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Messages - leafy
Pages: 1 ... 69 70 [71] 72 73 ... 104
1051
« on: April 18, 2011, 02:46:49 am »
I hope they don't botch up the PC release of Halo 3 like they did the last time - what with the xbox live crap. I remember Halo was one of my favorite FPS's for a while.
1052
« on: April 17, 2011, 02:52:09 am »
Well I guess find some balance between obscurity and total guessability (In HL2 you can type in like load 0102.bsp and it'll load it, so probably shouldn't have the name of the area that obvious.)
1053
« on: April 16, 2011, 09:59:46 pm »
Would it be possible to save a localized save file on the computer? Because I hardly, if ever, remember save codes (I kept having to start over in block dude).
1054
« on: April 16, 2011, 01:24:25 pm »
Will there be a save/continue?
1055
« on: April 16, 2011, 01:23:30 pm »
I switch to normal before DispGraphr, as is required, and then back to full.
1056
« on: April 16, 2011, 12:36:57 pm »
Yup sorry guys I had pneumonia for a week and I couldn't stop coughing/vomiting >.<
1057
« on: April 13, 2011, 07:37:44 pm »
I've been really busy, so I haven't had the chance to work on any of my projects, but I'll definetely push some updates ASAP. I like the ideas ^^
1058
« on: April 13, 2011, 07:36:08 pm »
Eh it uses sounds from the original source engine so make sure that you can use them and it's properly licensed, I guess.
1059
« on: April 09, 2011, 07:03:26 pm »
My favorite part was the part when all the dummies mob you and also when the entire place breaks out into flames  Also the hallucination parts are cool. The end boss was kinda anticlimactic though. Also it's not as fun the second time around
1060
« on: April 09, 2011, 02:24:00 am »
Yeah, I played it. It's like THE best mod for HL2
1061
« on: April 09, 2011, 01:17:58 am »
Is this a remake of Nightmare House 2? Because if it is, that's freaking awesome.
1062
« on: April 09, 2011, 01:11:06 am »
OH DUDE THIS HAS SOUNDS FROM NIGHTMARE HOUSE 2! THAT'S LIKE THE BEST FRICKIN MOD FOR HL2! Mad props Builder
1063
« on: April 07, 2011, 12:41:05 am »
Hm. A couple of sprites (3-4?) could show the motion pretty accurately. It would be choppy when starting and stopping though, but it would give more depth to the game IMHO.
1064
« on: April 07, 2011, 12:35:41 am »
Looks a bit flickery but overall very awesome! Will you have trouble seeing the character over the tiles?
1065
« on: April 05, 2011, 01:09:01 am »
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