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Messages - leafy

Pages: 1 ... 73 74 [75] 76 77 ... 104
1111
TI Z80 / Re: Tio
« on: March 29, 2011, 07:58:15 pm »
That level looks fantabulous and that greyscale looks pretty perfect!

1112
Axe / Re: Simple Axe Questions
« on: March 29, 2011, 02:46:34 am »
How do you shift one row on the buffer to the right or the left? Just one row, not like horizontal whwere it shifts the entire screen.

1113
Graviter / Re: Graviter - Axe
« on: March 29, 2011, 02:31:48 am »
xD I see. Well, it doesnt look like I'll finish graviter anytime soon, so I'll worry about that later.
I've got a nice little spike drawing algorithm finished that I have to program in now, saving me three tiles. Hooray!

1114
TI Z80 / Re: Metronome
« on: March 28, 2011, 11:10:51 pm »
Oh lol not bad.
could be optimized a lot, though. I can think of an optimization already, anyway, it uses the pause command, combined with a formula, to figure out how long the pause will be. It seems to be pretty much accurate when checked with a metronome. Also, for the sake of accuracy, how many milliseconds does
RectI(0,0,96,64)
DispGraph
take?

Not enough to matter, I'm guessing. A couple hundredths of a second.

1115
TI Z80 / Re: Metronome
« on: March 28, 2011, 11:09:10 pm »
Sir what orchestra are you in?

1116
TI Z80 / Re: Metronome
« on: March 28, 2011, 11:06:04 pm »
But not all calcs are created equal in terms of speed, so cycles would be not that reliable?

1117
TI Z80 / Re: Metronome
« on: March 28, 2011, 10:48:50 pm »
Just wondering, how accurate is it? Is it based on the watch battery?
This would be interesting, since I would never forget to bring it around >.<

1118
Graviter / Re: Graviter - Axe
« on: March 28, 2011, 10:06:55 pm »
Okay, I need to figure out an algorithm to generate spikes and other 4-direction tiles for me, so I can kill two rocks with three birds. I'll post updates soon, I guess.
I'm also finishing up gravity directions 2 and 3 so sideways puzzles next! xD
The roadmap is still being worked on,sadly.

1119
Axe / Re: SirCmpwn's Sprite Editor
« on: March 28, 2011, 10:04:44 pm »
Yes! Finally! Thanks so much :) Also will it glitch up if there are both greyscale sprites and b/w, or does it just set the mode to greyscale all throughout?
This b/w mode is awesome.

1120
The Axe Parser Project / Re: [Axiom] Pucrunch Decompression and tools
« on: March 28, 2011, 10:01:07 pm »
Wow, CalcGS support? Man, this is awesome! I may just use this in Graviter :P

1121
News / Re: Axe 0.5.1 Update
« on: March 28, 2011, 02:28:47 am »
Hooray you fixed the typo! xD

1122
Awesome. Post the entire script when you're done :P

1123
TI Z80 / Re: The Mighty Jill Off
« on: March 28, 2011, 02:24:52 am »
Ahhhhh the horror :D
I should port less controversial games in the future. Ah well, it's a fun game to port and relatively easy too.

1124
TI Z80 / Re: The Mighty Jill Off
« on: March 28, 2011, 01:24:35 am »
Eh there's lesbian themes and the word slut, but nothing majorly explicit. Also, no racism. Also, boot fetish.

1125
TI Z80 / Re: The Mighty Jill Off
« on: March 28, 2011, 01:14:16 am »
Eh right. The plot's quite NSFW so I'll avoid it here, but you can google it if you really want to know. Short story is that you need to get to the top.
Controls - if youre on the ground, press 2nd to jump, then tap 2nd agaoin to cancel the jump or button mash 2nd to hover.

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