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Topics - leafy
31
« on: May 17, 2011, 12:46:04 pm »
Hey guys, here's my contest entry: Vortex! You have been randomly imbued with the power to create vortexes (vortices?) The government has locked you deep underground under tight guard, and your job is to break out.
The further you progress, the more powerful your vortexes will become, sucking up any object in their way.
This game will be a physics puzzler, and will hopefully involve lots of gruesome animations and epic explosions.
Lets see if I can best a builderboy ^^
32
« on: April 27, 2011, 03:48:56 pm »
Hey guys, I was working on making a new tilemapper that should run faster than the tilemapping code I used in my other games, so I thought that to help me develop it, it had to have some function. Ladies and germs, I give you...Insanity. It's a top-down shooter/RPG, with a couple of game elements that might be interesting. You're basically a guy in a mental institution. You have a sanity level, represented by a bar in the HUD. After taking pills, you're fine, but as your sanity starts to go down, the hospital workers will seemingly turn into vicious zombies and rend you limb from limb, forcing you to take yet more pills. But pills are scarce - you'll have to hunt for them. And they don't last long. (Just a menu right now, you can download it if you want)
33
« on: April 26, 2011, 03:01:28 am »
Can somebody help me convert this to a 4-level greyscale 96x64 image and post the 2 768 byte hex values here? Thanks in advance
34
« on: March 30, 2011, 01:17:17 am »
I was thinking we could create a thread for people who think their projects don't deserve a thread of their own. Here's some of mine: Cannon: Basically an object test simulator thingy. Dothell: a dot hell. Survive for longer than 50 seconds for profit.
35
« on: March 24, 2011, 10:50:53 pm »
What I have problems with is not creating the platform but getting the player to detect the platform and move with it. Pixel-detection can detect, but not cause the player to move with the platform. The best way I can come up with is to use a combination of pixel testing and looping through all the objects to move the player, but is there a better way?
36
« on: March 18, 2011, 04:10:53 pm »
First of all, I want to make this clear - I'm not cloning this game because I'm trying to spam/promote/whatever BDSM themes, but because it is an awesome game. BTW This is using the same engine as The Slime with a few modifications. Here's some of the tiles and a quick map I ported: Compared to: IRL it's not as jittery as the screenshot suggests.
37
« on: March 18, 2011, 12:40:08 am »
38
« on: March 13, 2011, 12:53:18 am »
Hey guys, I would like you to come up with a nemesis. Any evil guy who opposes the good guy. And it can be anything. Hang on wait, it needs to have visible eyes. Also it can't be inappropriate. Well, if it's inappropriate keep it in good taste Whatever you draw, I need a 6x6 version and a 16x16 version. The 6x6 version will be used in-game, and the 16x16 version will be used in intros, menus, etc. Thanks in advance. An idea I had was the evil Dr. Pixel? Eh?
39
« on: March 12, 2011, 12:11:39 am »
I'm going to be starting a new scrolling platformer called THE SLIME. It's just a concept now, but it's going to be a side project to Graviter. I'm working on the basic elements of the physics system at the moment.
40
« on: March 07, 2011, 01:18:41 am »
Can somebody help me to come up with an algorithm that can draw a convincing gear/sawblade thing that spans the entire width of the screen and rotates as it moves downwards? I have a great idea for my project but didnt have much luck figuring this out Thanks in advance.
41
« on: March 04, 2011, 01:45:38 am »
I never actually took the time to introduce myself fully, so here I am. I started as a TI-Basic developer quite a while back, and got pretty good at it, making a couple of games that were decent. And then I got introduced to Axe this year. I have never seen anything so powerful yet so easy. I was learning Assembly at the time but failing at it, and Axe provided an easy alternative. So yeah. I'm a sophomore in high school and bored to death.
leafinesses don't require peanuts.
42
« on: February 13, 2011, 11:28:46 pm »
How come this code doesn't work for a 18 by 12 tilemap?
Lbl MAP ClrDraw For(Y,0,11 For(X,0,17 {Y*18+X+L}->A Pt-On(X*5,Y*5,A*16+Pic1) End End StorePic Return
43
« on: February 12, 2011, 07:07:59 pm »
How would you go about moving an object in a straight line? Axe doesn't support decimals, so how could you calculate slope and use it to move an object? Or would you have to use trig?
44
« on: February 10, 2011, 03:10:00 pm »
It's not really an issue, I just don't know how to program this: So I have in my program
If getkey(54) ... End
But it keeps repeating. That's not what I want. I want it to act like
getKey-->K If K=54 ... End
But using this method you can't press multiple keys at a time. So how do I use the first method, but tell it to stop repeating if a key is held?
45
« on: February 08, 2011, 01:12:16 am »
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