no need to spend lot of time on the translator while someone (or record of commands) explains the function in English).
What do you think? PS: and then I would have read all the forum omnimaga to know where to find the best such programs, but my English makes me go on google translation ^^. 731
The Axe Parser Project / Re: French Translation / Traduction Française« on: September 13, 2010, 03:18:23 pm »
Ok (j'ai compris sans traducteur, je progresse ^^), donc on doit s'attendre à une traduction complète documentation + command (+ readme?) pour la sortit d'axe V1.0.0, c'est ça?
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TI Z80 / Re: [English/French topic] Megr drawing 2.0 ; Megr dessin 2.0« on: September 12, 2010, 04:26:55 pm »
Ops, correction crash on start sry ^^
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Axe / Re: Save screen on a variable pic calculator« on: September 12, 2010, 02:28:11 pm »
Look post of my program megr2.0 drawing, i use this command.
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TI Z80 / Re: [English/French topic] Megr drawing 2.0 ; Megr dessin 2.0« on: September 12, 2010, 12:37:50 pm »
Good! I finally was able to manipulate variables base peak and my program runs without crashing almost (i say almost ^^).
I EDIT my first post! |
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