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Messages - leafy
Pages: 1 ... 74 75 [76] 77 78 ... 104
1126
« on: March 28, 2011, 12:06:49 am »
Eh maybe. the only thing that matters is it got fixed, of course  I saved your heathen soul from a double post!
1127
« on: March 28, 2011, 12:04:39 am »
Somebody should make a faster program scroller. Like jump to row, jump to end, etc. ive been scrolling through this bloody map for over a minute and i still havent gotten to the end.
1128
« on: March 27, 2011, 10:52:00 pm »
If I remember correctly, it changes the first row of black pixels to greyscale.
1129
« on: March 27, 2011, 10:43:05 pm »
Er deleting a sprite causes the first row of the next sprite to glitch up adding comments into the sprite program causes all sprites after the comment to glitch up
Also stuff I would like to see: If you change the picture pointer in the program, it doesn't automatically change it back to Pic1
Great work, though.
1130
« on: March 27, 2011, 10:28:00 pm »
Awright, I'm making serious optimizations to the engine and also rewriting some unsatisfactory routines, seeing as phenomist is being fairly lazy. I'm also planning out a roadmap for my levels and I have a very, er, unique idea for the credits (of which I deserve about 1/3) Progress is being continued, so don't lose hope xD Also I've decided that if I finish before Portal X is done, I'll wait until Builderboy releases that before I release Graviter so that people will say I ripped of him rather than the other way around. Because I really hate stealing credit from people.
1131
« on: March 27, 2011, 11:37:02 am »
Quote from: SirCmpwn on Yesterday at 13:38:16 My favorite word, just cause it is so long: pneumonoultramicroscopicsilicovolcanokoniosis That was originally my thread name, but I changed it so I wouldn't seem like one of those people who uses big words just to make people feel stupid...
Also, that was ALMOST correct. ~coniosis, not ~koniosis. Still a fantastic word! I think it can be either c or k. Not sure on this one though, because I've seen it spelled both ways.
1132
« on: March 27, 2011, 03:09:13 am »
Do axioms generally run faster than generic Axe commands?
1133
« on: March 27, 2011, 03:02:03 am »
There's a couple of bugs and I wish there was a black-and-white mode, but I use this the most over any other sprite editor
1134
« on: March 27, 2011, 02:02:18 am »
It's 3d effects. They showed the stuff they used in the behind-the scenes video.
1135
« on: March 27, 2011, 01:53:48 am »
Yeah, I very frequently edit my posts to add extra information or screenshots. This would be useful, I think.
1136
« on: March 27, 2011, 12:35:40 am »
Well I never put end brackets anyways, since they're not needed by Axe and save space. The start brackets are necessary though.
1137
« on: March 27, 2011, 12:33:02 am »
Well the end brackets aren't necessary, so I "optimize" even further. AHAHAHAHAHAHA
"[ For(A,0,7 For(B,0,1 Ans+sub("084C2A6E195D3B7F",sum(seq(2^Cpxl-Test(A,4B+C),C,0,3))+1,1 End End
1138
« on: March 26, 2011, 11:32:56 pm »
^Awesome. I try to be a good community member  Anyways, a quick progress update! I've switched temporarily to compiling an app so I can handle the map data. It's not going to be permanent. I've also uploaded a demo app so if you want to test it you can. You can go much higher than I did in the screenshot but I didn't beacuse I died and I didn't feel like doing that all over again >.< Also I haven't implemented save points yet so you just go back to the beginning if you die (I know, pain in the arse) Also I haven't updated the sprites to be Madskillz's, so I'll do that soon.
1139
« on: March 26, 2011, 10:53:33 pm »
Freddiew and Corridor Digital make amazing videos, but I have to say this is one of the best:
1140
« on: March 26, 2011, 05:54:10 pm »
Meh I think people should have personal freedom where they want to upload it. It is Scout's project after all.
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