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Topics - leafy
61
« on: January 14, 2011, 02:12:07 am »
I have this subroutine:
.BUTTONPRESS Lbl BTN For(I,1,{R}) I-1*5+1üJ Text(88,56,{R+J+4}åDec) If (({R+J+2}=1) and ({R+J}-S+1÷X) and ({R+J}+5ùX) and ({R+J+1}+3=Y)) or (({R+J+2}=4) and ({R+J}-S+1÷X) and ({R+J}+5ùX) and ({R+J+1}-S=Y)) and {R+J+4} 0ü{R+J+4} {R+J+3}üF 1üG Pt-Chan{R+J},{R+J+1},{R+J+2}-1*16+Pic4) Pt-On({R+J},{R+J+1},{R+J+2}-1*2+1*8+Pic4) End End Return
but 0 doesn't get stored into {R+J+4} for some reason. 'elp?
62
« on: January 14, 2011, 01:13:32 am »
Hey guys, I'm asking because I think you guys can do a better job than I can.
I need a 5 px by 3 px button that looks rectangularish. I'm using the one from portal x except i don't want to rip off them so I'll rip off somebody else xD
I also need a title screen that covers the full 96 by 64 pixels on the screen. It needs to have "Play," "Load," and "Exit," but besides that it can have anything.
The Graviter project is in the Calc-related projects section if you need to figure out what it's about.
Thanks in advance!
63
« on: January 07, 2011, 06:23:50 pm »
I built a basic 5x5 tilemapper for Graviter (Check the Calc Projects for more details) but I don't know how to convert into a format that Graviter can actually use. I need to figure out how to convert it into a database that Graviter can read and regenerate the level from scratch.
In addition, I need help setting up a keys and doors system - how do it warks?
64
« on: January 01, 2011, 12:40:43 am »
Every time I try to do something like
If L=1 "Test" --> str1 "Stuff" --> str2 If L=2 "Blah" --> str1 "Dude" --> str2
It gives me an error. I think it's because it won't write to the same pointer. I tried putting the str1 and str2 in brackets, but that didn't work either.
65
« on: December 30, 2010, 02:15:00 am »
Graviter 45% completed
Graviter is a puzzle game in which you basically shift gravity and try to get to an exit without dying.
Controls: 2nd: Pick up items Alpha; Swap gravity Arrow keys: Move left and right
Progress: Engine: 78% Maps: 52% Menu: 13%
Please post feedback. Note that nothing is set in stone yet, and there are still a few bugs.
Already implemented ---- Gravity axis-switching arrows Spikes
Soon to be implemented ---- Switch/door system
future implements ---- moving platforms enemies gravity-affected blocks
66
« on: December 27, 2010, 12:07:59 pm »
When I make an object fall at an exponential rate as if gravity were affecting it, it sometimes misses the platform and passes right through it. I know it's a problem with gaps between y values for adjacent x values, but how do you fix it?
67
« on: December 26, 2010, 09:58:19 pm »
I still don't fully get how subroutines work - i've read the manual, but it doesn't explain much. For instance, if you wanted a sprite to shoot an object and track the object with a subroutine, how would you do it? Or making a sprite jump in a platformer.
68
« on: December 26, 2010, 01:06:34 am »
Hey guys, I'm new to this forum and I created a very, very unrefined version of Tron in Axe. Currently it looks like snake, with two players on the same calculator, playing sideways, but it looks fairly nice, with adjustable speed and high framerate. Some things aren't quite done yet, and there is a lot of code optimization to be done, but I'm happy with how it's turning out.
Also yes, I know, there are a lot of Tron programs out there. This is just a test for my first project in Axe.
In the future: Makes the entire screen rotate when the player presses left or right, rather than just arrow keys Link play Scrollable map
This is going to take a work, but it's fine as I have a lot of free time. Also I can't upload it since I don't have enough posts, so I guess I'll stick it on my server seeing as it's pretty small. I have to find my USB cable first though...
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