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Messages - leafy

Pages: 1 ... 67 68 [69] 70 71 ... 104
1021
Humour and Jokes / Re: Friday!
« on: April 30, 2011, 05:56:41 pm »
This meme had to be shot even before it started.

1022
TI Z80 / Re: xy
« on: April 30, 2011, 05:02:19 pm »
Hm you're right. I was just replying to someone earlier in the thread. Seems like an interesting concept though ^^ I love the influx of gravity games. Gives me competition :P

1023
Graviter / Re: Graviter - Axe
« on: April 30, 2011, 05:01:19 pm »
I'll space out the text more evenly if I have time. BTW, when I select new that thing that pops up is supposed to be a level selector. I'm coding it right now, but this text command is really bloody slow. Screenie later today (hopefully, my spring break is running out)

Also I updated the screenshots and most releases sections so hopefully people don't come here talking about some long gone version.

1024
TI Z80 / Re: VVVVVV
« on: April 30, 2011, 04:58:06 pm »
Also pointer-based detection might be better than pixel-based in this case due to the large number of objects. Just some things you should consider.

1025
Portal X / Re: Portal X
« on: April 30, 2011, 03:58:27 pm »
It would be cool if you could have portals on angled walls(45 degrees) but I guess that's a bit out of the scope of Axe :P

1026
TI Z80 / Re: VVVVVV
« on: April 30, 2011, 03:57:05 pm »
How are you going to handle the variable enemy sizes? They move in varying ways and they all have different sizes so detection might be difficult.

1027
TI Z80 / Re: VVVVVV
« on: April 30, 2011, 02:25:03 pm »
Engine first guys, worry about the storyline later. Although I think this engine is pretty simple to replicate ^^

1028
Graviter / Re: Graviter - Axe
« on: April 30, 2011, 01:00:55 am »

Quick menu screenie.

1029
TI Z80 / Re: VVVVVV
« on: April 29, 2011, 03:58:53 pm »
Ah yes, I was just waiting for somebody to port this :)

1030
TI Z80 / Re: xy
« on: April 29, 2011, 12:42:58 am »
Optimization: getKey(3)-getKey(2)*2+X -> X
:)

1031
Art / Re: Graviter art
« on: April 28, 2011, 11:18:04 pm »
Also I need some way of choosing a level - like a level selector screen. I just need a basic layout that holds 30 boxes for levels.

1032
Art / Re: Graviter art
« on: April 28, 2011, 03:11:19 am »
Sorry, I know I've asked this before, but can somebody help me modify this menu screen? I need to keep the general layout like this, so try not to move around the words too much, but I need to add some grunge or something to the background, and make the menu look overall a bit rougher.
The font is 28 Days Later, you'll need that to edit it. I just need an uncompressed png.
Thanks in advance guys. Can't wait to see what you come up with ^^

1033
TI Z80 / Re: Half Life 2: On-Calc
« on: April 28, 2011, 03:05:25 am »
Hm. Sounds very interesting but I can see potential problems with speed. Also, how are you planning to control the aiming? Crosshairs or the number keys? Because with number keys you can't be specific, like the grav gun is in the real game.

1034
TI Z80 / Re: Insanity
« on: April 28, 2011, 02:27:10 am »
No, Graviter is much higher priority than this.

1035
TI Z80 / Re: Insanity
« on: April 27, 2011, 03:53:07 pm »
Zombies don't give him pills - they try to kill him. Also you don't get pills from the NPC's, you get them from dispensaries and cabinets and such. I'm still working out the game mechanics.

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