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The Axe Parser Project / Re: French Translation / Traduction Française
« on: August 30, 2010, 12:26:28 pm »
Ok, je suivrais l'évolution attentivement =)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 751
The Axe Parser Project / Re: French Translation / Traduction Française« on: August 30, 2010, 12:26:28 pm »
Ok, je suivrais l'évolution attentivement =)
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Gaming Discussion / Re: What games are you playing now?« on: August 30, 2010, 12:24:20 pm »
PC :
Worms armageddon Archos 5IT (android tablet) : raging thunder 2, assassin creed, GBC emulator (pokemon yellow) and psx emulator (that's new, so i try all game possible), and other many time.. 753
The Axe Parser Project / Re: French Translation / Traduction Française« on: August 28, 2010, 07:53:33 am »
Plop, me revoilà de vacances, et je n'ai pas progressé d'un poil en anglais (étrange?), quand est ce que l'on pourra avoir une traduction complète?
PS : Quelqu'un n'aurais pas des programmes exemple pour comprendre un peu mieux les nouveautés des 5 dernières version? 755
TI Z80 / Re: [English/French topic] Megr drawing 2.0 ; Megr dessin 2.0« on: July 07, 2010, 05:10:13 am »
Oui, je pourrais rajouter des outils de géométries et tout le tralala, mais pour l'instant j'ai encore des problème avec les appsvars si quelqu'un pourrait m'aider un peu ?
Yes, i can add tools geometry and all, for the time being i've problems yet with appsvars if someone can help me ? PS : DJ traduit ton texte. 756
TI Z80 / MEGR drawing 2.1« on: July 06, 2010, 05:12:53 pm »Spoiler For French texte: Here MEGR2.0 drawing made in Axe parser, that is 9 times faster than the pencil 2nd base => Draw => A (I let you judge for yourself). - Features drawings: * Draw rectangles black, white, or reverse the pixels. * Draw circles. * Write the text on the screen. * Clear the screen. * Save the screen of in 9 variable Pic (Pic1 to Pic9), which are reusable in any program TI-Basic, or other Axe. * 3 speed for the pencil (yes it is too fast when left up, so I put the break to make it more pleasant to use as needed). - Main Menu Functions: * You can watch two pictures at the same time to reveal three levels of color. * You can look, delete and edit any image recorded between Pic1-Pic9. Coming soon: - Consolidation of interface (menu.. Etc.). Keys: Main menu: 2nd ==> new design: the options leads drawings. 1 ==> see image: select the image with the keys 1 to 9, then press enter to return to the main menu. 2 ==> edit an image: select the image with the keys 1-9, then went to the options of drawings. 3 ==> View 3 degree of color from 2 images (like "show image", except that it must be 2 times the manipulation has to call the second image). 4 ==> Delete Image: select image with keys 1 to 9, then the image is deleted and get back to the menu. Clear ==> quit Design options: ALPHA ==> return to main menu 2nd let down for drawing (black). Leave Del button to erase (white). Arrows => move the cursor. Math = maximum speed (without break). Apps = pause of 50 milliseconds in the loop. Prgm = pause of 100 milliseconds in the loop. Vars = pause of 200 milliseconds in the loop. 1 = Save the screen in the variable Pic1. 2 = Save the screen in the variable Pic2. 3 = Save the screen in the variable pic3. 4 = Save the screen in the variable PiC4. 5 = Save the screen in the variable pic5. 6 = Save the screen in the variable Pic6. 7 = Save the screen in the variable Pic7. 8 = Save the screen in the variable Pic8. 9 = Save the screen in the variable Pic9. Clear = clear screen. + ==> Insert text, the basic policy is lowercase with no color inversion, for the change must be supported on Alpha: 1 time = lower reverse. 2 times = Big font normal. 3 times = Large font reversed. 4 times = lower normal. Once you've finished typing your text, press enter. Leave Del+F1 down to the empty rectangle (white). Note : you can release the Del key once the cursor has disappeared. Leave F1 down to the solid rectangle (black). Leave F2 pressed to reverse the rectangle. Leave F3 button to make a circle, then use the arrows left and right size. Actually code : Code: [Select] :.MEGR2.0 Screen and folder with source and executable : 757
[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 06, 2010, 06:12:39 am »
ok ^^ (pourtant ça marche presque :p)
EDIT : bon, je suis arrivé à un résultat, je vous détaille l'image : C'est une image 100*100, au milieu apparaît les points X et Y (la bande en noir en bas fait partie de l'image) Spoiler For Spoiler: 758
[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 06, 2010, 04:44:51 am »
OK! je croit avoir comprit =)
PS : j'ai jamais vu ma calculatrice vivre comme ça.. l'écran s'est animé au bout de quelques mouvements.. je vous laisse admirer c'est impressionnant EDIT : Quote Data(hauteur,largeur)→PicHauteur et largeur c'est en pixel? Quote Bitmap(20,10,Pic1)20 et 10 c'est en pixel? 759
[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 05, 2010, 08:38:38 am »
OK, mais ça ne m'aide pas à comprendre la commande "bitmap("
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The Axe Parser Project / Re: Features Wishlist« on: July 04, 2010, 05:08:54 pm »
This list is promising, I hope soon to have:
Quote -Read and write to more calc variables (like Pics) good luck 761
[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 04, 2010, 09:16:34 am »
Je n'utilise jamais xLib (je ne sais même pas en quoi ça consiste)
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[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 04, 2010, 06:27:51 am »
Tu pourrait donner un exemple pour que je comprenne mieux?
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[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 04, 2010, 06:11:53 am »mais il faut aussi spécifier la taille de l'image dans le cadre de ces données.La je suit plus ^^, comment ça? 764
The Axe Parser Project / Re: MIDI To Axe Music Converter« on: July 04, 2010, 06:08:46 am »
without "autoreturnwithoutfull", is this possible? =)
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[FR] Programmation Axe Parser / Re: [Axe parser] aide« on: July 04, 2010, 06:03:29 am »
Me revoilà pour de nouvelles questions.
La fonction commande Bitmap sert à quoi? |
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