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Messages - kruuth

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16
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 14, 2013, 10:39:19 pm »
I know the CPU, the linux version, the frontend, the version of mame, etc.
What I want to do is be able to copy the SD card, and add/remove games.

17
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 14, 2013, 10:25:04 pm »
I know.  I have been in contact with him.  There isn't much more about it.

18
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 14, 2013, 07:26:50 pm »
I think it's Ting Le or something like that.  If you google "138 in 1 Jamma"  You'll see it.

19
ROM Hacking and Console Homebrew / Re: Hacking multi-game arcade boards
« on: January 10, 2013, 06:17:02 pm »
I'd love to find one.  Unfortunately everyone seems to put their hands up on this.

What I know is that it is running everything off the SD card.  There's some sort of serial number on the SD, and then there's a checksum for the games listing.  I don't even know where to begin.

20
ROM Hacking and Console Homebrew / Hacking multi-game arcade boards
« on: January 10, 2013, 12:16:04 am »
Hey, first post, and I wasn't sure where to stick this.  Anyway.  I was wondering, has anyone ever looked into hacking one of these multi-game jamma arcade boards like the 138 or 352 in 1?  They're running a version of *nix and checking the games listing against some sort of encrypted checksum files on an SD card.  Thoughts/ideas?

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